Hi-lo: Update face description
- Remove test code
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@ -22,15 +22,6 @@
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* SOFTWARE.
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*/
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// TODO: Win animation?
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// TODO: Save highscore?
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// TODO: Add sounds?
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// Add sound option
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// TODO: Flip board direction?
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// Future Ideas:
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// - Use lap indicator for larger score improvement?
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// Emulator only: need time() to seed the random number generator.
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#if __EMSCRIPTEN__
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#include <time.h>
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@ -43,7 +34,7 @@
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#define TITLE_TEXT "Hi-Lo"
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#define GAME_BOARD_SIZE 6
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#define MAX_BOARDS 3 //40
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#define MAX_BOARDS 40
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#define GUESSES_PER_SCREEN 5
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#define WIN_SCORE MAX_BOARDS * GUESSES_PER_SCREEN
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#define STATUS_DISPLAY_START 0
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@ -104,8 +95,7 @@ static void reset_board(bool first_round) {
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// Fill remainder of board
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for (size_t i = 1; i < GAME_BOARD_SIZE; ++i) {
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game_board[i] = (card_t) {
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//.value = generate_random_number(MAX_CARD_VALUE - MIN_CARD_VALUE + 1) + MIN_CARD_VALUE,
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.value = i + MIN_CARD_VALUE,
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.value = generate_random_number(MAX_CARD_VALUE - MIN_CARD_VALUE + 1) + MIN_CARD_VALUE,
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.revealed = false
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};
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}
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@ -129,7 +119,7 @@ static void set_segment_at_position(segment_t segment, uint8_t position) {
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}
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static void render_board_position(size_t board_position) {
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size_t display_position = FLIP_BOARD_DIRECTION
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const size_t display_position = FLIP_BOARD_DIRECTION
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? BOARD_DISPLAY_START + board_position
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: BOARD_DISPLAY_END - board_position;
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const bool revealed = game_board[board_position].revealed;
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@ -371,4 +361,3 @@ void higher_lower_game_face_resign(movement_settings_t *settings, void *context)
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// handle any cleanup before your watch face goes off-screen.
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}
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@ -28,10 +28,59 @@
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#include "movement.h"
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/*
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* A DESCRIPTION OF YOUR WATCH FACE
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* Higher-Lower game face
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* ======================
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*
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* and a description of how use it
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* A game face based on the "higher-lower" card game where the objective is to correctly guess if the next card will
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* be higher or lower than the last revealed cards.
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*
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* Game Flow:
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* - When the face is selected, the "Hi-Lo" "Title" screen will be displayed, and the status indicator will display "GA" for game
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* - Pressing `ALARM` or `LIGHT` will start the game and proceed to the "Guessing" screen
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* - The first card will be revealed and the player must now make a guess
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* - A player can guess `Higher` by pressing the `LIGHT` button, and `Lower` by pressing the `ALARM` button
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* - The status indicator will show the result of the guess: HI (Higher), LO (Lower), or == (Equal)
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* - There are five guesses to make on each game screen, once the end of the screen is reached, a new screen
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* will be started, with the last revealed card carried over
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* - The number of completed screens is displayed in the top right (see Scoring)
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* - If the player has guessed correctly, the score is updated and play continues (see Scoring)
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* - If the player has guessed incorrectly, the status will change to GO (Game Over)
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* - The current card will be revealed
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* - Pressing `ALARM` or `LIGHT` will transition to the "Score" screen
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* - If the game is won, the status indicator will display "WI" and the "Win" screen will be displayed
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* - Pressing `ALARM` or `LIGHT` will transition to the "Score" screen
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* - The status indicator will change to "SC" when the final score is displayed
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* - The number of completed game screens will be displayed on using the first two digits
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* - The number of correct guesses will be displayed using the final three digits
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* - E.g. "13: 063" represents 13 completed screens, with 63 correct guesses
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* - Pressing `ALARM` or `LIGHT` while on the "Score" screen will transition to back to the "Title" screen
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*
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* Scoring:
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* - If the player guesses correctly (HI/LO) a point is gained
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* - If the player guesses incorrectly the game ends
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* - Unless the revealed card is equal (==) to the last card, in which case play continues, but no point is gained
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* - If the player completes 40 screens full of cards, the game ends and a win screen is displayed
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*
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* Misc:
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* The face tries to remain true to the spirit of using "cards"; to cope with the display limitations I've arrived at
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* the following mapping of card values to screen display, but am open to better suggestions:
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*
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* | Cards | |
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* |---------|--------------------------|
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* | Value |2|3|4|5|6|7|8|9|10|J|Q|K|A|
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* | Display |2|3|4|5|6|7|8|9| 0|-|=|≡|H|
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*
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* The following may more legible choice:
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* | Cards | |
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* |---------|--------------------------|
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* | Value |2|3|4|5|6|7|8|9|10|J|Q|K|A|
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* | Display |0|1|2|3|4|5|6|7|8 |9|-|=|≡|
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*
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* Future Ideas:
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* - Add sounds
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* - Save/Display high score
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* - Add a "Win" animation
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* - Consider using lap indicator for larger score limit
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*/
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typedef struct {
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@ -52,4 +101,3 @@ void higher_lower_game_face_resign(movement_settings_t *settings, void *context)
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})
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#endif // HIGHER_LOWER_GAME_FACE_H_
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