style cleanup

This commit is contained in:
Klaas Pieter Annema committed 2010-11-15 14:27:43 +01:00
1 parent 011b8d250a
commit 923770d95a
1 file changed
+7 -7
+7 -7
View File
@@ -1223,10 +1223,10 @@ CPTexturedBackgroundWindowMask
if (_firstResponder === aResponder)
return YES;
if(![_firstResponder resignFirstResponder])
if (![_firstResponder resignFirstResponder])
return NO;
if(!aResponder || ![aResponder acceptsFirstResponder] || ![aResponder becomeFirstResponder])
if (!aResponder || ![aResponder acceptsFirstResponder] || ![aResponder becomeFirstResponder])
{
_firstResponder = self;
@@ -2155,7 +2155,7 @@ CPTexturedBackgroundWindowMask
aSheet._isSheet = YES;
aSheet._parentView = self;
var originx = frame.origin.x + FLOOR((frame.size.width - sheetFrame.size.width)/2),
var originx = frame.origin.x + FLOOR((frame.size.width - sheetFrame.size.width) / 2),
originy = frame.origin.y + [[self contentView] frame].origin.y,
startFrame = CGRectMake(originx, originy, sheetFrame.size.width, 0),
endFrame = CGRectMake(originx, originy, sheetFrame.size.width, sheetFrame.size.height);
@@ -2314,7 +2314,7 @@ CPTexturedBackgroundWindowMask
// Apple's documentation is inconsistent with their behavior here. According to the docs
// an event going of the responder chain is passed to the input system as a last resort.
// However, the only methods I could get Cocoa to call automatically are
// However, the only methods I could get Cocoa to call automatically are
// moveUp: moveDown: moveLeft: moveRight: pageUp: pageDown: and complete:
[self _processKeyboardUIKey:anEvent];
}
@@ -2366,7 +2366,7 @@ CPTexturedBackgroundWindowMask
[self _appendSubviewsOf:_contentView toArray:subviews];
for (var i = 0, count = [subviews count]; i<count; i++)
for (var i = 0, count = [subviews count]; i < count; i++)
{
if (subviews[i]._nextKeyView)
return YES;
@@ -2384,8 +2384,8 @@ CPTexturedBackgroundWindowMask
var keyViewOrder = [subviews sortedArrayUsingFunction:keyViewComparator context:_contentView],
count = [keyViewOrder count];
for (var i=0; i<count; i++)
[keyViewOrder[i] setNextKeyView:keyViewOrder[(i+1)%count]];
for (var i = 0; i < count; i++)
[keyViewOrder[i] setNextKeyView:keyViewOrder[(i + 1) % count]];
_keyViewLoopIsDirty = NO;
}