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Merge pull request #3256 from enquora/modernize-cgcontext-canvas
Modernize CGContextCanvas.j: Remove CPP macros and legacy fallbacks
This commit is contained in:
@@ -3,6 +3,7 @@
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* AppKit
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*
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* Created by Francisco Tolmasky.
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* Modified by David Richardson.
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* Copyright 2008, 280 North, Inc.
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*
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* This library is free software; you can redistribute it and/or
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@@ -20,616 +21,518 @@
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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var CANVAS_LINECAP_TABLE = [ "butt", "round", "square" ],
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CANVAS_LINEJOIN_TABLE = [ "miter", "round", "bevel" ],
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CANVAS_COMPOSITE_TABLE = [ "source-over", "source-over", "source-over", "source-over", "darker",
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"lighter", "source-over", "source-over", "source-over", "source-over",
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"source-over", "source-over", "source-over", "source-over", "source-over",
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"source-over", "source-over",
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"copy", "source-in", "source-out", "source-atop",
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"destination-over", "destination-in", "destination-out", "destination-atop",
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"xor", "source-over", "source-over" ];
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// MODIFICATION: Converted 'var' to 'const' for immutable lookup tables.
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const CANVAS_LINECAP_TABLE = [ "butt", "round", "square" ];
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const CANVAS_LINEJOIN_TABLE = [ "miter", "round", "bevel" ];
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const CANVAS_COMPOSITE_TABLE = [ "source-over", "source-over", "source-over", "source-over", "darker",
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"lighter", "source-over", "source-over", "source-over", "source-over",
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"source-over", "source-over", "source-over", "source-over", "source-over",
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"source-over", "source-over",
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"copy", "source-in", "source-out", "source-atop",
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"destination-over", "destination-in", "destination-out", "destination-atop",
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"xor", "source-over", "source-over" ];
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#define _CGContextAddArcCanvas(aContext, x, y, radius, startAngle, endAngle, anticlockwise) aContext.arc(x, y, radius, startAngle, endAngle, anticlockwise)
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#define _CGContextAddArcToPointCanvas(aContext, x1, y1, x2, y2, radius) aContext.arcTo(x1, y1, x2, y2, radius)
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#define _CGContextAddCurveToPointCanvas(aContext, cp1x, cp1y, cp2x, cp2y, x, y) aContext.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y)
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#define _CGContextAddQuadCurveToPointCanvas(aContext, cpx, cpy, x, y) aContext.quadraticCurveTo(cpx, cpy, x, y)
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#define _CGContextAddLineToPointCanvas(aContext, x, y) aContext.lineTo(x, y)
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#define _CGContextClosePathCanvas(aContext) aContext.closePath()
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#define _CGContextMoveToPointCanvas(aContext, x, y) aContext.moveTo(x, y)
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#define _CGContextAddRectCanvas(aContext, aRect) aContext.rect(CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect))
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#define _CGContextBeginPathCanvas(aContext) aContext.beginPath()
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#define _CGContextFillRectCanvas(aContext, aRect) aContext.fillRect(CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect))
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#define _CGContextClipCanvas(aContext) aContext.clip()
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// MODIFICATION: Removed all #define macros. Canvas methods are now invoked directly within the target functions
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// to eliminate the preprocessor pass and simplify AST generation.
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// In Cocoa, all primitives excepts rects and arcs cannot be added to the context's path
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// until a move to point has been done, because an empty path has no current point.
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var hasPath = function(aContext, methodName)
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// MODIFICATION: Converted to const function expression and applied Allman formatting.
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const hasPath = function(aContext, methodName)
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{
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if (!aContext.hasPath)
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CPLog.error(methodName + ": no current point");
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if (!aContext.hasPath)
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{
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CPLog.error(methodName + ": no current point");
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}
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return aContext.hasPath;
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}
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return aContext.hasPath;
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};
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function CGContextSaveGState(aContext)
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{
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aContext.save();
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aContext.save();
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}
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function CGContextRestoreGState(aContext)
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{
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aContext.restore();
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aContext.restore();
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}
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function CGContextSetLineCap(aContext, aLineCap)
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{
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aContext.lineCap = CANVAS_LINECAP_TABLE[aLineCap];
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aContext.lineCap = CANVAS_LINECAP_TABLE[aLineCap];
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}
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function CGContextSetLineDash(aContext, aPhase, someDashes)
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{
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if (aContext.setLineDash)
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{
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aContext.setLineDash(someDashes);
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aContext.lineDashOffset = aPhase;
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}
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else if (typeof aContext['webkitLineDash'] !== 'undefined')
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{
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aContext.webkitLineDash = someDashes;
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aContext.webkitLineDashOffset = aPhase;
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}
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else if (typeof aContext['mozDash'] !== 'undefined')
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{
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aContext.mozDash = someDashes;
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aContext.mozDashOffset = aPhase;
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}
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else if (someDashes)
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{
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CPLog.warn("CGContextSetLineDash not implemented in this environment.")
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}
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// MODIFICATION: Removed obsolete vendor prefixes (webkitLineDash, mozDash).
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if (aContext.setLineDash)
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{
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aContext.setLineDash(someDashes);
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aContext.lineDashOffset = aPhase;
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}
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else if (someDashes)
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{
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CPLog.warn("CGContextSetLineDash not implemented in this environment.");
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}
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}
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function CGContextSetLineJoin(aContext, aLineJoin)
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{
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aContext.lineJoin = CANVAS_LINEJOIN_TABLE[aLineJoin];
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aContext.lineJoin = CANVAS_LINEJOIN_TABLE[aLineJoin];
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}
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function CGContextSetLineWidth(aContext, aLineWidth)
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{
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aContext.lineWidth = aLineWidth;
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aContext.lineWidth = aLineWidth;
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}
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function CGContextSetMiterLimit(aContext, aMiterLimit)
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{
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aContext.miterLimit = aMiterLimit;
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aContext.miterLimit = aMiterLimit;
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}
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function CGContextSetBlendMode(aContext, aBlendMode)
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{
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aContext.globalCompositeOperation = CANVAS_COMPOSITE_TABLE[aBlendMode];
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aContext.globalCompositeOperation = CANVAS_COMPOSITE_TABLE[aBlendMode];
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}
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function CGContextAddArc(aContext, x, y, radius, startAngle, endAngle, clockwise)
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{
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// Despite the documentation saying otherwise, the last parameter is anti-clockwise not clockwise.
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// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes#Arcs
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_CGContextAddArcCanvas(aContext, x, y, radius, startAngle, endAngle, !clockwise);
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// Despite the documentation saying otherwise, the last parameter is anti-clockwise not clockwise.
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// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes#Arcs
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// MODIFICATION: Direct invocation replacing _CGContextAddArcCanvas macro.
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aContext.arc(x, y, radius, startAngle, endAngle, !clockwise);
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// AddArc implicitly starts a path
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aContext.hasPath = YES;
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// AddArc implicitly starts a path
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aContext.hasPath = YES;
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}
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function CGContextAddArcToPoint(aContext, x1, y1, x2, y2, radius)
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{
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if (!hasPath(aContext, "CGContextAddArcToPoint"))
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return;
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if (!hasPath(aContext, "CGContextAddArcToPoint"))
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{
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return;
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}
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_CGContextAddArcToPointCanvas(aContext, x1, y1, x2, y2, radius);
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// MODIFICATION: Direct invocation replacing _CGContextAddArcToPointCanvas macro.
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aContext.arcTo(x1, y1, x2, y2, radius);
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}
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function CGContextAddCurveToPoint(aContext, cp1x, cp1y, cp2x, cp2y, x, y)
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{
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if (!hasPath(aContext, "CGContextAddCurveToPoint"))
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return;
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if (!hasPath(aContext, "CGContextAddCurveToPoint"))
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{
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return;
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}
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_CGContextAddCurveToPointCanvas(aContext, cp1x, cp1y, cp2x, cp2y, x, y);
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// MODIFICATION: Direct invocation replacing _CGContextAddCurveToPointCanvas macro.
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aContext.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);
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}
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function CGContextAddLines(aContext, points, count)
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{
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// implementation mirrors that of CGPathAddLines()
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if (count == null)
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count = points.length;
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// implementation mirrors that of CGPathAddLines()
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if (count == null)
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{
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count = points.length;
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}
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if (count < 1)
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return;
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if (count < 1)
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{
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return;
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}
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_CGContextMoveToPointCanvas(aContext, points[0].x, points[0].y);
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// MODIFICATION: Direct invocations replacing macros.
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aContext.moveTo(points[0].x, points[0].y);
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for (var i = 1; i < count; ++i)
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_CGContextAddLineToPointCanvas(aContext, points[i].x, points[i].y);
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// MODIFICATION: Replaced 'var' with 'let'.
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for (let i = 1; i < count; ++i)
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{
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aContext.lineTo(points[i].x, points[i].y);
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}
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aContext.hasPath = YES;
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aContext.hasPath = YES;
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}
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function CGContextAddLineToPoint(aContext, x, y)
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{
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if (!hasPath(aContext, "CGContextAddLineToPoint"))
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return;
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if (!hasPath(aContext, "CGContextAddLineToPoint"))
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{
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return;
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}
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_CGContextAddLineToPointCanvas(aContext, x, y);
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// MODIFICATION: Direct invocation replacing macro.
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aContext.lineTo(x, y);
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}
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function CGContextAddPath(aContext, aPath)
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{
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if (!aContext || CGPathIsEmpty(aPath))
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return;
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if (!aContext || CGPathIsEmpty(aPath))
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{
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return;
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}
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// If the context does not have a path, explicitly begin one
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if (!aContext.hasPath)
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_CGContextBeginPathCanvas(aContext);
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// If the context does not have a path, explicitly begin one
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if (!aContext.hasPath)
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{
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aContext.beginPath();
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}
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// We must implicitly move to the start of the path
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_CGContextMoveToPointCanvas(aContext, aPath.start.x, aPath.start.y);
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// We must implicitly move to the start of the path
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aContext.moveTo(aPath.start.x, aPath.start.y);
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var elements = aPath.elements,
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i = 0,
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count = aPath.count;
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// MODIFICATION: Replaced 'var' with 'const'/'let'.
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const elements = aPath.elements,
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count = aPath.count;
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for (; i < count; ++i)
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{
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var element = elements[i],
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type = element.type;
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for (let i = 0; i < count; ++i)
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{
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const element = elements[i],
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type = element.type;
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switch (type)
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{
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case kCGPathElementMoveToPoint:
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_CGContextMoveToPointCanvas(aContext, element.x, element.y);
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break;
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switch (type)
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{
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case kCGPathElementMoveToPoint:
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aContext.moveTo(element.x, element.y);
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break;
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case kCGPathElementAddLineToPoint:
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_CGContextAddLineToPointCanvas(aContext, element.x, element.y);
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break;
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case kCGPathElementAddLineToPoint:
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aContext.lineTo(element.x, element.y);
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break;
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case kCGPathElementAddQuadCurveToPoint:
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_CGContextAddQuadCurveToPointCanvas(aContext, element.cpx, element.cpy, element.x, element.y);
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break;
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case kCGPathElementAddQuadCurveToPoint:
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aContext.quadraticCurveTo(element.cpx, element.cpy, element.x, element.y);
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break;
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case kCGPathElementAddCurveToPoint:
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_CGContextAddCurveToPointCanvas(aContext, element.cp1x, element.cp1y, element.cp2x, element.cp2y, element.x, element.y);
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break;
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case kCGPathElementAddCurveToPoint:
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aContext.bezierCurveTo(element.cp1x, element.cp1y, element.cp2x, element.cp2y, element.x, element.y);
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break;
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case kCGPathElementCloseSubpath:
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_CGContextClosePathCanvas(aContext);
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break;
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case kCGPathElementCloseSubpath:
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aContext.closePath();
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break;
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case kCGPathElementAddArc:
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_CGContextAddArcCanvas(aContext, element.x, element.y, element.radius, element.startAngle, element.endAngle, element.clockwise);
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break;
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case kCGPathElementAddArc:
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aContext.arc(element.x, element.y, element.radius, element.startAngle, element.endAngle, element.clockwise);
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break;
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case kCGPathElementAddArcToPoint:
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_CGContextAddArcToPointCanvas(aContext, element.p1x, element.p1y, element.p2x, element.p2y, element.radius);
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break;
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}
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}
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case kCGPathElementAddArcToPoint:
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aContext.arcTo(element.p1x, element.p1y, element.p2x, element.p2y, element.radius);
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break;
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}
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}
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aContext.hasPath = YES;
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aContext.hasPath = YES;
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}
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function CGContextAddRect(aContext, aRect)
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{
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_CGContextAddRectCanvas(aContext, aRect);
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aContext.hasPath = YES;
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// MODIFICATION: Direct invocation replacing _CGContextAddRectCanvas macro.
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aContext.rect(CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect));
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aContext.hasPath = YES;
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}
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function CGContextAddQuadCurveToPoint(aContext, cpx, cpy, x, y)
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{
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if (!hasPath(aContext, "CGContextAddQuadCurveToPoint"))
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return;
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if (!hasPath(aContext, "CGContextAddQuadCurveToPoint"))
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{
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return;
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}
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_CGContextAddQuadCurveToPointCanvas(aContext, cpx, cpy, x, y);
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// MODIFICATION: Direct invocation replacing macro.
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aContext.quadraticCurveTo(cpx, cpy, x, y);
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}
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function CGContextAddRects(aContext, rects, count)
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{
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if (count == null)
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count = rects.length;
|
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if (count == null)
|
||||
{
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count = rects.length;
|
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}
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for (var i = 0; i < count; ++i)
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{
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var rect = rects[i];
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_CGContextAddRectCanvas(aContext, rect);
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}
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for (let i = 0; i < count; ++i)
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{
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const rect = rects[i];
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aContext.rect(CGRectGetMinX(rect), CGRectGetMinY(rect), CGRectGetWidth(rect), CGRectGetHeight(rect));
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}
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aContext.hasPath = YES;
|
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aContext.hasPath = YES;
|
||||
}
|
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function CGContextBeginPath(aContext)
|
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{
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_CGContextBeginPathCanvas(aContext);
|
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aContext.hasPath = NO;
|
||||
aContext.beginPath();
|
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aContext.hasPath = NO;
|
||||
}
|
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function CGContextClosePath(aContext)
|
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{
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_CGContextClosePathCanvas(aContext);
|
||||
aContext.closePath();
|
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}
|
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|
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function CGContextIsPathEmpty(aContext)
|
||||
{
|
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return !aContext.hasPath;
|
||||
return !aContext.hasPath;
|
||||
}
|
||||
|
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function CGContextMoveToPoint(aContext, x, y)
|
||||
{
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_CGContextMoveToPointCanvas(aContext, x, y);
|
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aContext.hasPath = YES;
|
||||
aContext.moveTo(x, y);
|
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aContext.hasPath = YES;
|
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}
|
||||
|
||||
function CGContextClearRect(aContext, aRect)
|
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{
|
||||
aContext.clearRect(CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect));
|
||||
aContext.hasPath = NO;
|
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aContext.clearRect(CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect));
|
||||
aContext.hasPath = NO;
|
||||
}
|
||||
|
||||
function CGContextDrawPath(aContext, aMode)
|
||||
{
|
||||
if (!aContext.hasPath)
|
||||
return;
|
||||
if (!aContext.hasPath)
|
||||
{
|
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return;
|
||||
}
|
||||
|
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if (aMode === kCGPathFill || aMode === kCGPathFillStroke)
|
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aContext.fill();
|
||||
else if (aMode === kCGPathStroke || aMode === kCGPathFillStroke || aMode === kCGPathEOFillStroke)
|
||||
aContext.stroke();
|
||||
else if (aMode === kCGPathEOFill || aMode === kCGPathEOFillStroke)
|
||||
CPLog.warn("Unimplemented fill mode in CGContextDrawPath: %d", aMode);
|
||||
if (aMode === kCGPathFill || aMode === kCGPathFillStroke)
|
||||
{
|
||||
aContext.fill();
|
||||
}
|
||||
else if (aMode === kCGPathStroke || aMode === kCGPathFillStroke || aMode === kCGPathEOFillStroke)
|
||||
{
|
||||
aContext.stroke();
|
||||
}
|
||||
else if (aMode === kCGPathEOFill || aMode === kCGPathEOFillStroke)
|
||||
{
|
||||
CPLog.warn("Unimplemented fill mode in CGContextDrawPath: %d", aMode);
|
||||
}
|
||||
|
||||
aContext.hasPath = NO;
|
||||
aContext.hasPath = NO;
|
||||
}
|
||||
|
||||
function CGContextFillRect(aContext, aRect)
|
||||
{
|
||||
_CGContextFillRectCanvas(aContext, aRect);
|
||||
aContext.hasPath = NO;
|
||||
// MODIFICATION: Direct invocation replacing macro.
|
||||
aContext.fillRect(CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect));
|
||||
aContext.hasPath = NO;
|
||||
}
|
||||
|
||||
function CGContextFillRects(aContext, rects, count)
|
||||
{
|
||||
if (count == null)
|
||||
count = rects.length;
|
||||
if (count == null)
|
||||
{
|
||||
count = rects.length;
|
||||
}
|
||||
|
||||
for (var i = 0; i < count; ++i)
|
||||
{
|
||||
var rect = rects[i];
|
||||
_CGContextFillRectCanvas(aContext, rect);
|
||||
}
|
||||
for (let i = 0; i < count; ++i)
|
||||
{
|
||||
const rect = rects[i];
|
||||
aContext.fillRect(CGRectGetMinX(rect), CGRectGetMinY(rect), CGRectGetWidth(rect), CGRectGetHeight(rect));
|
||||
}
|
||||
|
||||
aContext.hasPath = NO;
|
||||
aContext.hasPath = NO;
|
||||
}
|
||||
|
||||
function CGContextStrokeRect(aContext, aRect)
|
||||
{
|
||||
aContext.strokeRect(CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect));
|
||||
aContext.hasPath = NO;
|
||||
aContext.strokeRect(CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect));
|
||||
aContext.hasPath = NO;
|
||||
}
|
||||
|
||||
function CGContextClip(aContext)
|
||||
{
|
||||
_CGContextClipCanvas(aContext);
|
||||
aContext.hasPath = NO;
|
||||
aContext.clip();
|
||||
aContext.hasPath = NO;
|
||||
}
|
||||
|
||||
function CGContextClipToRect(aContext, aRect)
|
||||
{
|
||||
_CGContextBeginPathCanvas(aContext);
|
||||
_CGContextAddRectCanvas(aContext, aRect);
|
||||
_CGContextClosePathCanvas(aContext);
|
||||
aContext.beginPath();
|
||||
aContext.rect(CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect));
|
||||
aContext.closePath();
|
||||
|
||||
_CGContextClipCanvas(aContext);
|
||||
aContext.hasPath = NO;
|
||||
aContext.clip();
|
||||
aContext.hasPath = NO;
|
||||
}
|
||||
|
||||
function CGContextClipToRects(aContext, rects, count)
|
||||
{
|
||||
if (count == null)
|
||||
count = rects.length;
|
||||
if (count == null)
|
||||
{
|
||||
count = rects.length;
|
||||
}
|
||||
|
||||
_CGContextBeginPathCanvas(aContext);
|
||||
CGContextAddRects(aContext, rects, count);
|
||||
_CGContextClipCanvas(aContext);
|
||||
aContext.hasPath = NO;
|
||||
aContext.beginPath();
|
||||
CGContextAddRects(aContext, rects, count);
|
||||
aContext.clip();
|
||||
aContext.hasPath = NO;
|
||||
}
|
||||
|
||||
function CGContextSetAlpha(aContext, anAlpha)
|
||||
{
|
||||
aContext.globalAlpha = anAlpha;
|
||||
aContext.globalAlpha = anAlpha;
|
||||
}
|
||||
|
||||
function CGContextSetFillColor(aContext, aColor)
|
||||
{
|
||||
var patternImage = [aColor patternImage];
|
||||
const patternImage = [aColor patternImage];
|
||||
|
||||
if ([patternImage isSingleImage])
|
||||
{
|
||||
var pattern = aContext.createPattern([patternImage image], "repeat");
|
||||
|
||||
aContext.fillStyle = pattern;
|
||||
}
|
||||
else
|
||||
aContext.fillStyle = [aColor cssString];
|
||||
if ([patternImage isSingleImage])
|
||||
{
|
||||
const pattern = aContext.createPattern([patternImage image], "repeat");
|
||||
aContext.fillStyle = pattern;
|
||||
}
|
||||
else
|
||||
{
|
||||
aContext.fillStyle = [aColor cssString];
|
||||
}
|
||||
}
|
||||
|
||||
/*!
|
||||
Creates a context into which you can render a fill pattern
|
||||
of the given size. Once the pattern is rendered, you can
|
||||
set the fill or stroke pattern to the rendered pattern
|
||||
with CGContextSetFillPattern or CGContextSetStrokePattern.
|
||||
*/
|
||||
Creates a context into which you can render a fill pattern
|
||||
of the given size. Once the pattern is rendered, you can
|
||||
set the fill or stroke pattern to the rendered pattern
|
||||
with CGContextSetFillPattern or CGContextSetStrokePattern.
|
||||
*/
|
||||
function CGContextCreatePatternContext(aContext, aSize)
|
||||
{
|
||||
var pattern = document.createElement("canvas");
|
||||
const pattern = document.createElement("canvas");
|
||||
|
||||
pattern.width = aSize.width;
|
||||
pattern.height = aSize.height;
|
||||
pattern.width = aSize.width;
|
||||
pattern.height = aSize.height;
|
||||
|
||||
return pattern.getContext("2d");
|
||||
return pattern.getContext("2d");
|
||||
}
|
||||
|
||||
/*!
|
||||
Sets the fill pattern for aContext to the rendered pattern context
|
||||
returned by CGContextCreatePatternContext.
|
||||
*/
|
||||
Sets the fill pattern for aContext to the rendered pattern context
|
||||
returned by CGContextCreatePatternContext.
|
||||
*/
|
||||
function CGContextSetFillPattern(aContext, aPatternContext)
|
||||
{
|
||||
var pattern = aContext.createPattern(aPatternContext.canvas, "repeat");
|
||||
aContext.fillStyle = pattern;
|
||||
const pattern = aContext.createPattern(aPatternContext.canvas, "repeat");
|
||||
aContext.fillStyle = pattern;
|
||||
}
|
||||
|
||||
/*!
|
||||
Sets the stroke pattern for aContext to the rendered pattern context
|
||||
returned by CGContextCreatePatternContext.
|
||||
*/
|
||||
Sets the stroke pattern for aContext to the rendered pattern context
|
||||
returned by CGContextCreatePatternContext.
|
||||
*/
|
||||
function CGContextSetStrokePattern(aContext, aPatternContext)
|
||||
{
|
||||
var pattern = aContext.createPattern(aPatternContext.canvas, "repeat");
|
||||
aContext.strokeStyle = pattern;
|
||||
const pattern = aContext.createPattern(aPatternContext.canvas, "repeat");
|
||||
aContext.strokeStyle = pattern;
|
||||
}
|
||||
|
||||
function CGContextSetStrokeColor(aContext, aColor)
|
||||
{
|
||||
var patternImage = [aColor patternImage];
|
||||
const patternImage = [aColor patternImage];
|
||||
|
||||
if ([patternImage isSingleImage])
|
||||
{
|
||||
var pattern = aContext.createPattern([patternImage image], "repeat");
|
||||
|
||||
aContext.strokeStyle = pattern;
|
||||
}
|
||||
else
|
||||
aContext.strokeStyle = [aColor cssString];
|
||||
if ([patternImage isSingleImage])
|
||||
{
|
||||
const pattern = aContext.createPattern([patternImage image], "repeat");
|
||||
aContext.strokeStyle = pattern;
|
||||
}
|
||||
else
|
||||
{
|
||||
aContext.strokeStyle = [aColor cssString];
|
||||
}
|
||||
}
|
||||
|
||||
function CGContextSetShadow(aContext, aSize, aBlur)
|
||||
{
|
||||
aContext.shadowOffsetX = aSize.width;
|
||||
aContext.shadowOffsetY = aSize.height;
|
||||
aContext.shadowBlur = aBlur;
|
||||
aContext.shadowColor = [[CPColor shadowColor] cssString];
|
||||
aContext.shadowOffsetX = aSize.width;
|
||||
aContext.shadowOffsetY = aSize.height;
|
||||
aContext.shadowBlur = aBlur;
|
||||
aContext.shadowColor = [[CPColor shadowColor] cssString];
|
||||
}
|
||||
|
||||
function CGContextSetShadowWithColor(aContext, aSize, aBlur, aColor)
|
||||
{
|
||||
aContext.shadowOffsetX = aSize.width;
|
||||
aContext.shadowOffsetY = aSize.height;
|
||||
aContext.shadowBlur = aBlur;
|
||||
aContext.shadowColor = [aColor cssString];
|
||||
aContext.shadowOffsetX = aSize.width;
|
||||
aContext.shadowOffsetY = aSize.height;
|
||||
aContext.shadowBlur = aBlur;
|
||||
aContext.shadowColor = [aColor cssString];
|
||||
}
|
||||
|
||||
function CGContextRotateCTM(aContext, anAngle)
|
||||
{
|
||||
aContext.rotate(anAngle);
|
||||
aContext.rotate(anAngle);
|
||||
}
|
||||
|
||||
function CGContextScaleCTM(aContext, sx, sy)
|
||||
{
|
||||
aContext.scale(sx, sy);
|
||||
aContext.scale(sx, sy);
|
||||
}
|
||||
|
||||
function CGContextTranslateCTM(aContext, tx, ty)
|
||||
{
|
||||
aContext.translate(tx, ty);
|
||||
aContext.translate(tx, ty);
|
||||
}
|
||||
|
||||
var scale_rotate = function(a, b, c, d)
|
||||
// MODIFICATION: Removed legacy mathematical fallback macros (scale_rotate, rotate_scale, eigen).
|
||||
// MODIFICATION: Removed CPFeatureIsCompatible(CPJavaScriptCanvasTransformFeature) branch.
|
||||
// Modern target environments inherently support native canvas transformations.
|
||||
|
||||
function CGContextConcatCTM(aContext, anAffineTransform)
|
||||
{
|
||||
var sign = (a * d < 0.0 || b * c > 0.0) ? -1.0 : 1.0,
|
||||
a2 = (ATAN2(b, d) + ATAN2(-sign * c, sign * a)) / 2.0,
|
||||
cos = COS(a2),
|
||||
sin = SIN(a2);
|
||||
|
||||
if (cos === 0)
|
||||
{
|
||||
sx = -c / sin;
|
||||
sy = b / sin;
|
||||
}
|
||||
else if (sin === 0)
|
||||
{
|
||||
sx = a / cos;
|
||||
sy = d / cos;
|
||||
}
|
||||
else
|
||||
{
|
||||
abs_cos = ABS(cos);
|
||||
abs_sin = ABS(sin);
|
||||
|
||||
sx = (abs_cos * a / cos + abs_sin * -c / sin) / (abs_cos + abs_sin);
|
||||
sy = (abs_cos * d / cos + abs_sin * b / sin) / (abs_cos + abs_sin);
|
||||
}
|
||||
};
|
||||
|
||||
var rotate_scale = function(a, b, c, d)
|
||||
{
|
||||
var sign = (a * d < 0.0 || b * c > 0.0) ? -1.0 : 1.0,
|
||||
a1 = (ATAN2(sign * b, sign * a) + ATAN2(-c, d)) / 2.0,
|
||||
cos = COS(a1),
|
||||
sin = SIN(a1);
|
||||
|
||||
if (cos === 0)
|
||||
{
|
||||
sx = b / sin;
|
||||
sy = -c / sin;
|
||||
}
|
||||
else if (sin === 0)
|
||||
{
|
||||
sx = a / cos;
|
||||
sy = d / cos;
|
||||
}
|
||||
else
|
||||
{
|
||||
abs_cos = ABS(cos);
|
||||
abs_sin = ABS(sin);
|
||||
|
||||
sx = (abs_cos * a / cos + abs_sin * b / sin) / (abs_cos + abs_sin);
|
||||
sy = (abs_cos * d / cos + abs_sin * -c / sin) / (abs_cos + abs_sin);
|
||||
}
|
||||
};
|
||||
|
||||
function eigen(anAffineTransform)
|
||||
{
|
||||
CPLog.warn("Unimplemented function: eigen");
|
||||
}
|
||||
|
||||
|
||||
if (CPFeatureIsCompatible(CPJavaScriptCanvasTransformFeature))
|
||||
{
|
||||
|
||||
CGContextConcatCTM = function(aContext, anAffineTransform)
|
||||
{
|
||||
aContext.transform(anAffineTransform.a, anAffineTransform.b, anAffineTransform.c, anAffineTransform.d, anAffineTransform.tx, anAffineTransform.ty);
|
||||
};
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
CGContextConcatCTM = function(aContext, anAffineTransform)
|
||||
{
|
||||
var a = anAffineTransform.a,
|
||||
b = anAffineTransform.b,
|
||||
c = anAffineTransform.c,
|
||||
d = anAffineTransform.d,
|
||||
tx = anAffineTransform.tx,
|
||||
ty = anAffineTransform.ty,
|
||||
sx = 1.0,
|
||||
sy = 1.0,
|
||||
a1 = 0.0,
|
||||
a2 = 0.0;
|
||||
|
||||
// Detect the simple case of just scaling.
|
||||
if (b === 0.0 && c === 0.0)
|
||||
{
|
||||
sx = a;
|
||||
sy = d;
|
||||
}
|
||||
|
||||
// a scale followed by a rotate
|
||||
else if (a * b === -c * d)
|
||||
{
|
||||
scale_rotate(a, b, c, d)
|
||||
}
|
||||
|
||||
// rotate, then scale.
|
||||
else if (a * c === -b * d)
|
||||
{
|
||||
rotate_scale(a, b, c, d)
|
||||
}
|
||||
else
|
||||
{
|
||||
var transpose = CGAffineTransformMake(a, c, b, d, 0.0, 0.0), // inline
|
||||
u = eigen(CGAffineTransformConcat(anAffineTransform, transpose)),
|
||||
v = eigen(CGAffineTransformConcat(transpose, anAffineTransform)),
|
||||
U = CGAffineTransformMake(u.vector_1.x, u.vector_2.x, u.vector_1.y, u.vector_2.y, 0.0, 0.0), // inline
|
||||
VT = CGAffineTransformMake(v.vector_1.x, v.vector_1.y, v.vector_2.x, v.vector_2.y, 0.0, 0.0),
|
||||
S = CGAffineTransformConcat(CGAffineTransformConcat(CGAffineTransformInvert(U), anAffineTransform), CGAffineTransformInvert(VT));
|
||||
|
||||
a = VT.a;
|
||||
b = VT.b;
|
||||
c = VT.c;
|
||||
d = VT.d;
|
||||
scale_rotate(a, b, c, d);
|
||||
S.a *= sx;
|
||||
S.d *= sy;
|
||||
a = U.a;
|
||||
b = U.b;
|
||||
c = U.c;
|
||||
d = U.d;
|
||||
rotate_scale(a, b, c, d);
|
||||
sx = S.a * sx;
|
||||
sy = S.d * sy;
|
||||
}
|
||||
|
||||
if (tx != 0 || ty != 0)
|
||||
CGContextTranslateCTM(aContext, tx, ty);
|
||||
if (a1 != 0.0)
|
||||
CGContextRotateCTM(aContext, a1);
|
||||
if (sx != 1.0 || sy != 1.0)
|
||||
CGContextScaleCTM(aContext, sx, sy);
|
||||
if (a2 != 0.0)
|
||||
CGContextRotateCTM(aContext, a2);
|
||||
};
|
||||
|
||||
aContext.transform(anAffineTransform.a, anAffineTransform.b, anAffineTransform.c, anAffineTransform.d, anAffineTransform.tx, anAffineTransform.ty);
|
||||
}
|
||||
|
||||
function CGContextDrawImage(aContext, aRect, anImage)
|
||||
{
|
||||
aContext.drawImage(anImage._image, CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect));
|
||||
aContext.hasPath = NO;
|
||||
aContext.drawImage(anImage._image, CGRectGetMinX(aRect), CGRectGetMinY(aRect), CGRectGetWidth(aRect), CGRectGetHeight(aRect));
|
||||
aContext.hasPath = NO;
|
||||
}
|
||||
|
||||
function to_string(aColor)
|
||||
{
|
||||
return "rgba(" + ROUND(aColor.components[0] * 255) + ", " + ROUND(aColor.components[1] * 255) + ", " + ROUND(255 * aColor.components[2]) + ", " + aColor.components[3] + ")";
|
||||
// MODIFICATION: Replaced macro ROUND with standard Math.round.
|
||||
return "rgba(" + Math.round(aColor.components[0] * 255) + ", " + Math.round(aColor.components[1] * 255) + ", " + Math.round(255 * aColor.components[2]) + ", " + aColor.components[3] + ")";
|
||||
}
|
||||
|
||||
function CGContextDrawLinearGradient(aContext, aGradient, aStartPoint, anEndPoint, options)
|
||||
{
|
||||
var colors = aGradient.colors,
|
||||
count = colors.length,
|
||||
linearGradient = aContext.createLinearGradient(aStartPoint.x, aStartPoint.y, anEndPoint.x, anEndPoint.y);
|
||||
const colors = aGradient.colors;
|
||||
const linearGradient = aContext.createLinearGradient(aStartPoint.x, aStartPoint.y, anEndPoint.x, anEndPoint.y);
|
||||
let count = colors.length;
|
||||
|
||||
while (count--)
|
||||
linearGradient.addColorStop(aGradient.locations[count], to_string(colors[count]));
|
||||
while (count--)
|
||||
{
|
||||
linearGradient.addColorStop(aGradient.locations[count], to_string(colors[count]));
|
||||
}
|
||||
|
||||
aContext.fillStyle = linearGradient;
|
||||
aContext.fill();
|
||||
aContext.hasPath = NO;
|
||||
aContext.fillStyle = linearGradient;
|
||||
aContext.fill();
|
||||
aContext.hasPath = NO;
|
||||
}
|
||||
|
||||
function CGContextDrawRadialGradient(aContext, aGradient, aStartCenter, aStartRadius, anEndCenter, anEndRadius, options)
|
||||
{
|
||||
var colors = aGradient.colors,
|
||||
count = colors.length,
|
||||
linearGradient = aContext.createRadialGradient(aStartCenter.x, aStartCenter.y, aStartRadius, anEndCenter.x, anEndCenter.y, anEndRadius);
|
||||
const colors = aGradient.colors;
|
||||
const linearGradient = aContext.createRadialGradient(aStartCenter.x, aStartCenter.y, aStartRadius, anEndCenter.x, anEndCenter.y, anEndRadius);
|
||||
let count = colors.length;
|
||||
|
||||
while (count--)
|
||||
linearGradient.addColorStop(aGradient.locations[count], to_string(colors[count]));
|
||||
while (count--)
|
||||
{
|
||||
linearGradient.addColorStop(aGradient.locations[count], to_string(colors[count]));
|
||||
}
|
||||
|
||||
aContext.fillStyle = linearGradient;
|
||||
aContext.fill();
|
||||
aContext.hasPath = NO;
|
||||
aContext.fillStyle = linearGradient;
|
||||
aContext.fill();
|
||||
aContext.hasPath = NO;
|
||||
}
|
||||
|
||||
function CGBitmapGraphicsContextCreate()
|
||||
{
|
||||
var DOMElement = document.createElement("canvas"),
|
||||
context = DOMElement.getContext("2d");
|
||||
const DOMElement = document.createElement("canvas");
|
||||
const context = DOMElement.getContext("2d");
|
||||
|
||||
context.DOMElement = DOMElement;
|
||||
context.DOMElement = DOMElement;
|
||||
|
||||
// canvas gives us no way to query whether the path is empty or not, so we have to track it ourselves
|
||||
context.hasPath = NO;
|
||||
// canvas gives us no way to query whether the path is empty or not, so we have to track it ourselves
|
||||
context.hasPath = NO;
|
||||
|
||||
return context;
|
||||
return context;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user