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Fixed bug with linear gradient when drawing it without CPGradient
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@@ -70,6 +70,10 @@ CPGradientDrawsAfterEndingLocation = kCGGradientDrawsAfterEndLocation;
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{
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if (self = [super init])
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{
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// We reverse the location because we reverse the colors in CGContextDrawLinearGradient
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// This is needed to get the same behavior as Cocoa when drawing a CGContextDrawLinearGradient without the object CPGradient
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someLocations.reverse();
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var cgColors = [],
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count = [someColors count],
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colorSpace = [aColorSpace CGColorSpace] || CGColorSpaceCreateDeviceRGB;
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@@ -594,9 +594,8 @@ function to_string(aColor)
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function CGContextDrawLinearGradient(aContext, aGradient, aStartPoint, anEndPoint, options)
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{
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var colors = aGradient.colors,
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var colors = aGradient.colors.slice(0).reverse(),
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count = colors.length,
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linearGradient = aContext.createLinearGradient(aStartPoint.x, aStartPoint.y, anEndPoint.x, anEndPoint.y);
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while (count--)
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@@ -611,7 +610,6 @@ function CGContextDrawRadialGradient(aContext, aGradient, aStartCenter, aStartRa
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{
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var colors = aGradient.colors,
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count = colors.length,
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linearGradient = aContext.createRadialGradient(aStartCenter.x, aStartCenter.y, aStartRadius, anEndCenter.x, anEndCenter.y, anEndRadius);
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while (count--)
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