implement stubs to make simulator build happy
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@ -139,4 +139,30 @@ void frequency_correction_face_resign(movement_settings_t *settings, void *conte
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_disable_output();
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}
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#else
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void frequency_correction_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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(void) watch_face_index;
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(void) context_ptr;
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}
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void frequency_correction_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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}
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bool frequency_correction_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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(void) event;
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return true;
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}
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void frequency_correction_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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}
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#endif
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