Move CPWindow+CPDraggingAdditions to CPWindow to avoid circular dependency

This commit is contained in:
Aparajita Fishman
2013-01-30 22:36:40 +08:00
parent 1a26fbf6f4
commit 347e9cc811
2 changed files with 33 additions and 32 deletions
-32
View File
@@ -477,35 +477,3 @@ var CPDraggingSource_draggedImage_movedTo_ = 1 << 0,
}
@end
@implementation CPWindow (CPDraggingAdditions)
/* @ignore */
- (id)_dragHitTest:(CGPoint)aPoint pasteboard:(CPPasteboard)aPasteboard
{
// If none of our views or ourselves has registered for drag events...
if (!_inclusiveRegisteredDraggedTypes)
return nil;
// We don't need to do this because the only place this gets called
// -_dragHitTest: in CPPlatformWindow does this already. Perhaps to
// be safe?
// if (![self containsPoint:aPoint])
// return nil;
var adjustedPoint = [self convertPlatformWindowToBase:aPoint],
hitView = [_windowView hitTest:adjustedPoint];
while (hitView && ![aPasteboard availableTypeFromArray:[hitView registeredDraggedTypes]])
hitView = [hitView superview];
if (hitView)
return hitView;
if ([aPasteboard availableTypeFromArray:[self registeredDraggedTypes]])
return self;
return nil;
}
@end
+33
View File
@@ -3425,6 +3425,39 @@ var interpolate = function(fromValue, toValue, progress)
@end
@implementation CPWindow (CPDraggingAdditions)
/* @ignore */
- (id)_dragHitTest:(CGPoint)aPoint pasteboard:(CPPasteboard)aPasteboard
{
// If none of our views or ourselves has registered for drag events...
if (!_inclusiveRegisteredDraggedTypes)
return nil;
// We don't need to do this because the only place this gets called
// -_dragHitTest: in CPPlatformWindow does this already. Perhaps to
// be safe?
// if (![self containsPoint:aPoint])
// return nil;
var adjustedPoint = [self convertPlatformWindowToBase:aPoint],
hitView = [_windowView hitTest:adjustedPoint];
while (hitView && ![aPasteboard availableTypeFromArray:[hitView registeredDraggedTypes]])
hitView = [hitView superview];
if (hitView)
return hitView;
if ([aPasteboard availableTypeFromArray:[self registeredDraggedTypes]])
return self;
return nil;
}
@end
function _CPWindowFullPlatformWindowSessionMake(aWindowView, aContentRect, hasShadow, aLevel)
{
return { windowView:aWindowView, contentRect:aContentRect, hasShadow:hasShadow, level:aLevel };