bring in beats face using new time zone function
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1c2f1bad5d
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677872434d
@ -29,6 +29,7 @@
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const watch_face_t watch_faces[] = {
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simple_clock_face,
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beats_face,
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world_clock_face,
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countdown_face,
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preferences_face,
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@ -25,6 +25,7 @@
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#pragma once
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#include "simple_clock_face.h"
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#include "beats_face.h"
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#include "world_clock_face.h"
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#include "countdown_face.h"
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#include "set_time_face.h"
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@ -1,5 +1,6 @@
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SRCS += \
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./watch-faces/clock/simple_clock_face.c \
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./watch-faces/clock/beats_face.c \
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./watch-faces/clock/world_clock_face.c \
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./watch-faces/complication/countdown_face.c \
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./watch-faces/settings/set_time_face.c \
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@ -61,7 +61,7 @@ bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void
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case EVENT_ACTIVATE:
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case EVENT_TICK:
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date_time = watch_rtc_get_date_time();
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centibeats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_timezone_offsets[settings->bit.time_zone]);
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centibeats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_get_current_timezone_offset());
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if (centibeats == state->last_centibeat_displayed) {
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// we missed this update, try again next subsecond
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state->next_subsecond_update = (event.subsecond + 1) % BEAT_REFRESH_FREQUENCY;
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@ -71,15 +71,15 @@ bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void
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}
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sprintf(buf, "bt %6lu", centibeats);
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watch_display_string(buf, 0);
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watch_display_text(WATCH_POSITION_FULL, buf);
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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if (!watch_tick_animation_is_running()) watch_start_tick_animation(432);
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date_time = watch_rtc_get_date_time();
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centibeats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_timezone_offsets[settings->bit.time_zone]);
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centibeats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_get_current_timezone_offset());
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sprintf(buf, "bt %4lu ", centibeats / 100);
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watch_display_string(buf, 0);
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watch_display_text(WATCH_POSITION_FULL, buf);
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break;
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default:
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movement_default_loop_handler(event, settings);
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@ -98,7 +98,7 @@ uint32_t clock2beats(uint32_t hours, uint32_t minutes, uint32_t seconds, uint32_
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uint32_t retval = seconds * 1000 + (subseconds * 1000) / (BEAT_REFRESH_FREQUENCY);
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retval += 60 * minutes * 1000;
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retval += hours * 60 * 60 * 1000;
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retval -= (utc_offset - 60) * 60 * 1000;
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retval -= (utc_offset - 3600) * 1000;
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retval /= 864; // convert to centibeats
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retval %= 100000;
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