Added Win percentage face
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eb1b551e7b
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@ -60,6 +60,7 @@ typedef enum {
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BJ_DEALER_PLAYING,
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BJ_BUST,
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BJ_RESULT,
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BJ_WIN_RATIO,
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} game_state_t;
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typedef enum {
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@ -69,6 +70,8 @@ typedef enum {
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static game_state_t game_state;
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static uint8_t deck[DECK_SIZE] = {0};
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static uint8_t current_card = 0;
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static bool add_to_games_played = false;
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static bool add_to_games_won = false;
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hand_info_t player;
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hand_info_t dealer;
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@ -193,10 +196,15 @@ static void display_card_at_position(uint8_t card, uint8_t display_position) {
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}
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static void display_player_hand(void) {
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uint8_t cards_to_display = player.idx_hand > MAX_PLAYER_CARDS_DISPLAY ? MAX_PLAYER_CARDS_DISPLAY : player.idx_hand;
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for (uint8_t i=cards_to_display; i>0; i--) {
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uint8_t card = player.hand[player.idx_hand-i];
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display_card_at_position(card, BOARD_DISPLAY_START + cards_to_display - i);
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uint8_t card;
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if (player.idx_hand <= MAX_PLAYER_CARDS_DISPLAY) {
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card = player.hand[player.idx_hand - 1];
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display_card_at_position(card, BOARD_DISPLAY_START + player.idx_hand - 1);
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} else {
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for (uint8_t i=0; i<MAX_PLAYER_CARDS_DISPLAY; i++) {
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card = player.hand[player.idx_hand - MAX_PLAYER_CARDS_DISPLAY + i];
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display_card_at_position(card, BOARD_DISPLAY_START + i);
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}
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}
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}
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@ -213,6 +221,8 @@ static void display_score(uint8_t score, watch_position_t pos) {
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static void display_win(void) {
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game_state = BJ_RESULT;
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add_to_games_played = true;
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add_to_games_won = true;
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "WlN ", " WIN");
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display_score(player.score, WATCH_POSITION_SECONDS);
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display_score(dealer.score, WATCH_POSITION_TOP_RIGHT);
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@ -220,6 +230,7 @@ static void display_win(void) {
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static void display_lose(void) {
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game_state = BJ_RESULT;
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add_to_games_played = true;
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "LOSE", "lOSE");
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display_score(player.score, WATCH_POSITION_SECONDS);
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display_score(dealer.score, WATCH_POSITION_TOP_RIGHT);
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@ -227,12 +238,14 @@ static void display_lose(void) {
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static void display_tie(void) {
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game_state = BJ_RESULT;
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// Don't record ties to the win ratio
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "TlE ", " TIE");
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display_score(player.score, WATCH_POSITION_SECONDS);
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}
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static void display_bust(void) {
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game_state = BJ_RESULT;
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add_to_games_played = true;
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "8UST ", " BUST");
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}
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@ -242,6 +255,18 @@ static void display_title(void) {
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, " JACK ", "BLaKJK");
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}
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static void display_win_ratio(blackjack_face_state_t *state) {
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char buf[7];
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game_state = BJ_WIN_RATIO;
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uint8_t win_ratio = 0;
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if (state->games_played > 0) { // Avoid dividing by zero
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win_ratio = (uint8_t)(100 * state->games_won) / state->games_played;
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}
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watch_display_text_with_fallback(WATCH_POSITION_TOP, "WINS ", "WR ");
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sprintf(buf, "%3dPct", win_ratio);
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watch_display_text(WATCH_POSITION_BOTTOM, buf);
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}
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static void begin_playing(bool tap_control_on) {
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watch_clear_display();
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if (tap_control_on) {
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@ -251,6 +276,7 @@ static void begin_playing(bool tap_control_on) {
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reset_hands();
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// Give player their first 2 cards
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give_card(&player);
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display_player_hand();
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give_card(&player);
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display_player_hand();
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display_score(player.score, WATCH_POSITION_SECONDS);
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@ -304,6 +330,25 @@ static void see_if_dealer_hits(void) {
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}
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}
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static void add_to_game_scores(blackjack_face_state_t *state) {
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if (add_to_games_played) {
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add_to_games_played = false;
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state->games_played++;
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if (state->games_played == 0) {
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// Overflow
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state->games_won = 0;
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}
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}
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if (add_to_games_won) {
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add_to_games_won = false;
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state->games_won++;
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if (state->games_won == 0) {
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// Overflow
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state->games_played = 0;
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}
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}
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}
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static void handle_button_presses(bool tap_control_on, bool hit) {
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switch (game_state)
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{
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@ -324,6 +369,7 @@ static void handle_button_presses(bool tap_control_on, bool hit) {
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display_bust();
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break;
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case BJ_RESULT:
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case BJ_WIN_RATIO:
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display_title();
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break;
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}
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@ -362,6 +408,9 @@ void blackjack_face_activate(void *context) {
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bool blackjack_face_loop(movement_event_t event, void *context) {
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blackjack_face_state_t *state = (blackjack_face_state_t *) context;
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if (game_state == BJ_RESULT) {
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add_to_game_scores(state);
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}
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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if (state->tap_control_on) {
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@ -390,6 +439,11 @@ bool blackjack_face_loop(movement_event_t event, void *context) {
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case EVENT_SINGLE_TAP:
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handle_button_presses(state->tap_control_on, true);
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break;
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case EVENT_LIGHT_LONG_PRESS:
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if (game_state == BJ_TITLE_SCREEN) {
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display_win_ratio(state);
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}
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break;
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case EVENT_ALARM_LONG_PRESS:
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if (game_state == BJ_TITLE_SCREEN) {
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toggle_tap_control(state);
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@ -71,6 +71,8 @@
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typedef struct {
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bool tap_control_on;
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uint16_t games_played;
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uint16_t games_won;
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} blackjack_face_state_t;
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void blackjack_face_setup(uint8_t watch_face_index, void ** context_ptr);
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