movement: add hourly signal to simple clock face
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b341227797
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6256e709bf
@ -6,21 +6,31 @@
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void simple_clock_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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void simple_clock_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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(void) settings;
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(void) watch_face_index;
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(void) watch_face_index;
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// the only context we need is the timestamp of the previous tick.
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if (*context_ptr == NULL) *context_ptr = malloc(sizeof(uint32_t));
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(simple_clock_state_t));
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simple_clock_state_t *state = (simple_clock_state_t *)*context_ptr;
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state->signal_enabled = false;
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state->watch_face_index = watch_face_index;
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}
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}
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}
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void simple_clock_face_activate(movement_settings_t *settings, void *context) {
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void simple_clock_face_activate(movement_settings_t *settings, void *context) {
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simple_clock_state_t *state = (simple_clock_state_t *)context;
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if (watch_tick_animation_is_running()) watch_stop_tick_animation();
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if (watch_tick_animation_is_running()) watch_stop_tick_animation();
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if (settings->bit.clock_mode_24h) watch_set_indicator(WATCH_INDICATOR_24H);
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if (settings->bit.clock_mode_24h) watch_set_indicator(WATCH_INDICATOR_24H);
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if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_SIGNAL);
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watch_set_colon();
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watch_set_colon();
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// this ensures that none of the timestamp fields will match, so we can re-render them all.
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// this ensures that none of the timestamp fields will match, so we can re-render them all.
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*((uint32_t *)context) = 0xFFFFFFFF;
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state->previous_date_time = 0xFFFFFFFF;
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}
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}
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bool simple_clock_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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bool simple_clock_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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simple_clock_state_t *state = (simple_clock_state_t *)context;
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char buf[11];
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char buf[11];
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uint8_t pos;
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uint8_t pos;
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@ -31,8 +41,8 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
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case EVENT_TICK:
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case EVENT_TICK:
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case EVENT_LOW_ENERGY_UPDATE:
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case EVENT_LOW_ENERGY_UPDATE:
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date_time = watch_rtc_get_date_time();
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date_time = watch_rtc_get_date_time();
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previous_date_time = *((uint32_t *)context);
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previous_date_time = state->previous_date_time;
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*((uint32_t *)context) = date_time.reg;
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state->previous_date_time = date_time.reg;
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if (date_time.reg >> 6 == previous_date_time >> 6 && event.event_type != EVENT_LOW_ENERGY_UPDATE) {
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if (date_time.reg >> 6 == previous_date_time >> 6 && event.event_type != EVENT_LOW_ENERGY_UPDATE) {
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// everything before seconds is the same, don't waste cycles setting those segments.
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// everything before seconds is the same, don't waste cycles setting those segments.
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@ -70,7 +80,25 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
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case EVENT_LIGHT_BUTTON_DOWN:
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case EVENT_LIGHT_BUTTON_DOWN:
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movement_illuminate_led();
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movement_illuminate_led();
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break;
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break;
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case EVENT_ALARM_BUTTON_UP:
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case EVENT_ALARM_LONG_PRESS:
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state->signal_enabled = !state->signal_enabled;
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if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_SIGNAL);
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else watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
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break;
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case EVENT_BACKGROUND_TASK:
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// uncomment this line to snap back to the clock face when the hour signal sounds:
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// movement_move_to_face(state->watch_face_index);
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if (watch_is_buzzer_or_led_enabled()) {
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// if we are in the foreground, we can just beep.
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movement_play_signal();
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} else {
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// if we were in the background, we need to enable the buzzer peripheral first,
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watch_enable_buzzer();
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// beep quickly (this call blocks for 275 ms),
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movement_play_signal();
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// and then turn the buzzer peripheral off again.
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watch_disable_buzzer();
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}
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break;
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break;
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default:
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default:
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break;
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break;
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@ -83,3 +111,13 @@ void simple_clock_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) settings;
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(void) context;
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(void) context;
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}
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}
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bool simple_clock_face_wants_background_task(movement_settings_t *settings, void *context) {
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(void) settings;
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simple_clock_state_t *state = (simple_clock_state_t *)context;
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if (!state->signal_enabled) return false;
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watch_date_time date_time = watch_rtc_get_date_time();
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return date_time.unit.minute == 59;
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}
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@ -3,19 +3,24 @@
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#include "movement.h"
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#include "movement.h"
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typedef struct {
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uint32_t previous_date_time;
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uint8_t watch_face_index;
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bool signal_enabled;
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} simple_clock_state_t;
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void simple_clock_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void simple_clock_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void simple_clock_face_activate(movement_settings_t *settings, void *context);
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void simple_clock_face_activate(movement_settings_t *settings, void *context);
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bool simple_clock_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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bool simple_clock_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void simple_clock_face_resign(movement_settings_t *settings, void *context);
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void simple_clock_face_resign(movement_settings_t *settings, void *context);
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bool simple_clock_face_wants_background_task(movement_settings_t *settings, void *context);
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uint8_t simple_clock_face_get_weekday(uint16_t day, uint16_t month, uint16_t year);
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static const watch_face_t simple_clock_face = {
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static const watch_face_t simple_clock_face = {
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simple_clock_face_setup,
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simple_clock_face_setup,
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simple_clock_face_activate,
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simple_clock_face_activate,
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simple_clock_face_loop,
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simple_clock_face_loop,
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simple_clock_face_resign,
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simple_clock_face_resign,
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NULL
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simple_clock_face_wants_background_task
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};
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};
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#endif // SIMPLE_CLOCK_FACE_H_
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#endif // SIMPLE_CLOCK_FACE_H_
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