Add delays before registering btns, don't repeat words, cleaned up enum names

This commit is contained in:
David Volovskiy 2025-07-08 07:51:36 -04:00
parent 4d2e4172a2
commit 0711622210
3 changed files with 129 additions and 74 deletions

View File

@ -29,6 +29,7 @@
const watch_face_t watch_faces[] = {
clock_face,
wordle_face,
world_clock_face,
sunrise_sunset_face,
moon_phase_face,

View File

@ -35,7 +35,7 @@ static uint32_t get_random(uint32_t max) {
#endif
}
static uint8_t get_first_pos(WordleLetterResult *word_elements_result) {
static uint8_t get_first_pos(wordle_letter_result *word_elements_result) {
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
if (word_elements_result[i] != WORDLE_LETTER_CORRECT)
return i;
@ -43,7 +43,7 @@ static uint8_t get_first_pos(WordleLetterResult *word_elements_result) {
return 0;
}
static uint8_t get_next_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) {
static uint8_t get_next_pos(uint8_t curr_pos, wordle_letter_result *word_elements_result) {
for (size_t pos = curr_pos; pos < WORDLE_LENGTH;) {
if (word_elements_result[++pos] != WORDLE_LETTER_CORRECT)
return pos;
@ -51,7 +51,7 @@ static uint8_t get_next_pos(uint8_t curr_pos, WordleLetterResult *word_elements_
return WORDLE_LENGTH;
}
static uint8_t get_prev_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) {
static uint8_t get_prev_pos(uint8_t curr_pos, wordle_letter_result *word_elements_result) {
if (curr_pos == 0) return 0;
for (int8_t pos = curr_pos; pos >= 0;) {
if (word_elements_result[--pos] != WORDLE_LETTER_CORRECT)
@ -99,13 +99,15 @@ static void display_all_letters(wordle_state_t *state) {
#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
static void display_not_in_dict(wordle_state_t *state) {
state->curr_screen = SCREEN_NO_DICT;
state->curr_screen = WORDLE_SCREEN_NO_DICT;
watch_display_string("nodict", 4);
state->ignore_btn_ticks = WORDLE_TICK_BAD_GUESS;
}
static void display_already_guessed(wordle_state_t *state) {
state->curr_screen = SCREEN_ALREADY_GUESSED;
state->curr_screen = WORDLE_SCREEN_ALREADY_GUESSED;
watch_display_string("GUESSD", 4);
state->ignore_btn_ticks = WORDLE_TICK_BAD_GUESS;
}
static uint32_t check_word_in_dict(uint8_t *word_elements) {
@ -164,8 +166,8 @@ static bool check_word(wordle_state_t *state) {
return false;
}
static void show_skip_wrong_letter_indicator(bool skipping, WordleScreen curr_screen) {
if (curr_screen >= SCREEN_PLAYING) return;
static void show_skip_wrong_letter_indicator(bool skipping, wordle_screen curr_screen) {
if (curr_screen >= WORDLE_SCREEN_PLAYING) return;
if (skipping)
watch_display_string("H", 3);
else
@ -201,7 +203,7 @@ static void display_attempt(uint8_t attempt) {
}
static void display_playing(wordle_state_t *state) {
state->curr_screen = SCREEN_PLAYING;
state->curr_screen = WORDLE_SCREEN_PLAYING;
display_attempt(state->attempt);
display_all_letters(state);
}
@ -230,9 +232,18 @@ static void reset_incorrect_elements(wordle_state_t *state) {
}
}
static bool is_in_do_not_use_list(uint16_t guess, const uint16_t *not_to_use, uint8_t max_repeats) {
for (size_t i = 0; i < max_repeats; i++) {
if (guess == not_to_use[i]) return true;
}
return false;
}
static void reset_board(wordle_state_t *state) {
reset_all_elements(state);
state->curr_answer = get_random(WORDLE_NUM_WORDS);
do {
state->curr_answer = get_random(WORDLE_NUM_WORDS);
} while (is_in_do_not_use_list(state->curr_answer, state->not_to_use, WORDLE_MAX_BETWEEN_REPEATS));
watch_clear_colon();
state->position = get_first_pos(state->word_elements_result);
display_playing(state);
@ -243,7 +254,7 @@ static void reset_board(wordle_state_t *state) {
}
static void display_title(wordle_state_t *state) {
state->curr_screen = SCREEN_TITLE;
state->curr_screen = WORDLE_SCREEN_TITLE;
watch_display_string("WO WordLE", 0);
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
}
@ -254,7 +265,7 @@ static void display_continue_result(bool continuing) {
}
static void display_continue(wordle_state_t *state) {
state->curr_screen = SCREEN_CONTINUE;
state->curr_screen = WORDLE_SCREEN_CONTINUE;
watch_display_string("Cont ", 4);
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
display_continue_result(state->continuing);
@ -263,7 +274,7 @@ static void display_continue(wordle_state_t *state) {
static void display_streak(wordle_state_t *state) {
char buf[12];
state->curr_screen = SCREEN_STREAK;
state->curr_screen = WORDLE_SCREEN_STREAK;
#if WORDLE_USE_DAILY_STREAK == 2
if (state->streak > 99)
sprintf(buf, "WO St--dy");
@ -279,7 +290,7 @@ static void display_streak(wordle_state_t *state) {
#if WORDLE_USE_DAILY_STREAK == 2
static void display_wait(wordle_state_t *state) {
state->curr_screen = SCREEN_WAIT;
state->curr_screen = WORDLE_SCREEN_WAIT;
if (state->streak < 40) {
char buf[13];
sprintf(buf,"WO%2d WaIt ", state->streak);
@ -302,14 +313,14 @@ static uint32_t get_day_unix_time(void) {
static void display_lose(wordle_state_t *state, uint8_t subsecond) {
char buf[WORDLE_LENGTH + 6];
sprintf(buf," L %s", subsecond % 2 ? _valid_words[state->curr_answer] : " ");
sprintf(buf,"L %s", subsecond % 2 ? _valid_words[state->curr_answer] : " ");
watch_display_string(buf, 0);
}
static void display_win(wordle_state_t *state, uint8_t subsecond) {
(void) state;
char buf[13];
sprintf(buf," W %s ", subsecond % 2 ? "NICE" : "JOb ");
sprintf(buf,"W %s ", subsecond % 2 ? "NICE" : "JOb ");
watch_display_string(buf, 0);
}
@ -346,15 +357,16 @@ static void display_result(wordle_state_t *state, uint8_t subsecond) {
watch_display_string(buf, 5);
}
static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
static bool act_on_btn(wordle_state_t *state, const wordle_pin_enum pin) {
if (state->ignore_btn_ticks > 0) return true;
switch (state->curr_screen)
{
case SCREEN_RESULT:
case WORDLE_SCREEN_RESULT:
reset_incorrect_elements(state);
state->position = get_first_pos(state->word_elements_result);
display_playing(state);
return true;
case SCREEN_TITLE:
case WORDLE_SCREEN_TITLE:
#if WORDLE_USE_DAILY_STREAK == 2
if (state->day_last_game_started == get_day_unix_time()) {
display_wait(state);
@ -372,26 +384,26 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
display_streak(state);
#endif
return true;
case SCREEN_STREAK:
case WORDLE_SCREEN_STREAK:
state->day_last_game_started = get_day_unix_time();
reset_board(state);
return true;
case SCREEN_WIN:
case SCREEN_LOSE:
case WORDLE_SCREEN_WIN:
case WORDLE_SCREEN_LOSE:
display_title(state);
return true;
case SCREEN_NO_DICT:
case SCREEN_ALREADY_GUESSED:
case WORDLE_SCREEN_NO_DICT:
case WORDLE_SCREEN_ALREADY_GUESSED:
state->position = get_first_pos(state->word_elements_result);
display_playing(state);
return true;
#if WORDLE_USE_DAILY_STREAK == 2
case SCREEN_WAIT:
case WORDLE_SCREEN_WAIT:
(void) pin;
display_title(state);
return true;
#else
case SCREEN_CONTINUE:
case WORDLE_SCREEN_CONTINUE:
switch (pin)
{
case BTN_ALARM:
@ -407,6 +419,8 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
state->continuing = !state->continuing;
display_continue_result(state->continuing);
break;
default:
break;
}
return true;
#endif
@ -416,6 +430,13 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
return false;
}
static void win_lose_shared(wordle_state_t *state) {
reset_all_elements(state);
state->ignore_btn_ticks = WORDLE_TICK_WIN_LOSE;
state->not_to_use[state->not_to_use_position] = state->curr_answer;
state->not_to_use_position = (state->not_to_use_position + 1) % WORDLE_MAX_BETWEEN_REPEATS;
}
static void get_result(wordle_state_t *state) {
#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
// Check if it's in the dict
@ -437,8 +458,8 @@ static void get_result(wordle_state_t *state) {
#endif
bool exact_match = check_word(state);
if (exact_match) {
reset_all_elements(state);
state->curr_screen = SCREEN_WIN;
state->curr_screen = WORDLE_SCREEN_WIN;
win_lose_shared(state);
if (state->streak < 0x7F)
state->streak++;
#if WORDLE_USE_DAILY_STREAK == 2
@ -447,13 +468,14 @@ static void get_result(wordle_state_t *state) {
return;
}
if (++state->attempt >= WORDLE_MAX_ATTEMPTS) {
reset_all_elements(state);
state->curr_screen = SCREEN_LOSE;
state->curr_screen = WORDLE_SCREEN_LOSE;
win_lose_shared(state);
state->streak = 0;
return;
}
update_known_wrong_letters(state);
state->curr_screen = SCREEN_RESULT;
state->curr_screen = WORDLE_SCREEN_RESULT;
state->ignore_btn_ticks = WORDLE_TICKS_RESULT;
return;
}
@ -476,21 +498,7 @@ static void insert_random_guess(wordle_state_t *state) {
}
#endif
void wordle_face_setup(uint8_t watch_face_index, void ** context_ptr) {
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(wordle_state_t));
memset(*context_ptr, 0, sizeof(wordle_state_t));
wordle_state_t *state = (wordle_state_t *)*context_ptr;
state->curr_screen = SCREEN_TITLE;
state->skip_wrong_letter = false;
reset_all_elements(state);
}
// Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
}
void wordle_face_activate(void *context) {
wordle_state_t *state = (wordle_state_t *)context;
static void _activate(wordle_state_t *state) {
#if WORDLE_USE_DAILY_STREAK != 0
uint32_t now = get_day_unix_time();
uint32_t one_day = 60 *60 * 24;
@ -501,35 +509,58 @@ void wordle_face_activate(void *context) {
}
#endif
state->using_random_guess = false;
if (is_playing(state) && state->curr_screen >= SCREEN_RESULT) {
if (is_playing(state) && state->curr_screen >= WORDLE_SCREEN_RESULT) {
reset_incorrect_elements(state);
state->position = get_first_pos(state->word_elements_result);
}
movement_request_tick_frequency(2);
movement_request_tick_frequency(WORDLE_FREQ);
watch_clear_all_indicators();
watch_clear_colon();
display_title(state);
}
void wordle_face_setup(uint8_t watch_face_index, void ** context_ptr) {
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(wordle_state_t));
memset(*context_ptr, 0, sizeof(wordle_state_t));
wordle_state_t *state = (wordle_state_t *)*context_ptr;
state->curr_screen = WORDLE_SCREEN_TITLE;
state->skip_wrong_letter = true;
reset_all_elements(state);
memset(state->not_to_use, 0xff, sizeof(state->not_to_use));
}
// Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
}
void wordle_face_activate(void *context) {
wordle_state_t *state = (wordle_state_t *)context;
_activate(state);
}
bool wordle_face_loop(movement_event_t event, void *context) {
wordle_state_t *state = (wordle_state_t *)context;
switch (event.event_type) {
case EVENT_TICK:
if (state->ignore_btn_ticks > 0) state->ignore_btn_ticks--;
switch (state->curr_screen)
{
case SCREEN_PLAYING:
case WORDLE_SCREEN_PLAYING:
if (event.subsecond % 2) {
display_letter(state, true);
} else {
watch_display_string(" ", state->position + 5);
}
break;
case SCREEN_RESULT:
case WORDLE_SCREEN_RESULT:
display_result(state, event.subsecond);
break;
case SCREEN_LOSE:
case WORDLE_SCREEN_LOSE:
display_lose(state, event.subsecond);
break;
case SCREEN_WIN:
case WORDLE_SCREEN_WIN:
display_win(state, event.subsecond);
break;
default:
@ -542,12 +573,12 @@ bool wordle_face_loop(movement_event_t event, void *context) {
display_letter(state, true);
break;
case EVENT_LIGHT_LONG_PRESS:
if (state->curr_screen < SCREEN_PLAYING) {
if (state->curr_screen < WORDLE_SCREEN_PLAYING) {
state->skip_wrong_letter = !state->skip_wrong_letter;
show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
break;
}
if (state->curr_screen != SCREEN_PLAYING) break;
if (state->curr_screen != WORDLE_SCREEN_PLAYING) break;
get_prev_letter(state->position, state->word_elements, state->known_wrong_letters, state->skip_wrong_letter);
display_letter(state, true);
break;
@ -569,7 +600,7 @@ bool wordle_face_loop(movement_event_t event, void *context) {
}
break;
case EVENT_ALARM_LONG_PRESS:
if (state->curr_screen != SCREEN_PLAYING) break;
if (state->curr_screen != WORDLE_SCREEN_PLAYING) break;
display_letter(state, true);
state->position = get_prev_pos(state->position, state->word_elements_result);
break;
@ -577,17 +608,24 @@ bool wordle_face_loop(movement_event_t event, void *context) {
case EVENT_ACTIVATE:
break;
case EVENT_TIMEOUT:
if (state->curr_screen >= SCREEN_RESULT) {
if (state->curr_screen >= WORDLE_SCREEN_RESULT) {
reset_incorrect_elements(state);
state->position = get_first_pos(state->word_elements_result);
display_title(state);
}
break;
case EVENT_LOW_ENERGY_UPDATE:
if (state->curr_screen != SCREEN_TITLE)
if (state->curr_screen != WORDLE_SCREEN_TITLE)
display_title(state);
break;
default:
case EVENT_MODE_LONG_PRESS:
if (state->curr_screen >= WORDLE_SCREEN_PLAYING) {
_activate(state);
} else {
movement_move_to_face(0);
}
break;
default:
return movement_default_loop_handler(event);
}
return true;

View File

@ -83,7 +83,15 @@
* 2 = Allow using a random guess of any value that can be an answer where all of its letters are unique
* 3 = Allow using a random guess of any value that can be an answer, and it's considered one of the best initial choices.
*/
#define WORDLE_USE_RANDOM_GUESS 2
#define WORDLE_USE_RANDOM_GUESS 3
#define WORDLE_FREQ 2
// To avoid a button press immedietly skipping a screen, we wait this many ticks
#define WORDLE_TICKS_RESULT 4
#define WORDLE_TICK_WIN_LOSE 2
#define WORDLE_TICK_BAD_GUESS 0
// Store this many words in our list of words that were already used to avoid too much repetition of guesses
#define WORDLE_MAX_BETWEEN_REPEATS 50
#include "wordle_face_dict.h"
#define WORDLE_NUM_WORDS (sizeof(_valid_words) / sizeof(_valid_words[0]))
@ -95,28 +103,34 @@ typedef enum {
WORDLE_LETTER_WRONG_LOC,
WORDLE_LETTER_CORRECT,
WORDLE_LETTER_COUNT
} WordleLetterResult;
} wordle_letter_result;
typedef enum {
SCREEN_TITLE = 0,
SCREEN_STREAK,
SCREEN_CONTINUE,
WORDLE_SCREEN_TITLE = 0,
WORDLE_SCREEN_STREAK,
WORDLE_SCREEN_CONTINUE,
#if WORDLE_USE_DAILY_STREAK
SCREEN_WAIT,
WORDLE_SCREEN_WAIT,
#endif
SCREEN_PLAYING,
SCREEN_RESULT,
SCREEN_WIN,
SCREEN_LOSE,
SCREEN_NO_DICT,
SCREEN_ALREADY_GUESSED,
SCREEN_COUNT
} WordleScreen;
WORDLE_SCREEN_PLAYING,
WORDLE_SCREEN_RESULT,
WORDLE_SCREEN_WIN,
WORDLE_SCREEN_LOSE,
WORDLE_SCREEN_NO_DICT,
WORDLE_SCREEN_ALREADY_GUESSED,
WORDLE_SCREEN_COUNT
} wordle_screen;
typedef enum {
BTN_MODE = 0,
BTN_ALARM,
BTN_LIGHT,
} wordle_pin_enum;
typedef struct {
// Anything you need to keep track of, put it here!
uint8_t word_elements[WORDLE_LENGTH];
WordleLetterResult word_elements_result[WORDLE_LENGTH];
wordle_letter_result word_elements_result[WORDLE_LENGTH];
#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
uint16_t guessed_words[WORDLE_MAX_ATTEMPTS];
#endif
@ -127,9 +141,12 @@ typedef struct {
bool continuing : 1;
bool skip_wrong_letter : 1;
uint8_t streak;
WordleScreen curr_screen;
wordle_screen curr_screen;
bool known_wrong_letters[WORDLE_NUM_VALID_LETTERS];
uint32_t day_last_game_started;
uint8_t ignore_btn_ticks;
uint16_t not_to_use[WORDLE_MAX_BETWEEN_REPEATS];
uint8_t not_to_use_position;
} wordle_state_t;
void wordle_face_setup(uint8_t watch_face_index, void ** context_ptr);
@ -146,4 +163,3 @@ void wordle_face_resign(void *context);
})
#endif // WORDLE_FACE_H_