move buzzer enabled detection logic into movement for movement_play_signal/tune

this way watch faces don't have to disable/enable the buzzer themselves
before calling movement_play_signal() and movement_play_tune()
This commit is contained in:
Jeremy O'Brien 2023-09-23 10:54:49 -04:00
parent bfde84f01d
commit 45f402b4ec
6 changed files with 17 additions and 35 deletions

View File

@ -294,25 +294,25 @@ void movement_request_wake() {
}
void movement_play_signal(void) {
bool buzzer_enabled = watch_is_buzzer_or_led_enabled();
if (!buzzer_enabled) {
watch_enable_buzzer();
}
watch_buzzer_play_note(BUZZER_NOTE_C8, 75);
watch_buzzer_play_note(BUZZER_NOTE_REST, 100);
watch_buzzer_play_note(BUZZER_NOTE_C8, 100);
}
void movement_play_signal_background(void) {
watch_enable_buzzer();
movement_play_signal();
if (!buzzer_enabled) {
watch_disable_buzzer();
}
}
void movement_play_tune(void) {
watch_buzzer_play_sequence(signal_tune, NULL);
}
/* Special version of movement_play_tune meant for use during LE mode */
void movement_play_tune_background(void) {
if (!watch_is_buzzer_or_led_enabled()) {
watch_enable_buzzer();
watch_buzzer_play_sequence(signal_tune, watch_disable_buzzer);
} else {
watch_buzzer_play_sequence(signal_tune, NULL);
}
}
void movement_play_alarm(void) {

View File

@ -307,9 +307,7 @@ void movement_cancel_background_task_for_face(uint8_t watch_face_index);
void movement_request_wake(void);
void movement_play_signal(void);
void movement_play_signal_background(void);
void movement_play_tune(void);
void movement_play_tune_background(void);
void movement_play_alarm(void);
void movement_play_alarm_beeps(uint8_t rounds, BuzzerNote alarm_note);

View File

@ -151,11 +151,7 @@ bool repetition_minute_face_loop(movement_event_t event, movement_settings_t *se
else watch_clear_indicator(WATCH_INDICATOR_BELL);
break;
case EVENT_BACKGROUND_TASK:
if (watch_is_buzzer_or_led_enabled()) {
movement_play_signal();
} else {
movement_play_signal_background();
}
break;
case EVENT_LIGHT_LONG_UP:
/*

View File

@ -180,11 +180,7 @@ bool simple_clock_bin_led_face_loop(movement_event_t event, movement_settings_t
case EVENT_BACKGROUND_TASK:
// uncomment this line to snap back to the clock face when the hour signal sounds:
// movement_move_to_face(state->watch_face_index);
if (watch_is_buzzer_or_led_enabled()) {
movement_play_signal();
} else {
movement_play_signal_background();
}
break;
case EVENT_LIGHT_LONG_PRESS:
if (state->flashing_state == 0) {

View File

@ -136,11 +136,7 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
case EVENT_BACKGROUND_TASK:
// uncomment this line to snap back to the clock face when the hour signal sounds:
// movement_move_to_face(state->watch_face_index);
if (watch_is_buzzer_or_led_enabled()) {
movement_play_tune();
} else {
movement_play_tune_background();
}
break;
default:
return movement_default_loop_handler(event, settings);

View File

@ -130,11 +130,7 @@ bool weeknumber_clock_face_loop(movement_event_t event, movement_settings_t *set
case EVENT_BACKGROUND_TASK:
// uncomment this line to snap back to the clock face when the hour signal sounds:
// movement_move_to_face(state->watch_face_index);
if (watch_is_buzzer_or_led_enabled()) {
movement_play_signal();
} else {
movement_play_signal_background();
}
break;
default:
movement_default_loop_handler(event, settings);