Moon face and Activity face loop

This commit is contained in:
David Volovskiy 2025-08-18 20:42:22 -04:00
parent 86fd87a326
commit 4ee1c9ec2e
2 changed files with 19 additions and 3 deletions

View File

@ -184,10 +184,19 @@ bool moon_phase_face_loop(movement_event_t event, void *context) {
state->offset += 86400;
_update(state, state->offset);
break;
case EVENT_ALARM_LONG_PRESS:
state->offset = 0;
case EVENT_ALARM_LONG_PRESS:
state->offset = 0;
_update(state, state->offset);
break;
break;
case EVENT_LIGHT_BUTTON_DOWN:
break;
case EVENT_LIGHT_BUTTON_UP:
state->offset -= 86400;
_update(state, state->offset);
break;
case EVENT_LIGHT_LONG_PRESS:
movement_illuminate_led();
break;
case EVENT_TIMEOUT:
// QUESTION: Should timeout reset offset to 0?
break;

View File

@ -86,6 +86,13 @@ void activity_logging_face_activate(void *context) {
bool activity_logging_face_loop(movement_event_t event, void *context) {
activity_logging_state_t *state = (activity_logging_state_t *)context;
switch (event.event_type) {
case EVENT_LIGHT_LONG_PRESS:
movement_illuminate_led();
break;
case EVENT_LIGHT_BUTTON_DOWN:
state->display_index = (state->display_index + ACTIVITY_LOGGING_NUM_DAYS - 1) % ACTIVITY_LOGGING_NUM_DAYS;
_activity_logging_face_update_display(state);
break;
case EVENT_ALARM_BUTTON_DOWN:
state->display_index = (state->display_index + 1) % ACTIVITY_LOGGING_NUM_DAYS;
// fall through