movement: add character set demo
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				| @ -15,6 +15,7 @@ INCLUDES += \ | ||||
|   -I../watch_faces/settings/ \
 | ||||
|   -I../watch_faces/complications/ \
 | ||||
|   -I../watch_faces/thermistor/ \
 | ||||
|   -I../watch_faces/demos/ \
 | ||||
| 
 | ||||
| # If you add any other source files you wish to compile, add them after ../app.c
 | ||||
| # Note that you will need to add a backslash at the end of any line you wish to continue, i.e.
 | ||||
| @ -30,6 +31,7 @@ SRCS += \ | ||||
|   ../watch_faces/complications/pulsometer_face.c \
 | ||||
|   ../watch_faces/thermistor/thermistor_driver.c \
 | ||||
|   ../watch_faces/thermistor/thermistor_readout_face.c \
 | ||||
|   ../watch_faces/demos/character_set_face.c \
 | ||||
| 
 | ||||
| # Leave this line at the bottom of the file; it has all the targets for making your project.
 | ||||
| include $(TOP)/rules.mk | ||||
|  | ||||
| @ -6,6 +6,7 @@ | ||||
| #include "set_time_face.h" | ||||
| #include "pulsometer_face.h" | ||||
| #include "thermistor_readout_face.h" | ||||
| #include "character_set_face.h" | ||||
| 
 | ||||
| const watch_face_t watch_faces[] = { | ||||
|     simple_clock_face, | ||||
|  | ||||
							
								
								
									
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								movement/watch_faces/demos/character_set_face.c
									
									
									
									
									
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								movement/watch_faces/demos/character_set_face.c
									
									
									
									
									
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							| @ -0,0 +1,51 @@ | ||||
| #include <stdlib.h> | ||||
| #include <string.h> | ||||
| #include "character_set_face.h" | ||||
| #include "watch.h" | ||||
| 
 | ||||
| void character_set_face_setup(movement_settings_t *settings, void ** context_ptr) { | ||||
|     (void) settings; | ||||
|     if (*context_ptr == NULL) *context_ptr = malloc(sizeof(char)); | ||||
| } | ||||
| 
 | ||||
| void character_set_face_activate(movement_settings_t *settings, void *context) { | ||||
|     (void) settings; | ||||
|     char *c = (char *)context; | ||||
|     *c = '@'; | ||||
| } | ||||
| 
 | ||||
| bool character_set_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { | ||||
|     (void) settings; | ||||
|     char *c = (char *)context; | ||||
|     char buf[11]; | ||||
|     switch (event.event_type) { | ||||
|         case EVENT_MODE_BUTTON_UP: | ||||
|             movement_move_to_next_face(); | ||||
|             break; | ||||
|         case EVENT_LIGHT_BUTTON_DOWN: | ||||
|             movement_illuminate_led(); | ||||
|             break; | ||||
|         case EVENT_ALARM_BUTTON_UP: | ||||
|             *c = (*c) + 1; | ||||
|             if (*c & 0x80) *c = ' '; | ||||
|             // fall through
 | ||||
|         case EVENT_ACTIVATE: | ||||
|             sprintf(buf, "%c%c%c%c%c%c%c%c%c%c", *c, *c, *c, *c, *c, *c, *c, *c, *c, *c); | ||||
|             watch_display_string(buf, 0); | ||||
|             break; | ||||
|         case EVENT_TICK: | ||||
|             break; | ||||
|         case EVENT_TIMEOUT: | ||||
|             movement_move_to_face(0); | ||||
|             break; | ||||
|         default: | ||||
|             break; | ||||
|     } | ||||
| 
 | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| void character_set_face_resign(movement_settings_t *settings, void *context) { | ||||
|     (void) settings; | ||||
|     (void) context; | ||||
| } | ||||
							
								
								
									
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								movement/watch_faces/demos/character_set_face.h
									
									
									
									
									
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								movement/watch_faces/demos/character_set_face.h
									
									
									
									
									
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							| @ -0,0 +1,19 @@ | ||||
| #ifndef CHARACTER_SET_FACE_H_ | ||||
| #define CHARACTER_SET_FACE_H_ | ||||
| 
 | ||||
| #include "movement.h" | ||||
| 
 | ||||
| void character_set_face_setup(movement_settings_t *settings, void ** context_ptr); | ||||
| void character_set_face_activate(movement_settings_t *settings, void *context); | ||||
| bool character_set_face_loop(movement_event_t event, movement_settings_t *settings, void *context); | ||||
| void character_set_face_resign(movement_settings_t *settings, void *context); | ||||
| 
 | ||||
| static const watch_face_t character_set_face = { | ||||
|     character_set_face_setup, | ||||
|     character_set_face_activate, | ||||
|     character_set_face_loop, | ||||
|     character_set_face_resign, | ||||
|     NULL | ||||
| }; | ||||
| 
 | ||||
| #endif // CHARACTER_SET_FACE_H_
 | ||||
| @ -204,6 +204,7 @@ void watch_display_character(uint8_t character, uint8_t position) { | ||||
|     } | ||||
|     if (character == 'T' && position == 1) slcd_sync_seg_on(&SEGMENT_LCD_0, SLCD_SEGID(1, 12)); // add descender
 | ||||
|     else if (position == 0 && (character == 'B' || character == 'D')) slcd_sync_seg_on(&SEGMENT_LCD_0, SLCD_SEGID(0, 15)); // add funky ninth segment
 | ||||
|     else if (position == 0 && (character == 'B' || character == 'D' || character == '@')) slcd_sync_seg_on(&SEGMENT_LCD_0, SLCD_SEGID(0, 15)); // add funky ninth segment
 | ||||
| } | ||||
| 
 | ||||
| void watch_display_string(char *string, uint8_t position) { | ||||
|  | ||||
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