Tapping turned off when not being used since tap control uses 90uA
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9764c0f84d
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@ -67,6 +67,7 @@ typedef enum {
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A, B, C, D, E, F, G
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} segment_t;
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static bool tap_turned_on = false;
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static game_state_t game_state;
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static uint8_t deck[DECK_SIZE] = {0};
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static uint8_t current_card = 0;
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@ -354,6 +355,9 @@ static void handle_button_presses(bool tap_control_on, bool hit) {
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switch (game_state)
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{
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case BJ_TITLE_SCREEN:
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if (!tap_turned_on && tap_control_on) {
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if (movement_enable_tap_detection_if_available()) tap_turned_on = true;
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}
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begin_playing(tap_control_on);
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break;
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case BJ_PLAYING:
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@ -415,14 +419,7 @@ bool blackjack_face_loop(movement_event_t event, void *context) {
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}
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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if (state->tap_control_on) {
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bool tap_could_enable = movement_enable_tap_detection_if_available();
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if (tap_could_enable) {
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watch_set_indicator(WATCH_INDICATOR_SIGNAL);
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} else {
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state->tap_control_on = false;
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}
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}
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if (state->tap_control_on) watch_set_indicator(WATCH_INDICATOR_SIGNAL);
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break;
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case EVENT_TICK:
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if (game_state == BJ_DEALER_PLAYING) {
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@ -454,6 +451,10 @@ bool blackjack_face_loop(movement_event_t event, void *context) {
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}
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break;
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case EVENT_TIMEOUT:
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case EVENT_LOW_ENERGY_UPDATE:
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if (tap_turned_on) {
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movement_disable_tap_detection_if_available();
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}
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break;
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default:
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return movement_default_loop_handler(event);
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@ -463,4 +464,8 @@ bool blackjack_face_loop(movement_event_t event, void *context) {
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void blackjack_face_resign(void *context) {
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(void) context;
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if (tap_turned_on) {
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tap_turned_on = false;
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movement_disable_tap_detection_if_available();
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}
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}
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