timer face: fix problem with messed up durations for repeating timers / always beep when starting a timer
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7331851c77
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@ -62,9 +62,9 @@ static void _start(timer_state_t *state, movement_settings_t *settings, bool wit
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state->timers[state->current_timer].unit.seconds);
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watch_date_time target_dt = watch_utility_date_time_from_unix_time(state->target_ts, _get_tz_offset(settings));
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state->mode = running;
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movement_schedule_background_task(target_dt);
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movement_schedule_background_task_for_face(state->watch_face_index, target_dt);
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watch_set_indicator(WATCH_INDICATOR_BELL);
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if (settings->bit.button_should_sound && with_beep) watch_buzzer_play_sequence((int8_t *)_sound_seq_start, NULL);
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if (with_beep) watch_buzzer_play_sequence((int8_t *)_sound_seq_start, NULL);
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}
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static void _draw(timer_state_t *state, uint8_t subsecond) {
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@ -128,7 +128,7 @@ static void _draw(timer_state_t *state, uint8_t subsecond) {
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static void _reset(timer_state_t *state) {
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state->mode = waiting;
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movement_cancel_background_task();
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movement_cancel_background_task_for_face(state->watch_face_index);
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watch_clear_indicator(WATCH_INDICATOR_BELL);
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}
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@ -193,12 +193,12 @@ static inline bool _check_for_signal() {
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void timer_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(timer_state_t));
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timer_state_t *state = (timer_state_t *)*context_ptr;
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memset(*context_ptr, 0, sizeof(timer_state_t));
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state->watch_face_index = watch_face_index;
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for (uint8_t i = 0; i < sizeof(_default_timer_values) / sizeof(uint16_t); i++) {
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state->timers[i].value = _default_timer_values[i];
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}
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@ -77,6 +77,7 @@ typedef struct {
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uint32_t now_ts;
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uint16_t paused_left;
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uint8_t pausing_seconds;
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uint8_t watch_face_index;
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timer_setting_t timers[TIMER_SLOTS];
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uint8_t settings_state : 4;
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uint8_t current_timer : 4;
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