Refactor objj_eval to work in the browser. Move from CommonJS-specific code to Objective-J proper.

This commit is contained in:
Tom Robinson authored and Francisco Ryan Tolmasky I committed 2010-03-28 15:04:40 -07:00
1 parent 8d02ba7b53
commit cb6ef75283
3 files changed
+57 -26

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+1 -26
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@@ -148,37 +148,12 @@ exports.repl = function()
}
}
exports.objj_eval = function(/*String*/ aString)
{
// We need this while code still refers to window.
Executable.setCommonJSArguments(require, exports, module, system, print, window);
var executable = exports.preprocess(aString, "", 0);
if (!executable.hasLoadedFileDependencies())
executable.loadFileDependencies();
// A bit of a hack. Executable compiles the code itself into a function, but we want
// the raw code to eval here.
var code = executable._code;
// Not clear why these should be global, varing them doesn't seem to take effect with evaluateString.
global.objj_executeFile = Executable.fileExecuterForURL(FILE.cwd());
global.objj_importFile = Executable.fileImporterForURL(FILE.cwd());
if (typeof system !== "undefined" && system.engine === "rhino")
return Packages.org.mozilla.javascript.Context.getCurrentContext().evaluateString(global, code, "objj_eval", 0, NULL);
return eval(code);
}
Executable.setCommonJSParameters("require", "exports", "module", "system", "print", "window");
// creates a narwhal factory function in the objj module scope
exports.make_narwhal_factory = function(path)
{
return function(require, exports, module, system, print)
{
Executable.setCommonJSParameters("require", "exports", "module", "system", "print", "window");
Executable.setCommonJSArguments(require, exports, module, system, print, window);
Executable.fileImporterForURL(FILE.dirname(path))(path, YES);
}
+55
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@@ -0,0 +1,55 @@
GLOBAL(objj_eval) = function(/*String*/ aString)
{
#if COMMONJS
var url = FILE.join(FILE.cwd(), "/");
Executable.setCommonJSParameters("require", "exports", "module", "system", "print", "window");
Executable.setCommonJSArguments(require, exports, module, system, print, window);
#else
var url = exports.pageURL;
#endif
// Temporarily switch the loader to sychronous mode since objj_eval must be synchronous
// therefore you shouldn't use @imports in objj_eval the browser
var asyncLoaderSaved = exports.asyncLoader;
exports.asyncLoader = NO;
var executable = exports.preprocess(aString, url, 0);
if (!executable.hasLoadedFileDependencies())
executable.loadFileDependencies();
// here we setup a scope object containing the free variables that would normally be arguments to the module function
global._objj_eval_scope = {};
global._objj_eval_scope.objj_executeFile = Executable.fileExecuterForURL(url);
global._objj_eval_scope.objj_importFile = Executable.fileImporterForURL(url);
#if COMMONJS
global._objj_eval_scope.require = require;
global._objj_eval_scope.exports = exports;
global._objj_eval_scope.module = module;
global._objj_eval_scope.system = system;
global._objj_eval_scope.print = print;
global._objj_eval_scope.window = window;
#endif
// A bit of a hack. Executable compiles the code itself into a function, but we want
// the raw code to eval here so we can get the result.
// No known way to get the result of a statement except via eval.
var code = "with(_objj_eval_scope){" + executable._code + "\n//*/\n}";
var result;
#if COMMONJS
if (typeof system !== "undefined" && system.engine === "rhino")
result = Packages.org.mozilla.javascript.Context.getCurrentContext().evaluateString(global, code, "objj_eval", 0, NULL);
else
#endif
result = eval(code);
// restore async loader setting
exports.asyncLoader = asyncLoaderSaved;
return result;
}
// deprecated, use global
exports.objj_eval = objj_eval;
+1
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@@ -47,6 +47,7 @@
#include "Executable.js"
#include "FileExecutable.js"
#include "Runtime.js"
#include "Eval.js"
#if defined(DEBUG) || defined(COMMONJS)
#include "Debug.js"
#endif