Port beats to movement framework

This commit is contained in:
Wesley Ellis 2021-10-22 22:00:52 -04:00
parent f1a706792e
commit 66e95e4ab8
4 changed files with 97 additions and 0 deletions

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@ -32,6 +32,7 @@ SRCS += \
../watch_faces/thermistor/thermistor_driver.c \
../watch_faces/thermistor/thermistor_readout_face.c \
../watch_faces/demos/character_set_face.c \
../watch_faces/complications/beats_face.c \
# Leave this line at the bottom of the file; it has all the targets for making your project.
include $(TOP)/rules.mk

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@ -7,6 +7,7 @@
#include "pulsometer_face.h"
#include "thermistor_readout_face.h"
#include "character_set_face.h"
#include "beats_face.h"
const watch_face_t watch_faces[] = {
simple_clock_face,

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@ -0,0 +1,75 @@
#include <stdlib.h>
#include <string.h>
#include "beats_face.h"
#include "watch.h"
const uint8_t UTC_OFFSET = 4; // set to your current UTC offset to see correct beats time
const uint8_t BEAT_REFRESH_FREQUENCY = 8;
void beats_face_setup(movement_settings_t *settings, void ** context_ptr) {
(void) settings;
(void) context_ptr;
}
void beats_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
movement_request_tick_frequency(BEAT_REFRESH_FREQUENCY);
}
bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
char buf[14];
float beats;
watch_date_time date_time;
switch (event.event_type) {
case EVENT_TICK:
date_time = watch_rtc_get_date_time();
beats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, UTC_OFFSET);
sprintf(buf, "bt %6.0f", beats * 100);
watch_display_string(buf, 0);
break;
case EVENT_LOW_ENERGY_UPDATE:
date_time = watch_rtc_get_date_time();
beats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, UTC_OFFSET);
sprintf(buf, "bt %4d ", (int)beats);
watch_display_string(buf, 0);
break;
case EVENT_MODE_BUTTON_UP:
movement_move_to_next_face();
break;
case EVENT_LIGHT_BUTTON_DOWN:
movement_illuminate_led();
break;
case EVENT_ALARM_BUTTON_DOWN:
case EVENT_ALARM_BUTTON_UP:
case EVENT_ALARM_LONG_PRESS:
default:
break;
}
return true;
}
void beats_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
movement_request_tick_frequency(1);
}
float clock2beats(uint16_t hours, uint16_t minutes, uint16_t seconds, uint16_t subseconds, int16_t utc_offset) {
float beats = seconds + ((float)subseconds / (float)BEAT_REFRESH_FREQUENCY);
beats += 60 * minutes;
beats += (float)hours * 60 * 60;
beats += (utc_offset + 1) * 60 * 60; // offset from utc + 1 since beats in in UTC+1
beats /= 86.4; // convert to beats
while(beats > 1000) beats -= 1000; // beats %= 1000 but for a float
return beats;
}

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@ -0,0 +1,20 @@
#ifndef BEATS_FACE_H_
#define BEATS_FACE_H_
#include "movement.h"
float clock2beats(uint16_t, uint16_t, uint16_t, uint16_t, int16_t);
void beats_face_setup(movement_settings_t *settings, void ** context_ptr);
void beats_face_activate(movement_settings_t *settings, void *context);
bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void beats_face_resign(movement_settings_t *settings, void *context);
static const watch_face_t beats_face = {
beats_face_setup,
beats_face_activate,
beats_face_loop,
beats_face_resign,
NULL
};
#endif // BEATS_FACE_H_