rename needs_advisories_handled to woke_from_alarm_handler
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@ -109,7 +109,7 @@ static void _movement_handle_advisories(void) {
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// TODO: handle other advisory types
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}
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}
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movement_state.needs_advisories_handled = false;
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movement_state.woke_from_alarm_handler = false;
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}
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static void _movement_handle_scheduled_tasks(void) {
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@ -547,7 +547,7 @@ static void _sleep_mode_app_loop(void) {
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// as long as le_mode_ticks is -1 (i.e. we are in low energy mode), we wake up here, update the screen, and go right back to sleep.
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while (movement_state.le_mode_ticks == -1) {
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// we also have to handle background tasks here in the mini-runloop
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if (movement_state.needs_advisories_handled) _movement_handle_advisories();
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if (movement_state.woke_from_alarm_handler) _movement_handle_advisories();
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event.event_type = EVENT_LOW_ENERGY_UPDATE;
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watch_faces[movement_state.current_face_idx].loop(event, watch_face_contexts[movement_state.current_face_idx]);
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@ -590,7 +590,7 @@ bool app_loop(void) {
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}
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// handle advisories, if the alarm handler told us we need to
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if (movement_state.needs_advisories_handled) _movement_handle_advisories();
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if (movement_state.woke_from_alarm_handler) _movement_handle_advisories();
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// if we have a scheduled background task, handle that here:
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if (event.event_type == EVENT_TICK && movement_state.has_scheduled_background_task) _movement_handle_scheduled_tasks();
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@ -748,7 +748,7 @@ void cb_alarm_btn_extwake(void) {
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}
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void cb_alarm_fired(void) {
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movement_state.needs_advisories_handled = true;
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movement_state.woke_from_alarm_handler = true;
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}
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void cb_fast_tick(void) {
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@ -130,6 +130,7 @@ typedef enum {
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EVENT_LOW_ENERGY_UPDATE, // If the watch is in low energy mode and you are in the foreground, you will get a chance to update the display once per minute.
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EVENT_BACKGROUND_TASK, // Your watch face is being invoked to perform a background task. Don't update the display here; you may not be in the foreground.
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EVENT_TIMEOUT, // Your watch face has been inactive for a while. You may want to resign, depending on your watch face's intended use case.
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EVENT_LIGHT_BUTTON_DOWN, // The light button has been pressed, but not yet released.
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EVENT_LIGHT_BUTTON_UP, // The light button was pressed for less than half a second, and released.
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EVENT_LIGHT_LONG_PRESS, // The light button was held for over half a second, but not yet released.
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@ -279,7 +280,7 @@ typedef struct {
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uint16_t alarm_down_timestamp;
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// background task handling
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bool needs_advisories_handled;
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bool woke_from_alarm_handler;
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bool has_scheduled_background_task;
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bool needs_wake;
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