Port Breathing face to second movement, also add LED notification. General fixes. (#34)
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202
watch-faces/complication/breathing_face.c
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202
watch-faces/complication/breathing_face.c
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/*
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* MIT License
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*
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* Copyright (c) 2023 Bernd Plontsch
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* Copyright (c) 2025 Daniel Bergman
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include "breathing_face.h"
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#include "watch.h"
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typedef struct {
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uint8_t current_stage;
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uint8_t indication_mode; // 0 = sound only, 1 = LED only, 2 = all off
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uint8_t led_on_state; // 0 = LED off, 1 = LED on
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} breathing_state_t;
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static void update_indicators(breathing_state_t *state);
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const int NOTE_LENGTH = 80;
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static const watch_buzzer_note_t IN_NOTES[] = { BUZZER_NOTE_C4, BUZZER_NOTE_D4, BUZZER_NOTE_E4 };
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static const uint16_t IN_DUR[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH };
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static const watch_buzzer_note_t IN_HOLD_NOTES[] = { BUZZER_NOTE_E4, BUZZER_NOTE_REST, BUZZER_NOTE_E4 };
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static const uint16_t IN_HOLD_DUR[] = { NOTE_LENGTH, NOTE_LENGTH * 2, NOTE_LENGTH };
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static const watch_buzzer_note_t OUT_NOTES[] = { BUZZER_NOTE_E4, BUZZER_NOTE_D4, BUZZER_NOTE_C4 };
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static const uint16_t OUT_DUR[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH };
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static const watch_buzzer_note_t OUT_HOLD_NOTES[] = { BUZZER_NOTE_C4, BUZZER_NOTE_REST * 2, BUZZER_NOTE_C4 };
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static const uint16_t OUT_HOLD_DUR[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH };
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void breathing_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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(void) watch_face_index; // Unused parameter
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if (*context_ptr == NULL) {
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breathing_state_t *state = malloc(sizeof(breathing_state_t));
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state->current_stage = 0;
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state->indication_mode = 0; // Start with sound only
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state->led_on_state = 0;
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*context_ptr = state;
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}
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}
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void breathing_face_activate(void *context) {
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breathing_state_t *state = (breathing_state_t *)context;
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state->current_stage = 0;
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update_indicators(state);
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}
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static void update_indicators(breathing_state_t *state) {
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switch (state->indication_mode) {
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case 0: // sound only
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watch_set_indicator(WATCH_INDICATOR_BELL);
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watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
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break;
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case 1: // LED only
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watch_clear_indicator(WATCH_INDICATOR_BELL);
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watch_set_indicator(WATCH_INDICATOR_SIGNAL);
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break;
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case 2: // all off
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default:
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watch_clear_indicator(WATCH_INDICATOR_BELL);
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watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
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break;
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}
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}
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static void breathe_notify(breathing_state_t *state, const watch_buzzer_note_t *notes, const uint16_t *durations, size_t count, bool use_red_led) {
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if (state->indication_mode == 2) return;
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for (size_t i = 0; i < count; i++) {
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if (state->indication_mode == 1 && notes[i] != BUZZER_NOTE_REST) {
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if (use_red_led) watch_set_led_red();
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else watch_set_led_green();
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state->led_on_state = 1;
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} else if (state->indication_mode == 0) {
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watch_buzzer_play_note(notes[i], durations[i]);
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}
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}
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}
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bool breathing_face_loop(movement_event_t event, void *context) {
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breathing_state_t *state = (breathing_state_t *)context;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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case EVENT_TICK:
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if (state->led_on_state == 1) {
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watch_set_led_off();
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state->led_on_state = 0;
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}
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switch (state->current_stage) {
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case 0: {
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Breath", "Breath");
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if (state->indication_mode != 2)
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breathe_notify(state, IN_NOTES, IN_DUR, 3, false);
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break;
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}
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case 1:
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "ln 3", "In 3");
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break;
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case 2:
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "ln 2", "In 2");
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break;
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case 3:
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "ln 1", "In 1");
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break;
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case 4: {
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 4", "Hold 4");
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if (state->indication_mode != 2)
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breathe_notify(state, IN_HOLD_NOTES, IN_HOLD_DUR, 3, true);
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break;
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}
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case 5:
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 3", "Hold 3");
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break;
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case 6:
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 2", "Hold 2");
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break;
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case 7:
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 1", "Hold 1");
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break;
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case 8: {
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 4", "Ou t 4");
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if (state->indication_mode != 2)
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breathe_notify(state, OUT_NOTES, OUT_DUR, 3, false);
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break;
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}
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case 9:
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 3", "Ou t 3");
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break;
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case 10:
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 2", "Ou t 2");
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break;
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case 11:
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 1", "Ou t 1");
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break;
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case 12: {
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 4", "Hold 4");
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if (state->indication_mode != 2)
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breathe_notify(state, OUT_HOLD_NOTES, OUT_HOLD_DUR, 3, true);
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break;
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}
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case 13:
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 3", "Hold 3");
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break;
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case 14:
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 2", "Hold 2");
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break;
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case 15:
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 1", "Hold 1");
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break;
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default:
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break;
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}
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// and increment it so that it will update on the next tick.
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state->current_stage = (state->current_stage + 1) % 16;
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break;
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case EVENT_ALARM_BUTTON_UP:
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// Cycle through the indication modes
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state->indication_mode = (state->indication_mode + 1) % 3;
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update_indicators(state);
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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// We don't want to go to sleep while we're breathing.
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movement_request_wake();
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break;
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case EVENT_TIMEOUT:
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// We stay in this face until the user chooses to exit
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break;
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default:
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movement_default_loop_handler(event);
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break;
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}
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return true;
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}
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void breathing_face_resign(void *context) {
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(void) context; // Silence unused parameter warning
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watch_set_led_off();
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}
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54
watch-faces/complication/breathing_face.h
Normal file
54
watch-faces/complication/breathing_face.h
Normal file
@@ -0,0 +1,54 @@
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/*
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* MIT License
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*
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* Copyright (c) 2023 Bernd Plontsch
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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||||
* of this software and associated documentation files (the "Software"), to deal
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||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
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||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef BREATHING_FACE_H_
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#define BREATHING_FACE_H_
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/*
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* BOXED BREATHING face
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*
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* Breathing is a complication for guiding boxed breathing sessions.
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* Boxed breathing is a technique to help you stay calm and improve
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* concentration in stressful situations.
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*
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* Usage: Timed messages will cycle as long as this face is active.
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* Press ALARM to toggle between sound and LED indication for phases.
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*/
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#include "movement.h"
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void breathing_face_setup(uint8_t watch_face_index, void ** context_ptr);
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void breathing_face_activate(void *context);
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bool breathing_face_loop(movement_event_t event, void *context);
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void breathing_face_resign(void *context);
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#define breathing_face ((const watch_face_t){ \
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breathing_face_setup, \
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breathing_face_activate, \
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breathing_face_loop, \
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breathing_face_resign, \
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NULL, \
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})
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#endif // BREATHING_FACE_H_
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