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CPAnimation: cubic bezier curves - the real, working equation
Conflicts: AppKit/CPAnimation.j
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+39
-5
@@ -300,13 +300,47 @@ ACTUAL_FRAME_RATE = 0;
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*/
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- (float)currentValue
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{
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var t = [self currentProgress];
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if ([_delegate respondsToSelector:@selector(animation:valueForProgress:)])
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return [_delegate animation:self valueForProgress:_progress];
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return [_delegate animation:self valueForProgress:t];
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if (_animationCurve == CPAnimationLinear)
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return _progress;
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alert("IMPLEMENT ANIMATION CURVES!!!");
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var c1 = [],
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c2 = [];
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[_timingFunction getControlPointAtIndex:1 values:c1];
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[_timingFunction getControlPointAtIndex:2 values:c2];
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return CubicBezierAtTime(t,c1[0],c1[1],c2[0],c2[1],_duration);
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}
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@end
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// currently used function to determine time
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// 1:1 conversion to js from webkit source files
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// UnitBezier.h, WebCore_animation_AnimationBase.cpp
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var CubicBezierAtTime = function CubicBezierAtTime(t,p1x,p1y,p2x,p2y,duration)
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{
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var ax=0,bx=0,cx=0,ay=0,by=0,cy=0;
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// `ax t^3 + bx t^2 + cx t' expanded using Horner's rule.
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function sampleCurveX(t) {return ((ax*t+bx)*t+cx)*t;};
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function sampleCurveY(t) {return ((ay*t+by)*t+cy)*t;};
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function sampleCurveDerivativeX(t) {return (3.0*ax*t+2.0*bx)*t+cx;};
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// The epsilon value to pass given that the animation is going to run over |duration| seconds. The longer the animation, the more precision is needed in the timing function result to avoid ugly discontinuities.
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function solveEpsilon(duration) {return 1.0/(200.0*duration);};
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function solve(x,epsilon) {return sampleCurveY(solveCurveX(x,epsilon));};
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// Given an x value, find a parametric value it came from.
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function solveCurveX(x,epsilon) {var t0,t1,t2,x2,d2,i;
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function fabs(n) {if(n>=0) {return n;}else {return 0-n;}};
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// First try a few iterations of Newton's method -- normally very fast.
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for(t2=x, i=0; i<8; i++) {x2=sampleCurveX(t2)-x; if(fabs(x2)<epsilon) {return t2;} d2=sampleCurveDerivativeX(t2); if(fabs(d2)<1e-6) {break;} t2=t2-x2/d2;}
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// Fall back to the bisection method for reliability.
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t0=0.0; t1=1.0; t2=x; if(t2<t0) {return t0;} if(t2>t1) {return t1;}
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while(t0<t1) {x2=sampleCurveX(t2); if(fabs(x2-x)<epsilon) {return t2;} if(x>x2) {t0=t2;}else {t1=t2;} t2=(t1-t0)*.5+t0;}
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return t2; // Failure.
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};
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// Calculate the polynomial coefficients, implicit first and last control points are (0,0) and (1,1).
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cx=3.0*p1x; bx=3.0*(p2x-p1x)-cx; ax=1.0-cx-bx; cy=3.0*p1y; by=3.0*(p2y-p1y)-cy; ay=1.0-cy-by;
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// Convert from input time to parametric value in curve, then from that to output time.
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return solve(t, solveEpsilon(duration));
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};
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@@ -1787,7 +1787,7 @@ CPTexturedBackgroundWindowMask
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[aSheet setFrame:startFrame];
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_sheetContext["opened"] = YES;
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[aSheet _setFrame:endFrame delegate:self duration:0.3 curve:CPAnimationEaseOut];
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[aSheet _setFrame:endFrame delegate:self duration:0.2 curve:CPAnimationEaseOut];
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// Should run the main loop here until _isAnimating = FALSE
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[aSheet becomeKeyWindow];
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@@ -1808,7 +1808,7 @@ CPTexturedBackgroundWindowMask
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[self _setUpMasksForView:sheetContent];
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_sheetContext["opened"] = NO;
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[sheet _setFrame:endFrame delegate:self duration:0.2 curve:CPAnimationLinear];
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[sheet _setFrame:endFrame delegate:self duration:0.2 curve:CPAnimationEaseIn];
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}
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/* @ignore */
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