movement: remove blinky face
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				@ -49,7 +49,6 @@ SRCS += \
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  ../watch_faces/complication/totp_face.c \
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  ../watch_faces/complication/sunrise_sunset_face.c \
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  ../watch_faces/complication/countdown_face.c \
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  ../watch_faces/complication/blinky_face.c \
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# New watch faces go above this line.
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# Leave this line at the bottom of the file; it has all the targets for making your project.
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@ -43,7 +43,6 @@
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#include "hello_there_face.h"
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#include "sunrise_sunset_face.h"
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#include "countdown_face.h"
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#include "blinky_face.h"
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// New includes go above this line.
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#endif // MOVEMENT_FACES_H_
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@ -1,107 +0,0 @@
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/*
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 * MIT License
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 *
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 * Copyright (c) 2022 Joey Castillo
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in all
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 * copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 */
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#include <stdlib.h>
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#include <string.h>
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#include "blinky_face.h"
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#include "watch.h"
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void blinky_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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    (void) settings;
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    (void) watch_face_index;
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    if (*context_ptr == NULL) {
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        *context_ptr = malloc(sizeof(blinky_face_state_t));
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        memset(*context_ptr, 0, sizeof(blinky_face_state_t));
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    }
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}
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void blinky_face_activate(movement_settings_t *settings, void *context) {
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    (void) settings;
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    blinky_face_state_t *state = (blinky_face_state_t *)context;
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    state->active = false;
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}
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static void _blinky_face_update_lcd(blinky_face_state_t *state) {
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    char buf[11];
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    const char colors[][7] = {" red  ", " Green", " Yello"};
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    sprintf(buf, "BL %c%s", state->fast ? 'F' : 'S', colors[state->color]);
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    watch_display_string(buf, 0);
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}
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bool blinky_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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    (void) settings;
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    blinky_face_state_t *state = (blinky_face_state_t *)context;
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    switch (event.event_type) {
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        case EVENT_ACTIVATE:
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            _blinky_face_update_lcd(state);
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            break;
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        case EVENT_MODE_BUTTON_UP:
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            movement_move_to_next_face();
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            break;
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        case EVENT_LIGHT_BUTTON_UP:
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            if (!state->active) {
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                state->color = (state->color + 1) % 3;
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                _blinky_face_update_lcd(state);
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            }
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            break;
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        case EVENT_ALARM_BUTTON_UP:
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            if (!state->active) {
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                state->active = true;
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                watch_clear_display();
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                movement_request_tick_frequency(state->fast ? 8 : 2);            
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            } else {
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                state->active = false;
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                watch_set_led_off();
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                _blinky_face_update_lcd(state);
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            }
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            break;
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        case EVENT_ALARM_LONG_PRESS:
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            if (!state->active) {
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                state->fast = !state->fast;
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                _blinky_face_update_lcd(state);
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            }
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            break;
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        case EVENT_TICK:
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            if (state->active) {
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                if (event.subsecond % 2 == 0) watch_set_led_off();
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                else if (state->color == 0) watch_set_led_red();
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                else if (state->color == 1) watch_set_led_green();
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                else watch_set_led_yellow();
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            }
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            break;
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        case EVENT_TIMEOUT:
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            if (!state->active) movement_move_to_face(0);
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        default:
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            break;
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    }
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    return true;
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}
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void blinky_face_resign(movement_settings_t *settings, void *context) {
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    (void) settings;
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    (void) context;
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    watch_set_led_off();
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}
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@ -1,49 +0,0 @@
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/*
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 * MIT License
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 *
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 * Copyright (c) 2022 Joey Castillo
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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		||||
 * in the Software without restriction, including without limitation the rights
 | 
			
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
			
		||||
 * copies of the Software, and to permit persons to whom the Software is
 | 
			
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in all
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 * copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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		||||
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 */
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#ifndef BLINKY_FACE_H_
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#define BLINKY_FACE_H_
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#include "movement.h"
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typedef struct {
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    bool active;
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    bool fast;
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    uint8_t color;
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} blinky_face_state_t;
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void blinky_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void blinky_face_activate(movement_settings_t *settings, void *context);
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bool blinky_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void blinky_face_resign(movement_settings_t *settings, void *context);
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#define blinky_face ((const watch_face_t){ \
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    blinky_face_setup, \
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    blinky_face_activate, \
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    blinky_face_loop, \
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    blinky_face_resign, \
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    NULL, \
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})
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#endif // BLINKY_FACE_H_
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