Files
cappuccino/AppKit/CPShadow.j
T
David Richardson 6ddcfe0d79 AppKit: Protect archiving of non-view objects and add regression tests
Ensure objects held and shared by views are correct by verifying they retain
the properties applications read after archiving.

* CPAppearance: Add the name accessor.

* CPShadow:
  * Add CPCoding.
  * Add init with the default shadow values.

* CPObjectArchivingTest: Verifies round trips of Foundation values, AppKit
  values, and objects that belong to views.

* DropInArchiveTest: State the reasons the MainMenu cibs are not included.
2026-10-31 22:18:28 -06:00

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/*
* CPShadow.j
* AppKit
*
* Created by Francisco Tolmasky.
* Copyright 2008, 280 North, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
@import <Foundation/CPObject.j>
@import "CGGeometry.j"
@import "CPColor.j"
@import "CPGraphicsContext.j"
/*!
@deprecated
@class CPShadow
Instances of this class contain the attributes of a drop shadow used in Cappuccino.
*/
@implementation CPShadow : CPObject
{
CGSize _offset @accessors(property=shadowOffset);
float _blurRadius @accessors(property=shadowBlurRadius);
CPColor _color @accessors(property=shadowColor);
}
/*!
Creates a shadow with the specified attributes.
@param anOffset the shadow's offset
@param aBlurRadius the shadow's blur radius
@param aColor the shadow's color
@return the new shadow
*/
+ (id)shadowWithOffset:(CGSize)anOffset blurRadius:(float)aBlurRadius color:(CPColor)aColor
{
return [[CPShadow alloc] _initWithOffset:anOffset blurRadius:aBlurRadius color:aColor];
}
/* @ignore */
/*!
Initializes a shadow with no offset or blur, and a black color at one third opacity.
*/
- (id)init
{
return [self _initWithOffset:CGSizeMakeZero() blurRadius:0.0 color:[CPColor colorWithWhite:0.0 alpha:1.0 / 3.0]];
}
- (id)_initWithOffset:(CGSize)anOffset blurRadius:(float)aBlurRadius color:(CPColor)aColor
{
self = [super init];
if (self)
{
_offset = anOffset;
_blurRadius = aBlurRadius;
_color = aColor;
}
return self;
}
- (void)set
{
var context = [[CPGraphicsContext currentContext] graphicsPort];
CGContextSetShadowWithColor(context, _offset, _blurRadius, _color);
}
/*!
Returns a CSS string representation of the shadow.
*/
- (CPString)cssString
{
return [_color cssString] + " " + ROUND(_offset.width) + @"px " + ROUND(_offset.height) + @"px " + ROUND(_blurRadius) + @"px";
}
@end
var CPShadowOffsetKey = @"CPShadowOffsetKey",
CPShadowBlurRadiusKey = @"CPShadowBlurRadiusKey",
CPShadowColorKey = @"CPShadowColorKey";
@implementation CPShadow (CPCoding)
- (id)initWithCoder:(CPCoder)aCoder
{
return [self _initWithOffset:[aCoder decodeSizeForKey:CPShadowOffsetKey]
blurRadius:[aCoder decodeFloatForKey:CPShadowBlurRadiusKey]
color:[aCoder decodeObjectForKey:CPShadowColorKey]];
}
- (void)encodeWithCoder:(CPCoder)aCoder
{
[aCoder encodeSize:_offset forKey:CPShadowOffsetKey];
[aCoder encodeFloat:_blurRadius forKey:CPShadowBlurRadiusKey];
[aCoder encodeObject:_color forKey:CPShadowColorKey];
}
@end