Fixed proper usage of blinkng
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@ -558,7 +558,9 @@ bool endless_runner_face_loop(movement_event_t event, void *context) {
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switch (event.event_type) {
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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case EVENT_ACTIVATE:
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disable_tap_control(state);
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disable_tap_control(state);
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clock_stop_tick_tock_animation();
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if (watch_sleep_animation_is_running()) {
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watch_stop_blink();
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}
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check_and_reset_hi_score(state);
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check_and_reset_hi_score(state);
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display_title(state);
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display_title(state);
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break;
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break;
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