movement: add loudness setting for button press
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616bb08720
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acdc32ffb4
11
movement.c
11
movement.c
@ -434,6 +434,14 @@ void movement_set_button_should_sound(bool value) {
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movement_state.settings.bit.button_should_sound = value;
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}
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watch_buzzer_volume_t movement_button_volume(void) {
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return movement_state.settings.bit.button_volume;
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}
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void movement_set_button_volume(watch_buzzer_volume_t value) {
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movement_state.settings.bit.button_volume = value;
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}
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movement_clock_mode_t movement_clock_mode_24h(void) {
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return movement_state.settings.bit.clock_mode_24h ? MOVEMENT_CLOCK_MODE_24H : MOVEMENT_CLOCK_MODE_12H;
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}
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@ -609,6 +617,7 @@ void app_init(void) {
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movement_state.settings.bit.led_blue_color = MOVEMENT_DEFAULT_BLUE_COLOR;
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#endif
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movement_state.settings.bit.button_should_sound = MOVEMENT_DEFAULT_BUTTON_SOUND;
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movement_state.settings.bit.button_volume = MOVEMENT_DEFAULT_BUTTON_VOLUME;
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movement_state.settings.bit.to_interval = MOVEMENT_DEFAULT_TIMEOUT_INTERVAL;
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movement_state.settings.bit.le_interval = MOVEMENT_DEFAULT_LOW_ENERGY_INTERVAL;
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movement_state.settings.bit.led_duration = MOVEMENT_DEFAULT_LED_DURATION;
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@ -767,7 +776,7 @@ bool app_loop(void) {
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if (movement_state.watch_face_changed) {
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if (movement_state.settings.bit.button_should_sound) {
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// low note for nonzero case, high note for return to watch_face 0
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watch_buzzer_play_note_with_volume(movement_state.next_face_idx ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 50, WATCH_BUZZER_VOLUME_SOFT);
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watch_buzzer_play_note_with_volume(movement_state.next_face_idx ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 50, movement_state.settings.bit.button_volume);
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}
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wf->resign(watch_face_contexts[movement_state.current_face_idx]);
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movement_state.current_face_idx = movement_state.next_face_idx;
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@ -83,8 +83,7 @@ typedef union {
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bool clock_mode_24h : 1; // indicates whether clock should use 12 or 24 hour mode.
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bool use_imperial_units : 1; // indicates whether to use metric units (the default) or imperial.
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// That's 31 bits, leaving room for one more toggle if needed.
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uint8_t reserved : 1;
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bool button_volume : 1; // 0 for soft beep, 1 for loud beep. If button_should_sound (above) is false, this is ignored.
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} bit;
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uint32_t reg;
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} movement_settings_t;
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@ -341,6 +340,9 @@ void movement_set_local_date_time(watch_date_time_t date_time);
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bool movement_button_should_sound(void);
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void movement_set_button_should_sound(bool value);
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watch_buzzer_volume_t movement_button_volume(void);
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void movement_set_button_volume(watch_buzzer_volume_t value);
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movement_clock_mode_t movement_clock_mode_24h(void);
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void movement_set_clock_mode_24h(movement_clock_mode_t value);
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@ -66,6 +66,8 @@ const watch_face_t watch_faces[] = {
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/* Enable or disable the sound on mode button press */
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#define MOVEMENT_DEFAULT_BUTTON_SOUND true
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#define MOVEMENT_DEFAULT_BUTTON_VOLUME WATCH_BUZZER_VOLUME_SOFT
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/* Set the timeout before switching back to the main watch face
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* Valid values are:
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* 0: 60 seconds
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@ -67,7 +67,7 @@ static inline void load_countdown(countdown_state_t *state) {
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static inline void button_beep() {
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// play a beep as confirmation for a button press (if applicable)
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if (movement_button_should_sound()) watch_buzzer_play_note_with_volume(BUZZER_NOTE_C7, 50, WATCH_BUZZER_VOLUME_SOFT);
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if (movement_button_should_sound()) watch_buzzer_play_note_with_volume(BUZZER_NOTE_C7, 50, movement_button_volume());
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}
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static void schedule_countdown(countdown_state_t *state) {
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@ -121,7 +121,7 @@ void irq_handler_tc1(void) {
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static inline void _button_beep() {
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// play a beep as confirmation for a button press (if applicable)
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if (movement_button_should_sound()) watch_buzzer_play_note_with_volume(BUZZER_NOTE_C7, 50, WATCH_BUZZER_VOLUME_SOFT);
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if (movement_button_should_sound()) watch_buzzer_play_note_with_volume(BUZZER_NOTE_C7, 50, movement_button_volume());
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}
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/// @brief Display minutes, seconds and fractions derived from 128 Hz tick counter
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@ -118,7 +118,7 @@ bool stopwatch_face_loop(movement_event_t event, void *context) {
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break;
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case EVENT_ALARM_BUTTON_DOWN:
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if (movement_button_should_sound()) {
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watch_buzzer_play_note_with_volume(BUZZER_NOTE_C7, 50, WATCH_BUZZER_VOLUME_SOFT);
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watch_buzzer_play_note_with_volume(BUZZER_NOTE_C7, 50, movement_button_volume());
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}
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stopwatch_state->running = !stopwatch_state->running;
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if (stopwatch_state->running) {
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@ -42,16 +42,39 @@ static void beep_setting_display(uint8_t subsecond) {
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watch_display_text_with_fallback(WATCH_POSITION_TOP_LEFT, "BTN", "BT");
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "beep ", " beep ");
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if (subsecond % 2) {
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if (movement_button_should_sound()) {
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watch_display_text(WATCH_POSITION_TOP_RIGHT, " Y");
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if (movement_button_should_sound()) {
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if (movement_button_volume() == WATCH_BUZZER_VOLUME_LOUD) {
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// H for HIGH
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watch_display_text(WATCH_POSITION_TOP_RIGHT, " H");
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}
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else {
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// L for LOW
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watch_display_text(WATCH_POSITION_TOP_RIGHT, " L");
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}
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} else {
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// N for NONE
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watch_display_text(WATCH_POSITION_TOP_RIGHT, " N");
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}
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}
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}
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static void beep_setting_advance(void) {
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movement_set_button_should_sound(!movement_button_should_sound());
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if (!movement_button_should_sound()) {
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// was muted. make it soft.
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movement_set_button_should_sound(true);
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movement_set_button_volume(WATCH_BUZZER_VOLUME_SOFT);
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beep_setting_display(1);
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watch_buzzer_play_note_with_volume(BUZZER_NOTE_C7, 50, WATCH_BUZZER_VOLUME_SOFT);
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} else if (movement_button_volume() == WATCH_BUZZER_VOLUME_SOFT) {
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// was soft. make it loud.
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movement_set_button_volume(WATCH_BUZZER_VOLUME_LOUD);
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beep_setting_display(1);
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watch_buzzer_play_note_with_volume(BUZZER_NOTE_C7, 50, WATCH_BUZZER_VOLUME_LOUD);
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} else {
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// was loud. make it silent.
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movement_set_button_should_sound(false);
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beep_setting_display(1);
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}
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}
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static void timeout_setting_display(uint8_t subsecond) {
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