Fixed proper usage of blinkng

This commit is contained in:
David Volovskiy 2025-08-27 09:09:44 -04:00
parent 71d7b4495b
commit 2770b8b924

View File

@ -558,7 +558,9 @@ bool endless_runner_face_loop(movement_event_t event, void *context) {
switch (event.event_type) {
case EVENT_ACTIVATE:
disable_tap_control(state);
clock_stop_tick_tock_animation();
if (watch_sleep_animation_is_running()) {
watch_stop_blink();
}
check_and_reset_hi_score(state);
display_title(state);
break;