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CPBezierPath documentation completed.
Signed-off-by: Francisco Ryan Tolmasky I <francisco@280north.com>
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@@ -50,11 +50,17 @@ var DefaultLineWidth = 1.0;
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float _lineWidth;
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}
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/*!
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Create a new CPBezierPath object.
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*/
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+ (CPBezierPath)bezierPath
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{
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return [[self alloc] init];
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}
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/*!
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Create a new CPBezierPath object initialized with an oval path drawn within a rectangular path.
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*/
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+ (CPBezierPath)bezierPathWithOvalInRect:(CGRect)rect
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{
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var path = [self bezierPath];
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@@ -64,6 +70,9 @@ var DefaultLineWidth = 1.0;
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return path;
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}
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/*!
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Create a new CPBezierPath object initialized with a rectangular path.
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*/
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+ (CPBezierPath)bezierPathWithRect:(CGRect)rect
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{
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var path = [self bezierPath];
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@@ -73,26 +82,41 @@ var DefaultLineWidth = 1.0;
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return path;
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}
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/*!
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Get default line width.
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*/
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+ (float)defaultLineWidth
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{
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return DefaultLineWidth;
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}
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/*!
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Set default line width.
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*/
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+ (void)setDefaultLineWidth:(float)width
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{
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DefaultLineWidth = width;
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}
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/*!
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Fill rectangular path with current fill color.
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*/
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+ (void)fillRect:(CGRect)aRect
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{
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[[self bezierPathWithRect:aRect] fill];
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}
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/*!
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Using the current stroke color and default drawing attributes, strokes a counterclockwise path beginning at the rectangle's origin.
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*/
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+ (void)strokeRect:(CGRect)aRect
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{
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[[self bezierPathWithRect:aRect] stroke];
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}
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/*!
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Using the current stroke color and default drawing attributes, strokes a line between two points.
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*/
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+ (void)strokeLineFromPoint:(CGPoint)point1 toPoint:(CGPoint)point2
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{
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var path = [self bezierPath];
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@@ -103,6 +127,9 @@ var DefaultLineWidth = 1.0;
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[path stroke];
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}
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/*!
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Create a new CPBezierPath object using the default line width.
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*/
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- (id)init
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{
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if (self = [super init])
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@@ -114,26 +141,41 @@ var DefaultLineWidth = 1.0;
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return self;
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}
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/*!
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Moves the current point to another location.
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*/
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- (void)moveToPoint:(CGPoint)point
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{
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CGPathMoveToPoint(_path, nil, point.x, point.y);
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}
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/*!
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Append a straight line to the path.
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*/
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- (void)lineToPoint:(CGPoint)point
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{
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CGPathAddLineToPoint(_path, nil, point.x, point.y);
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}
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/*!
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Add a cubic Bezier curve to the path.
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*/
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- (void)curveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2
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{
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CGPathAddCurveToPoint(_path, nil, controlPoint1.x, controlPoint1.y, controlPoint2.x, controlPoint2.y, endPoint.x, endPoint.y);
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}
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/*!
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Create a line segment between the first and last points in the subpath, closing it.
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*/
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- (void)closePath
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{
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CGPathCloseSubpath(_path);
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}
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/*!
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Draw a line along the path with the current stroke color and default drawing attributes.
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*/
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- (void)stroke
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{
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var ctx = [[CPGraphicsContext currentContext] graphicsPort];
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@@ -145,6 +187,9 @@ var DefaultLineWidth = 1.0;
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CGContextStrokePath(ctx);
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}
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/*!
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Fill the path with the current fill color.
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*/
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- (void)fill
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{
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var ctx = [[CPGraphicsContext currentContext] graphicsPort];
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@@ -156,56 +201,88 @@ var DefaultLineWidth = 1.0;
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CGContextFillPath(ctx);
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}
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/*!
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Get the line width.
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*/
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- (float)lineWidth
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{
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return _lineWidth;
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}
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/*!
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Set the line width.
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*/
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- (void)setLineWidth:(float)lineWidth
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{
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_lineWidth = lineWidth;
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}
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/*!
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Get the total number of elements.
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*/
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- (unsigned)elementCount
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{
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return _path.count;
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}
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/*!
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Check if receiver is empty, returns appropriate Boolean value.
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*/
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- (BOOL)isEmpty
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{
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return CGPathIsEmpty(_path);
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}
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/*!
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Get the current point.
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*/
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- (CGPoint)currentPoint
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{
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return CGPathGetCurrentPoint(_path);
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}
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/*!
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Append a series of line segments.
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*/
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- (void)appendBezierPathWithPoints:(CPArray)points count:(unsigned)count
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{
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CGPathAddLines(_path, nil, points, count);
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}
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/*!
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Append a rectangular path.
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*/
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- (void)appendBezierPathWithRect:(CGRect)rect
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{
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CGPathAddRect(_path, nil, rect);
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}
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/*!
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Append an oval path; oval is drawn within the rectangular path.
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*/
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- (void)appendBezierPathWithOvalInRect:(CGRect)rect
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{
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CGPathAddPath(_path, nil, CGPathWithEllipseInRect(rect));
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}
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/*!
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Append a rounded rectangular path.
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*/
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- (void)appendBezierPathWithRoundedRect:(CGRect)rect xRadius:(float)xRadius yRadius:(float)yRadius
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{
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CGPathAddPath(_path, nil, CGPathWithRoundedRectangleInRect(rect, xRadius, yRadius, YES, YES, YES, YES));
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}
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/*!
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Append the contents of a CPBezierPath object.
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*/
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- (void)appendBezierPath:(NSBezierPath *)other
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{
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CGPathAddPath(_path, nil, other._path);
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}
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/*!
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Remove all path elements; clears path.
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*/
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- (void)removeAllPoints
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{
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_path = CGPathCreateMutable();
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