Moon face and Activity face loop
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86fd87a326
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@ -184,10 +184,19 @@ bool moon_phase_face_loop(movement_event_t event, void *context) {
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state->offset += 86400;
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state->offset += 86400;
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_update(state, state->offset);
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_update(state, state->offset);
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break;
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break;
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case EVENT_ALARM_LONG_PRESS:
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case EVENT_ALARM_LONG_PRESS:
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state->offset = 0;
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state->offset = 0;
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_update(state, state->offset);
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_update(state, state->offset);
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break;
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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break;
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case EVENT_LIGHT_BUTTON_UP:
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state->offset -= 86400;
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_update(state, state->offset);
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break;
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case EVENT_LIGHT_LONG_PRESS:
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movement_illuminate_led();
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break;
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case EVENT_TIMEOUT:
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case EVENT_TIMEOUT:
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// QUESTION: Should timeout reset offset to 0?
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// QUESTION: Should timeout reset offset to 0?
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break;
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break;
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@ -86,6 +86,13 @@ void activity_logging_face_activate(void *context) {
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bool activity_logging_face_loop(movement_event_t event, void *context) {
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bool activity_logging_face_loop(movement_event_t event, void *context) {
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activity_logging_state_t *state = (activity_logging_state_t *)context;
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activity_logging_state_t *state = (activity_logging_state_t *)context;
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switch (event.event_type) {
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switch (event.event_type) {
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case EVENT_LIGHT_LONG_PRESS:
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movement_illuminate_led();
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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state->display_index = (state->display_index + ACTIVITY_LOGGING_NUM_DAYS - 1) % ACTIVITY_LOGGING_NUM_DAYS;
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_activity_logging_face_update_display(state);
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break;
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case EVENT_ALARM_BUTTON_DOWN:
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case EVENT_ALARM_BUTTON_DOWN:
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state->display_index = (state->display_index + 1) % ACTIVITY_LOGGING_NUM_DAYS;
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state->display_index = (state->display_index + 1) % ACTIVITY_LOGGING_NUM_DAYS;
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// fall through
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// fall through
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