CPBezierPath documentation completed.

Signed-off-by: Francisco Ryan Tolmasky I <francisco@280north.com>
This commit is contained in:
lowell vizon authored and Francisco Ryan Tolmasky I committed 2009-08-08 03:50:52 +08:00
1 parent 377f331b47
commit 1a5bf1c8eb
1 file changed
+78 -1
+78 -1
View File
@@ -50,11 +50,17 @@ var DefaultLineWidth = 1.0;
float _lineWidth;
}
/*!
Create a new CPBezierPath object.
*/
+ (CPBezierPath)bezierPath
{
return [[self alloc] init];
}
/*!
Create a new CPBezierPath object initialized with an oval path drawn within a rectangular path.
*/
+ (CPBezierPath)bezierPathWithOvalInRect:(CGRect)rect
{
var path = [self bezierPath];
@@ -64,6 +70,9 @@ var DefaultLineWidth = 1.0;
return path;
}
/*!
Create a new CPBezierPath object initialized with a rectangular path.
*/
+ (CPBezierPath)bezierPathWithRect:(CGRect)rect
{
var path = [self bezierPath];
@@ -73,26 +82,41 @@ var DefaultLineWidth = 1.0;
return path;
}
/*!
Get default line width.
*/
+ (float)defaultLineWidth
{
return DefaultLineWidth;
}
/*!
Set default line width.
*/
+ (void)setDefaultLineWidth:(float)width
{
DefaultLineWidth = width;
}
/*!
Fill rectangular path with current fill color.
*/
+ (void)fillRect:(CGRect)aRect
{
[[self bezierPathWithRect:aRect] fill];
}
/*!
Using the current stroke color and default drawing attributes, strokes a counterclockwise path beginning at the rectangle's origin.
*/
+ (void)strokeRect:(CGRect)aRect
{
[[self bezierPathWithRect:aRect] stroke];
}
/*!
Using the current stroke color and default drawing attributes, strokes a line between two points.
*/
+ (void)strokeLineFromPoint:(CGPoint)point1 toPoint:(CGPoint)point2
{
var path = [self bezierPath];
@@ -103,6 +127,9 @@ var DefaultLineWidth = 1.0;
[path stroke];
}
/*!
Create a new CPBezierPath object using the default line width.
*/
- (id)init
{
if (self = [super init])
@@ -114,26 +141,41 @@ var DefaultLineWidth = 1.0;
return self;
}
/*!
Moves the current point to another location.
*/
- (void)moveToPoint:(CGPoint)point
{
CGPathMoveToPoint(_path, nil, point.x, point.y);
}
/*!
Append a straight line to the path.
*/
- (void)lineToPoint:(CGPoint)point
{
CGPathAddLineToPoint(_path, nil, point.x, point.y);
}
/*!
Add a cubic Bezier curve to the path.
*/
- (void)curveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2
{
CGPathAddCurveToPoint(_path, nil, controlPoint1.x, controlPoint1.y, controlPoint2.x, controlPoint2.y, endPoint.x, endPoint.y);
}
/*!
Create a line segment between the first and last points in the subpath, closing it.
*/
- (void)closePath
{
CGPathCloseSubpath(_path);
}
/*!
Draw a line along the path with the current stroke color and default drawing attributes.
*/
- (void)stroke
{
var ctx = [[CPGraphicsContext currentContext] graphicsPort];
@@ -145,6 +187,9 @@ var DefaultLineWidth = 1.0;
CGContextStrokePath(ctx);
}
/*!
Fill the path with the current fill color.
*/
- (void)fill
{
var ctx = [[CPGraphicsContext currentContext] graphicsPort];
@@ -156,56 +201,88 @@ var DefaultLineWidth = 1.0;
CGContextFillPath(ctx);
}
/*!
Get the line width.
*/
- (float)lineWidth
{
return _lineWidth;
}
/*!
Set the line width.
*/
- (void)setLineWidth:(float)lineWidth
{
_lineWidth = lineWidth;
}
/*!
Get the total number of elements.
*/
- (unsigned)elementCount
{
return _path.count;
}
/*!
Check if receiver is empty, returns appropriate Boolean value.
*/
- (BOOL)isEmpty
{
return CGPathIsEmpty(_path);
}
/*!
Get the current point.
*/
- (CGPoint)currentPoint
{
return CGPathGetCurrentPoint(_path);
}
/*!
Append a series of line segments.
*/
- (void)appendBezierPathWithPoints:(CPArray)points count:(unsigned)count
{
CGPathAddLines(_path, nil, points, count);
}
/*!
Append a rectangular path.
*/
- (void)appendBezierPathWithRect:(CGRect)rect
{
CGPathAddRect(_path, nil, rect);
}
/*!
Append an oval path; oval is drawn within the rectangular path.
*/
- (void)appendBezierPathWithOvalInRect:(CGRect)rect
{
CGPathAddPath(_path, nil, CGPathWithEllipseInRect(rect));
}
/*!
Append a rounded rectangular path.
*/
- (void)appendBezierPathWithRoundedRect:(CGRect)rect xRadius:(float)xRadius yRadius:(float)yRadius
{
CGPathAddPath(_path, nil, CGPathWithRoundedRectangleInRect(rect, xRadius, yRadius, YES, YES, YES, YES));
}
/*!
Append the contents of a CPBezierPath object.
*/
- (void)appendBezierPath:(NSBezierPath *)other
{
CGPathAddPath(_path, nil, other._path);
}
/*!
Remove all path elements; clears path.
*/
- (void)removeAllPoints
{
_path = CGPathCreateMutable();