No longer remake deck before each shuffle
This commit is contained in:
@@ -114,7 +114,6 @@ static void shuffle_deck(void) {
|
|||||||
|
|
||||||
static void reset_deck(void) {
|
static void reset_deck(void) {
|
||||||
current_card = 0;
|
current_card = 0;
|
||||||
stack_deck();
|
|
||||||
shuffle_deck();
|
shuffle_deck();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -358,6 +357,7 @@ void higher_lower_game_face_activate(void *context) {
|
|||||||
(void) state;
|
(void) state;
|
||||||
// Handle any tasks related to your watch face coming on screen.
|
// Handle any tasks related to your watch face coming on screen.
|
||||||
game_state = HL_GS_TITLE_SCREEN;
|
game_state = HL_GS_TITLE_SCREEN;
|
||||||
|
stack_deck();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool higher_lower_game_face_loop(movement_event_t event, void *context) {
|
bool higher_lower_game_face_loop(movement_event_t event, void *context) {
|
||||||
|
|||||||
Reference in New Issue
Block a user