clean up trailing whitespace in movement.c

This commit is contained in:
Alex Maestas 2023-12-16 22:23:32 +00:00
parent 0ffe19da5b
commit 8eae6eabd6

View File

@ -645,13 +645,13 @@ void cb_fast_tick(void) {
// Notice: is it possible that two or more buttons have an identical timestamp? In this case // Notice: is it possible that two or more buttons have an identical timestamp? In this case
// only one of these buttons would receive the long press event. Don't bother for now... // only one of these buttons would receive the long press event. Don't bother for now...
if (movement_state.light_down_timestamp > 0) if (movement_state.light_down_timestamp > 0)
if (movement_state.fast_ticks - movement_state.light_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1) if (movement_state.fast_ticks - movement_state.light_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
event.event_type = EVENT_LIGHT_LONG_PRESS; event.event_type = EVENT_LIGHT_LONG_PRESS;
if (movement_state.mode_down_timestamp > 0) if (movement_state.mode_down_timestamp > 0)
if (movement_state.fast_ticks - movement_state.mode_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1) if (movement_state.fast_ticks - movement_state.mode_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
event.event_type = EVENT_MODE_LONG_PRESS; event.event_type = EVENT_MODE_LONG_PRESS;
if (movement_state.alarm_down_timestamp > 0) if (movement_state.alarm_down_timestamp > 0)
if (movement_state.fast_ticks - movement_state.alarm_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1) if (movement_state.fast_ticks - movement_state.alarm_down_timestamp == MOVEMENT_LONG_PRESS_TICKS + 1)
event.event_type = EVENT_ALARM_LONG_PRESS; event.event_type = EVENT_ALARM_LONG_PRESS;
// this is just a fail-safe; fast tick should be disabled as soon as the button is up, the LED times out, and/or the alarm finishes. // this is just a fail-safe; fast tick should be disabled as soon as the button is up, the LED times out, and/or the alarm finishes.
// but if for whatever reason it isn't, this forces the fast tick off after 20 seconds. // but if for whatever reason it isn't, this forces the fast tick off after 20 seconds.