bring in beats face using new time zone function
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@@ -1,107 +0,0 @@
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/*
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* MIT License
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*
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* Copyright (c) 2023 Wesley Ellis <https://github.com/tahnok>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "beats_face.h"
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#include "watch.h"
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const uint8_t BEAT_REFRESH_FREQUENCY = 8;
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void beats_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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(void) watch_face_index;
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(void) context_ptr;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(beats_face_state_t));
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}
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}
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void beats_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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beats_face_state_t *state = (beats_face_state_t *)context;
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state->next_subsecond_update = 0;
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state->last_centibeat_displayed = 0;
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movement_request_tick_frequency(BEAT_REFRESH_FREQUENCY);
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}
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bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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beats_face_state_t *state = (beats_face_state_t *)context;
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if (event.event_type == EVENT_TICK && event.subsecond != state->next_subsecond_update) {
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return true; // math is hard, don't do it if we don't have to.
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}
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char buf[16];
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uint32_t centibeats;
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watch_date_time date_time;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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case EVENT_TICK:
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date_time = watch_rtc_get_date_time();
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centibeats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_timezone_offsets[settings->bit.time_zone]);
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if (centibeats == state->last_centibeat_displayed) {
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// we missed this update, try again next subsecond
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state->next_subsecond_update = (event.subsecond + 1) % BEAT_REFRESH_FREQUENCY;
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} else {
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state->next_subsecond_update = (event.subsecond + 1 + (BEAT_REFRESH_FREQUENCY * 2 / 3)) % BEAT_REFRESH_FREQUENCY;
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state->last_centibeat_displayed = centibeats;
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}
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sprintf(buf, "bt %6lu", centibeats);
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watch_display_string(buf, 0);
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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if (!watch_tick_animation_is_running()) watch_start_tick_animation(432);
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date_time = watch_rtc_get_date_time();
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centibeats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_timezone_offsets[settings->bit.time_zone]);
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sprintf(buf, "bt %4lu ", centibeats / 100);
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watch_display_string(buf, 0);
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break;
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default:
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movement_default_loop_handler(event, settings);
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break;
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}
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return true;
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}
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void beats_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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}
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uint32_t clock2beats(uint32_t hours, uint32_t minutes, uint32_t seconds, uint32_t subseconds, int16_t utc_offset) {
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uint32_t retval = seconds * 1000 + (subseconds * 1000) / (BEAT_REFRESH_FREQUENCY);
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retval += 60 * minutes * 1000;
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retval += hours * 60 * 60 * 1000;
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retval -= (utc_offset - 60) * 60 * 1000;
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retval /= 864; // convert to centibeats
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retval %= 100000;
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return retval;
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}
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@@ -1,60 +0,0 @@
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/*
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* MIT License
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*
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* Copyright (c) 2023 Wesley Ellis <https://github.com/tahnok>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef BEATS_FACE_H_
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#define BEATS_FACE_H_
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/*
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* BEATS TIME face
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*
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* The Beat Time face displays the current Swatch Internet Time, or .beat time.
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* This is a decimal time system that divides the day into 1000 beats.
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*
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* The three large digits in the bottom row indicate the current beat, and the
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* two smaller digits (normally the seconds in Simple Clock) indicate the
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* fractional beat; so for example you can read “67214” as “beat 672.14”.
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*/
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#include "movement.h"
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typedef struct {
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int8_t next_subsecond_update;
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uint32_t last_centibeat_displayed;
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} beats_face_state_t;
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uint32_t clock2beats(uint32_t hours, uint32_t minutes, uint32_t seconds, uint32_t subseconds, int16_t utc_offset);
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void beats_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void beats_face_activate(movement_settings_t *settings, void *context);
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bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void beats_face_resign(movement_settings_t *settings, void *context);
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#define beats_face ((const watch_face_t){ \
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beats_face_setup, \
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beats_face_activate, \
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beats_face_loop, \
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beats_face_resign, \
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NULL, \
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})
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#endif // BEATS_FACE_H_
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