Port beats to movement framework
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@ -32,6 +32,7 @@ SRCS += \
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../watch_faces/thermistor/thermistor_driver.c \
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../watch_faces/thermistor/thermistor_driver.c \
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../watch_faces/thermistor/thermistor_readout_face.c \
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../watch_faces/thermistor/thermistor_readout_face.c \
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../watch_faces/demos/character_set_face.c \
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../watch_faces/demos/character_set_face.c \
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../watch_faces/complications/beats_face.c \
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# Leave this line at the bottom of the file; it has all the targets for making your project.
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# Leave this line at the bottom of the file; it has all the targets for making your project.
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include $(TOP)/rules.mk
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include $(TOP)/rules.mk
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@ -7,6 +7,7 @@
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#include "pulsometer_face.h"
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#include "pulsometer_face.h"
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#include "thermistor_readout_face.h"
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#include "thermistor_readout_face.h"
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#include "character_set_face.h"
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#include "character_set_face.h"
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#include "beats_face.h"
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const watch_face_t watch_faces[] = {
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const watch_face_t watch_faces[] = {
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simple_clock_face,
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simple_clock_face,
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75
movement/watch_faces/complications/beats_face.c
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75
movement/watch_faces/complications/beats_face.c
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@ -0,0 +1,75 @@
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#include <stdlib.h>
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#include <string.h>
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#include "beats_face.h"
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#include "watch.h"
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const uint8_t UTC_OFFSET = 4; // set to your current UTC offset to see correct beats time
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const uint8_t BEAT_REFRESH_FREQUENCY = 8;
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void beats_face_setup(movement_settings_t *settings, void ** context_ptr) {
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(void) settings;
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(void) context_ptr;
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}
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void beats_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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movement_request_tick_frequency(BEAT_REFRESH_FREQUENCY);
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}
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bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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char buf[14];
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float beats;
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watch_date_time date_time;
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switch (event.event_type) {
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case EVENT_TICK:
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date_time = watch_rtc_get_date_time();
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beats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, UTC_OFFSET);
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sprintf(buf, "bt %6.0f", beats * 100);
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watch_display_string(buf, 0);
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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date_time = watch_rtc_get_date_time();
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beats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, UTC_OFFSET);
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sprintf(buf, "bt %4d ", (int)beats);
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watch_display_string(buf, 0);
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break;
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case EVENT_MODE_BUTTON_UP:
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movement_move_to_next_face();
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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movement_illuminate_led();
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break;
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case EVENT_ALARM_BUTTON_DOWN:
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case EVENT_ALARM_BUTTON_UP:
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case EVENT_ALARM_LONG_PRESS:
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default:
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break;
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}
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return true;
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}
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void beats_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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movement_request_tick_frequency(1);
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}
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float clock2beats(uint16_t hours, uint16_t minutes, uint16_t seconds, uint16_t subseconds, int16_t utc_offset) {
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float beats = seconds + ((float)subseconds / (float)BEAT_REFRESH_FREQUENCY);
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beats += 60 * minutes;
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beats += (float)hours * 60 * 60;
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beats += (utc_offset + 1) * 60 * 60; // offset from utc + 1 since beats in in UTC+1
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beats /= 86.4; // convert to beats
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while(beats > 1000) beats -= 1000; // beats %= 1000 but for a float
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return beats;
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}
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20
movement/watch_faces/complications/beats_face.h
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20
movement/watch_faces/complications/beats_face.h
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@ -0,0 +1,20 @@
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#ifndef BEATS_FACE_H_
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#define BEATS_FACE_H_
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#include "movement.h"
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float clock2beats(uint16_t, uint16_t, uint16_t, uint16_t, int16_t);
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void beats_face_setup(movement_settings_t *settings, void ** context_ptr);
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void beats_face_activate(movement_settings_t *settings, void *context);
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bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void beats_face_resign(movement_settings_t *settings, void *context);
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static const watch_face_t beats_face = {
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beats_face_setup,
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beats_face_activate,
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beats_face_loop,
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beats_face_resign,
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NULL
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};
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#endif // BEATS_FACE_H_
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