Attempt at fixing blackjack win rate counter

This commit is contained in:
David Volovskiy 2025-09-26 10:02:20 -04:00
parent 639f42c5d8
commit 796f83a19f

View File

@ -71,8 +71,7 @@ static bool tap_turned_on = false;
static game_state_t game_state; static game_state_t game_state;
static uint8_t deck[DECK_SIZE] = {0}; static uint8_t deck[DECK_SIZE] = {0};
static uint8_t current_card = 0; static uint8_t current_card = 0;
static bool add_to_games_played = false; static blackjack_face_state_t *g_state = NULL;
static bool add_to_games_won = false;
hand_info_t player; hand_info_t player;
hand_info_t dealer; hand_info_t dealer;
@ -219,10 +218,27 @@ static void display_score(uint8_t score, watch_position_t pos) {
watch_display_text(pos, buf); watch_display_text(pos, buf);
} }
static void add_to_game_scores(bool add_to_wins) {
g_state->games_played++;
if (g_state->games_played == 0) {
// Overflow
g_state->games_played = 1;
g_state->games_won = add_to_wins ? 1 : 0;
return;
}
if (add_to_wins) {
g_state->games_won++;
if (g_state->games_won == 0) {
// Overflow
g_state->games_played = 1;
g_state->games_won = 1;
}
}
}
static void display_win(void) { static void display_win(void) {
game_state = BJ_RESULT; game_state = BJ_RESULT;
add_to_games_played = true; add_to_game_scores(true);
add_to_games_won = true;
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "WlN ", " WIN"); watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "WlN ", " WIN");
display_score(player.score, WATCH_POSITION_SECONDS); display_score(player.score, WATCH_POSITION_SECONDS);
display_score(dealer.score, WATCH_POSITION_TOP_RIGHT); display_score(dealer.score, WATCH_POSITION_TOP_RIGHT);
@ -230,7 +246,7 @@ static void display_win(void) {
static void display_lose(void) { static void display_lose(void) {
game_state = BJ_RESULT; game_state = BJ_RESULT;
add_to_games_played = true; add_to_game_scores(false);
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "LOSE", "lOSE"); watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "LOSE", "lOSE");
display_score(player.score, WATCH_POSITION_SECONDS); display_score(player.score, WATCH_POSITION_SECONDS);
display_score(dealer.score, WATCH_POSITION_TOP_RIGHT); display_score(dealer.score, WATCH_POSITION_TOP_RIGHT);
@ -245,7 +261,7 @@ static void display_tie(void) {
static void display_bust(void) { static void display_bust(void) {
game_state = BJ_RESULT; game_state = BJ_RESULT;
add_to_games_played = true; add_to_game_scores(false);
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "8UST", "BUST"); watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "8UST", "BUST");
} }
@ -332,25 +348,6 @@ static void see_if_dealer_hits(void) {
} }
} }
static void add_to_game_scores(blackjack_face_state_t *state) {
if (add_to_games_played) {
add_to_games_played = false;
state->games_played++;
if (state->games_played == 0) {
// Overflow
state->games_won = 0;
}
}
if (add_to_games_won) {
add_to_games_won = false;
state->games_won++;
if (state->games_won == 0) {
// Overflow
state->games_played = 0;
}
}
}
static void handle_button_presses(bool tap_control_on, bool hit) { static void handle_button_presses(bool tap_control_on, bool hit) {
switch (game_state) switch (game_state)
{ {
@ -403,6 +400,7 @@ void blackjack_face_setup(uint8_t watch_face_index, void **context_ptr) {
blackjack_face_state_t *state = (blackjack_face_state_t *)*context_ptr; blackjack_face_state_t *state = (blackjack_face_state_t *)*context_ptr;
state->tap_control_on = false; state->tap_control_on = false;
} }
g_state = (blackjack_face_state_t *)*context_ptr;
} }
void blackjack_face_activate(void *context) { void blackjack_face_activate(void *context) {
@ -414,9 +412,6 @@ void blackjack_face_activate(void *context) {
bool blackjack_face_loop(movement_event_t event, void *context) { bool blackjack_face_loop(movement_event_t event, void *context) {
blackjack_face_state_t *state = (blackjack_face_state_t *) context; blackjack_face_state_t *state = (blackjack_face_state_t *) context;
if (game_state == BJ_RESULT) {
add_to_game_scores(state);
}
switch (event.event_type) { switch (event.event_type) {
case EVENT_ACTIVATE: case EVENT_ACTIVATE:
if (state->tap_control_on) watch_set_indicator(WATCH_INDICATOR_SIGNAL); if (state->tap_control_on) watch_set_indicator(WATCH_INDICATOR_SIGNAL);