Add delays before registering btns, don't repeat words, cleaned up enum names
This commit is contained in:
parent
4d2e4172a2
commit
0711622210
@ -29,6 +29,7 @@
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const watch_face_t watch_faces[] = {
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clock_face,
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wordle_face,
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world_clock_face,
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sunrise_sunset_face,
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moon_phase_face,
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@ -35,7 +35,7 @@ static uint32_t get_random(uint32_t max) {
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#endif
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}
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static uint8_t get_first_pos(WordleLetterResult *word_elements_result) {
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static uint8_t get_first_pos(wordle_letter_result *word_elements_result) {
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for (size_t i = 0; i < WORDLE_LENGTH; i++) {
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if (word_elements_result[i] != WORDLE_LETTER_CORRECT)
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return i;
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@ -43,7 +43,7 @@ static uint8_t get_first_pos(WordleLetterResult *word_elements_result) {
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return 0;
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}
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static uint8_t get_next_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) {
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static uint8_t get_next_pos(uint8_t curr_pos, wordle_letter_result *word_elements_result) {
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for (size_t pos = curr_pos; pos < WORDLE_LENGTH;) {
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if (word_elements_result[++pos] != WORDLE_LETTER_CORRECT)
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return pos;
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@ -51,7 +51,7 @@ static uint8_t get_next_pos(uint8_t curr_pos, WordleLetterResult *word_elements_
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return WORDLE_LENGTH;
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}
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static uint8_t get_prev_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) {
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static uint8_t get_prev_pos(uint8_t curr_pos, wordle_letter_result *word_elements_result) {
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if (curr_pos == 0) return 0;
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for (int8_t pos = curr_pos; pos >= 0;) {
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if (word_elements_result[--pos] != WORDLE_LETTER_CORRECT)
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@ -99,13 +99,15 @@ static void display_all_letters(wordle_state_t *state) {
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#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
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static void display_not_in_dict(wordle_state_t *state) {
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state->curr_screen = SCREEN_NO_DICT;
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state->curr_screen = WORDLE_SCREEN_NO_DICT;
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watch_display_string("nodict", 4);
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state->ignore_btn_ticks = WORDLE_TICK_BAD_GUESS;
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}
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static void display_already_guessed(wordle_state_t *state) {
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state->curr_screen = SCREEN_ALREADY_GUESSED;
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state->curr_screen = WORDLE_SCREEN_ALREADY_GUESSED;
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watch_display_string("GUESSD", 4);
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state->ignore_btn_ticks = WORDLE_TICK_BAD_GUESS;
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}
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static uint32_t check_word_in_dict(uint8_t *word_elements) {
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@ -164,8 +166,8 @@ static bool check_word(wordle_state_t *state) {
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return false;
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}
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static void show_skip_wrong_letter_indicator(bool skipping, WordleScreen curr_screen) {
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if (curr_screen >= SCREEN_PLAYING) return;
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static void show_skip_wrong_letter_indicator(bool skipping, wordle_screen curr_screen) {
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if (curr_screen >= WORDLE_SCREEN_PLAYING) return;
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if (skipping)
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watch_display_string("H", 3);
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else
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@ -201,7 +203,7 @@ static void display_attempt(uint8_t attempt) {
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}
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static void display_playing(wordle_state_t *state) {
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state->curr_screen = SCREEN_PLAYING;
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state->curr_screen = WORDLE_SCREEN_PLAYING;
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display_attempt(state->attempt);
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display_all_letters(state);
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}
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@ -230,9 +232,18 @@ static void reset_incorrect_elements(wordle_state_t *state) {
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}
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}
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static bool is_in_do_not_use_list(uint16_t guess, const uint16_t *not_to_use, uint8_t max_repeats) {
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for (size_t i = 0; i < max_repeats; i++) {
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if (guess == not_to_use[i]) return true;
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}
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return false;
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}
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static void reset_board(wordle_state_t *state) {
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reset_all_elements(state);
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state->curr_answer = get_random(WORDLE_NUM_WORDS);
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do {
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state->curr_answer = get_random(WORDLE_NUM_WORDS);
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} while (is_in_do_not_use_list(state->curr_answer, state->not_to_use, WORDLE_MAX_BETWEEN_REPEATS));
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watch_clear_colon();
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state->position = get_first_pos(state->word_elements_result);
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display_playing(state);
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@ -243,7 +254,7 @@ static void reset_board(wordle_state_t *state) {
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}
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static void display_title(wordle_state_t *state) {
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state->curr_screen = SCREEN_TITLE;
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state->curr_screen = WORDLE_SCREEN_TITLE;
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watch_display_string("WO WordLE", 0);
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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}
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@ -254,7 +265,7 @@ static void display_continue_result(bool continuing) {
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}
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static void display_continue(wordle_state_t *state) {
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state->curr_screen = SCREEN_CONTINUE;
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state->curr_screen = WORDLE_SCREEN_CONTINUE;
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watch_display_string("Cont ", 4);
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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display_continue_result(state->continuing);
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@ -263,7 +274,7 @@ static void display_continue(wordle_state_t *state) {
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static void display_streak(wordle_state_t *state) {
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char buf[12];
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state->curr_screen = SCREEN_STREAK;
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state->curr_screen = WORDLE_SCREEN_STREAK;
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#if WORDLE_USE_DAILY_STREAK == 2
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if (state->streak > 99)
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sprintf(buf, "WO St--dy");
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@ -279,7 +290,7 @@ static void display_streak(wordle_state_t *state) {
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#if WORDLE_USE_DAILY_STREAK == 2
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static void display_wait(wordle_state_t *state) {
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state->curr_screen = SCREEN_WAIT;
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state->curr_screen = WORDLE_SCREEN_WAIT;
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if (state->streak < 40) {
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char buf[13];
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sprintf(buf,"WO%2d WaIt ", state->streak);
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@ -302,14 +313,14 @@ static uint32_t get_day_unix_time(void) {
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static void display_lose(wordle_state_t *state, uint8_t subsecond) {
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char buf[WORDLE_LENGTH + 6];
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sprintf(buf," L %s", subsecond % 2 ? _valid_words[state->curr_answer] : " ");
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sprintf(buf,"L %s", subsecond % 2 ? _valid_words[state->curr_answer] : " ");
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watch_display_string(buf, 0);
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}
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static void display_win(wordle_state_t *state, uint8_t subsecond) {
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(void) state;
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char buf[13];
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sprintf(buf," W %s ", subsecond % 2 ? "NICE" : "JOb ");
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sprintf(buf,"W %s ", subsecond % 2 ? "NICE" : "JOb ");
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watch_display_string(buf, 0);
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}
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@ -346,15 +357,16 @@ static void display_result(wordle_state_t *state, uint8_t subsecond) {
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watch_display_string(buf, 5);
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}
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static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
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static bool act_on_btn(wordle_state_t *state, const wordle_pin_enum pin) {
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if (state->ignore_btn_ticks > 0) return true;
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switch (state->curr_screen)
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{
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case SCREEN_RESULT:
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case WORDLE_SCREEN_RESULT:
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reset_incorrect_elements(state);
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state->position = get_first_pos(state->word_elements_result);
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display_playing(state);
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return true;
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case SCREEN_TITLE:
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case WORDLE_SCREEN_TITLE:
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#if WORDLE_USE_DAILY_STREAK == 2
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if (state->day_last_game_started == get_day_unix_time()) {
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display_wait(state);
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@ -372,26 +384,26 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
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display_streak(state);
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#endif
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return true;
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case SCREEN_STREAK:
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case WORDLE_SCREEN_STREAK:
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state->day_last_game_started = get_day_unix_time();
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reset_board(state);
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return true;
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case SCREEN_WIN:
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case SCREEN_LOSE:
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case WORDLE_SCREEN_WIN:
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case WORDLE_SCREEN_LOSE:
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display_title(state);
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return true;
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case SCREEN_NO_DICT:
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case SCREEN_ALREADY_GUESSED:
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case WORDLE_SCREEN_NO_DICT:
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case WORDLE_SCREEN_ALREADY_GUESSED:
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state->position = get_first_pos(state->word_elements_result);
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display_playing(state);
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return true;
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#if WORDLE_USE_DAILY_STREAK == 2
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case SCREEN_WAIT:
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case WORDLE_SCREEN_WAIT:
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(void) pin;
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display_title(state);
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return true;
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#else
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case SCREEN_CONTINUE:
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case WORDLE_SCREEN_CONTINUE:
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switch (pin)
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{
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case BTN_ALARM:
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@ -407,6 +419,8 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
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state->continuing = !state->continuing;
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display_continue_result(state->continuing);
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break;
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default:
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break;
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}
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return true;
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#endif
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@ -416,6 +430,13 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
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return false;
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}
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static void win_lose_shared(wordle_state_t *state) {
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reset_all_elements(state);
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state->ignore_btn_ticks = WORDLE_TICK_WIN_LOSE;
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state->not_to_use[state->not_to_use_position] = state->curr_answer;
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state->not_to_use_position = (state->not_to_use_position + 1) % WORDLE_MAX_BETWEEN_REPEATS;
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}
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static void get_result(wordle_state_t *state) {
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#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
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// Check if it's in the dict
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@ -437,8 +458,8 @@ static void get_result(wordle_state_t *state) {
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#endif
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bool exact_match = check_word(state);
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if (exact_match) {
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reset_all_elements(state);
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state->curr_screen = SCREEN_WIN;
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state->curr_screen = WORDLE_SCREEN_WIN;
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win_lose_shared(state);
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if (state->streak < 0x7F)
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state->streak++;
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#if WORDLE_USE_DAILY_STREAK == 2
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@ -447,13 +468,14 @@ static void get_result(wordle_state_t *state) {
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return;
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}
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if (++state->attempt >= WORDLE_MAX_ATTEMPTS) {
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reset_all_elements(state);
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state->curr_screen = SCREEN_LOSE;
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state->curr_screen = WORDLE_SCREEN_LOSE;
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win_lose_shared(state);
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state->streak = 0;
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return;
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}
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update_known_wrong_letters(state);
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state->curr_screen = SCREEN_RESULT;
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state->curr_screen = WORDLE_SCREEN_RESULT;
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state->ignore_btn_ticks = WORDLE_TICKS_RESULT;
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return;
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}
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@ -476,21 +498,7 @@ static void insert_random_guess(wordle_state_t *state) {
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}
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#endif
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void wordle_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(wordle_state_t));
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memset(*context_ptr, 0, sizeof(wordle_state_t));
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wordle_state_t *state = (wordle_state_t *)*context_ptr;
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state->curr_screen = SCREEN_TITLE;
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state->skip_wrong_letter = false;
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reset_all_elements(state);
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}
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// Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
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}
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void wordle_face_activate(void *context) {
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wordle_state_t *state = (wordle_state_t *)context;
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static void _activate(wordle_state_t *state) {
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#if WORDLE_USE_DAILY_STREAK != 0
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uint32_t now = get_day_unix_time();
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uint32_t one_day = 60 *60 * 24;
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@ -501,35 +509,58 @@ void wordle_face_activate(void *context) {
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}
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#endif
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state->using_random_guess = false;
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if (is_playing(state) && state->curr_screen >= SCREEN_RESULT) {
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if (is_playing(state) && state->curr_screen >= WORDLE_SCREEN_RESULT) {
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reset_incorrect_elements(state);
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state->position = get_first_pos(state->word_elements_result);
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}
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movement_request_tick_frequency(2);
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movement_request_tick_frequency(WORDLE_FREQ);
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watch_clear_all_indicators();
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watch_clear_colon();
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display_title(state);
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}
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void wordle_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(wordle_state_t));
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memset(*context_ptr, 0, sizeof(wordle_state_t));
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wordle_state_t *state = (wordle_state_t *)*context_ptr;
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state->curr_screen = WORDLE_SCREEN_TITLE;
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state->skip_wrong_letter = true;
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reset_all_elements(state);
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memset(state->not_to_use, 0xff, sizeof(state->not_to_use));
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}
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// Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
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}
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void wordle_face_activate(void *context) {
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wordle_state_t *state = (wordle_state_t *)context;
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_activate(state);
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}
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bool wordle_face_loop(movement_event_t event, void *context) {
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wordle_state_t *state = (wordle_state_t *)context;
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switch (event.event_type) {
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case EVENT_TICK:
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if (state->ignore_btn_ticks > 0) state->ignore_btn_ticks--;
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switch (state->curr_screen)
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{
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case SCREEN_PLAYING:
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case WORDLE_SCREEN_PLAYING:
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if (event.subsecond % 2) {
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display_letter(state, true);
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} else {
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watch_display_string(" ", state->position + 5);
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}
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break;
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case SCREEN_RESULT:
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case WORDLE_SCREEN_RESULT:
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display_result(state, event.subsecond);
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break;
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case SCREEN_LOSE:
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case WORDLE_SCREEN_LOSE:
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display_lose(state, event.subsecond);
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break;
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case SCREEN_WIN:
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case WORDLE_SCREEN_WIN:
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display_win(state, event.subsecond);
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break;
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default:
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@ -542,12 +573,12 @@ bool wordle_face_loop(movement_event_t event, void *context) {
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display_letter(state, true);
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break;
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case EVENT_LIGHT_LONG_PRESS:
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if (state->curr_screen < SCREEN_PLAYING) {
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if (state->curr_screen < WORDLE_SCREEN_PLAYING) {
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state->skip_wrong_letter = !state->skip_wrong_letter;
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show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen);
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break;
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}
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if (state->curr_screen != SCREEN_PLAYING) break;
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if (state->curr_screen != WORDLE_SCREEN_PLAYING) break;
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get_prev_letter(state->position, state->word_elements, state->known_wrong_letters, state->skip_wrong_letter);
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display_letter(state, true);
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break;
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@ -569,7 +600,7 @@ bool wordle_face_loop(movement_event_t event, void *context) {
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}
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break;
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case EVENT_ALARM_LONG_PRESS:
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if (state->curr_screen != SCREEN_PLAYING) break;
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if (state->curr_screen != WORDLE_SCREEN_PLAYING) break;
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display_letter(state, true);
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state->position = get_prev_pos(state->position, state->word_elements_result);
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break;
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@ -577,17 +608,24 @@ bool wordle_face_loop(movement_event_t event, void *context) {
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case EVENT_ACTIVATE:
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break;
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case EVENT_TIMEOUT:
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if (state->curr_screen >= SCREEN_RESULT) {
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if (state->curr_screen >= WORDLE_SCREEN_RESULT) {
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reset_incorrect_elements(state);
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state->position = get_first_pos(state->word_elements_result);
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display_title(state);
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}
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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if (state->curr_screen != SCREEN_TITLE)
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if (state->curr_screen != WORDLE_SCREEN_TITLE)
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display_title(state);
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break;
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default:
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case EVENT_MODE_LONG_PRESS:
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if (state->curr_screen >= WORDLE_SCREEN_PLAYING) {
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_activate(state);
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} else {
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movement_move_to_face(0);
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}
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break;
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default:
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return movement_default_loop_handler(event);
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}
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return true;
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@ -83,7 +83,15 @@
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* 2 = Allow using a random guess of any value that can be an answer where all of its letters are unique
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* 3 = Allow using a random guess of any value that can be an answer, and it's considered one of the best initial choices.
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*/
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#define WORDLE_USE_RANDOM_GUESS 2
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#define WORDLE_USE_RANDOM_GUESS 3
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#define WORDLE_FREQ 2
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// To avoid a button press immedietly skipping a screen, we wait this many ticks
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#define WORDLE_TICKS_RESULT 4
|
||||
#define WORDLE_TICK_WIN_LOSE 2
|
||||
#define WORDLE_TICK_BAD_GUESS 0
|
||||
|
||||
// Store this many words in our list of words that were already used to avoid too much repetition of guesses
|
||||
#define WORDLE_MAX_BETWEEN_REPEATS 50
|
||||
#include "wordle_face_dict.h"
|
||||
|
||||
#define WORDLE_NUM_WORDS (sizeof(_valid_words) / sizeof(_valid_words[0]))
|
||||
@ -95,28 +103,34 @@ typedef enum {
|
||||
WORDLE_LETTER_WRONG_LOC,
|
||||
WORDLE_LETTER_CORRECT,
|
||||
WORDLE_LETTER_COUNT
|
||||
} WordleLetterResult;
|
||||
} wordle_letter_result;
|
||||
|
||||
typedef enum {
|
||||
SCREEN_TITLE = 0,
|
||||
SCREEN_STREAK,
|
||||
SCREEN_CONTINUE,
|
||||
WORDLE_SCREEN_TITLE = 0,
|
||||
WORDLE_SCREEN_STREAK,
|
||||
WORDLE_SCREEN_CONTINUE,
|
||||
#if WORDLE_USE_DAILY_STREAK
|
||||
SCREEN_WAIT,
|
||||
WORDLE_SCREEN_WAIT,
|
||||
#endif
|
||||
SCREEN_PLAYING,
|
||||
SCREEN_RESULT,
|
||||
SCREEN_WIN,
|
||||
SCREEN_LOSE,
|
||||
SCREEN_NO_DICT,
|
||||
SCREEN_ALREADY_GUESSED,
|
||||
SCREEN_COUNT
|
||||
} WordleScreen;
|
||||
WORDLE_SCREEN_PLAYING,
|
||||
WORDLE_SCREEN_RESULT,
|
||||
WORDLE_SCREEN_WIN,
|
||||
WORDLE_SCREEN_LOSE,
|
||||
WORDLE_SCREEN_NO_DICT,
|
||||
WORDLE_SCREEN_ALREADY_GUESSED,
|
||||
WORDLE_SCREEN_COUNT
|
||||
} wordle_screen;
|
||||
|
||||
typedef enum {
|
||||
BTN_MODE = 0,
|
||||
BTN_ALARM,
|
||||
BTN_LIGHT,
|
||||
} wordle_pin_enum;
|
||||
|
||||
typedef struct {
|
||||
// Anything you need to keep track of, put it here!
|
||||
uint8_t word_elements[WORDLE_LENGTH];
|
||||
WordleLetterResult word_elements_result[WORDLE_LENGTH];
|
||||
wordle_letter_result word_elements_result[WORDLE_LENGTH];
|
||||
#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
|
||||
uint16_t guessed_words[WORDLE_MAX_ATTEMPTS];
|
||||
#endif
|
||||
@ -127,9 +141,12 @@ typedef struct {
|
||||
bool continuing : 1;
|
||||
bool skip_wrong_letter : 1;
|
||||
uint8_t streak;
|
||||
WordleScreen curr_screen;
|
||||
wordle_screen curr_screen;
|
||||
bool known_wrong_letters[WORDLE_NUM_VALID_LETTERS];
|
||||
uint32_t day_last_game_started;
|
||||
uint8_t ignore_btn_ticks;
|
||||
uint16_t not_to_use[WORDLE_MAX_BETWEEN_REPEATS];
|
||||
uint8_t not_to_use_position;
|
||||
} wordle_state_t;
|
||||
|
||||
void wordle_face_setup(uint8_t watch_face_index, void ** context_ptr);
|
||||
@ -146,4 +163,3 @@ void wordle_face_resign(void *context);
|
||||
})
|
||||
|
||||
#endif // WORDLE_FACE_H_
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user