bring in beats face using new time zone function
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60
watch-faces/clock/beats_face.h
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60
watch-faces/clock/beats_face.h
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/*
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* MIT License
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*
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* Copyright (c) 2023 Wesley Ellis <https://github.com/tahnok>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef BEATS_FACE_H_
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#define BEATS_FACE_H_
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/*
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* BEATS TIME face
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*
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* The Beat Time face displays the current Swatch Internet Time, or .beat time.
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* This is a decimal time system that divides the day into 1000 beats.
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*
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* The three large digits in the bottom row indicate the current beat, and the
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* two smaller digits (normally the seconds in Simple Clock) indicate the
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* fractional beat; so for example you can read “67214” as “beat 672.14”.
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*/
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#include "movement.h"
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typedef struct {
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int8_t next_subsecond_update;
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uint32_t last_centibeat_displayed;
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} beats_face_state_t;
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uint32_t clock2beats(uint32_t hours, uint32_t minutes, uint32_t seconds, uint32_t subseconds, int16_t utc_offset);
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void beats_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void beats_face_activate(movement_settings_t *settings, void *context);
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bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void beats_face_resign(movement_settings_t *settings, void *context);
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#define beats_face ((const watch_face_t){ \
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beats_face_setup, \
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beats_face_activate, \
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beats_face_loop, \
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beats_face_resign, \
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NULL, \
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})
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#endif // BEATS_FACE_H_
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