Adding Breathing complication (#220)
* Added complication * Including complication in build configuration * Clean up * restore default watch face selection * Fixed comment * Remove unused * Made functions internal --------- Co-authored-by: Bernd Plontsch <bernd@plontsch@gmail.com> Co-authored-by: joeycastillo <joeycastillo@utexas.edu>
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@ -103,6 +103,7 @@ SRCS += \
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../watch_faces/complication/ships_bell_face.c \
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../watch_faces/complication/discgolf_face.c \
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../watch_faces/complication/habit_face.c \
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../watch_faces/complication/breathing_face.c \
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../watch_faces/clock/repetition_minute_face.c \
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../watch_faces/complication/timer_face.c \
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../watch_faces/complication/invaders_face.c \
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@ -78,6 +78,7 @@
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#include "ships_bell_face.h"
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#include "discgolf_face.h"
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#include "habit_face.h"
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#include "breathing_face.h"
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#include "repetition_minute_face.h"
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#include "timer_face.h"
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#include "invaders_face.h"
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208
movement/watch_faces/complication/breathing_face.c
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208
movement/watch_faces/complication/breathing_face.c
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@ -0,0 +1,208 @@
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/*
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* MIT License
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*
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* Copyright (c) 2023 Bernd Plontsch
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "breathing_face.h"
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#include "watch.h"
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typedef struct {
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uint8_t current_stage;
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bool sound_on;
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} breathing_state_t;
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static void beep_in (void);
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static void beep_in_hold (void);
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static void beep_out (void);
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static void beep_out_hold (void);
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void breathing_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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// These next two lines just silence the compiler warnings associated with unused parameters.
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// We have no use for the settings or the watch_face_index, so we make that explicit here.
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(void) settings;
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(void) watch_face_index;
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// At boot, context_ptr will be NULL indicating that we don't have anyplace to store our context.
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if (*context_ptr == NULL) {
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// in this case, we allocate an area of memory sufficient to store the stuff we need to track.
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*context_ptr = malloc(sizeof(breathing_state_t));
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}
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}
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void breathing_face_activate(movement_settings_t *settings, void *context) {
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// same as above: silence the warning, we don't need to check the settings.
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(void) settings;
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// we do however need to set some things in our context. Here we cast it to the correct type...
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breathing_state_t *state = (breathing_state_t *)context;
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// ...and set the initial state of our watch face.
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state->current_stage = 0;
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state->sound_on = true;
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}
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const int NOTE_LENGTH = 80;
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void beep_in (void) {
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const BuzzerNote notes[] = {
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BUZZER_NOTE_C4,
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BUZZER_NOTE_D4,
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BUZZER_NOTE_E4,
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};
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const uint16_t durations[] = {
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NOTE_LENGTH,
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NOTE_LENGTH,
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NOTE_LENGTH
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};
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for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) {
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watch_buzzer_play_note(notes[i], durations[i]);
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}
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}
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void beep_in_hold (void) {
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const BuzzerNote notes[] = {
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BUZZER_NOTE_E4,
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BUZZER_NOTE_REST,
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BUZZER_NOTE_E4,
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};
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const uint16_t durations[] = {
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NOTE_LENGTH,
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NOTE_LENGTH * 2,
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NOTE_LENGTH,
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};
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for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) {
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watch_buzzer_play_note(notes[i], durations[i]);
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}
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}
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void beep_out (void) {
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const BuzzerNote notes[] = {
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BUZZER_NOTE_E4,
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BUZZER_NOTE_D4,
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BUZZER_NOTE_C4,
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};
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const uint16_t durations[] = {
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NOTE_LENGTH,
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NOTE_LENGTH,
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NOTE_LENGTH,
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};
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for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) {
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watch_buzzer_play_note(notes[i], durations[i]);
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}
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}
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void beep_out_hold (void) {
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const BuzzerNote notes[] = {
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BUZZER_NOTE_C4,
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BUZZER_NOTE_REST * 2,
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BUZZER_NOTE_C4,
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};
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const uint16_t durations[] = {
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NOTE_LENGTH,
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NOTE_LENGTH,
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NOTE_LENGTH,
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};
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for(size_t i = 0, count = sizeof(notes) / sizeof(notes[0]); i < count; i++) {
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watch_buzzer_play_note(notes[i], durations[i]);
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}
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}
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bool breathing_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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breathing_state_t *state = (breathing_state_t *)context;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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case EVENT_TICK:
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if (state->sound_on == true) {
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watch_set_indicator(WATCH_INDICATOR_BELL);
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} else {
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watch_clear_indicator(WATCH_INDICATOR_BELL);
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}
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switch (state->current_stage)
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{
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case 0: { watch_display_string("Breath", 4); if (state->sound_on) beep_in(); } break;
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case 1: watch_display_string("In 3", 4); break;
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case 2: watch_display_string("In 2", 4); break;
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case 3: watch_display_string("In 1", 4); break;
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case 4: { watch_display_string("Hold 4", 4); if (state->sound_on) beep_in_hold(); } break;
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case 5: watch_display_string("Hold 3", 4); break;
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case 6: watch_display_string("Hold 2", 4); break;
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case 7: watch_display_string("Hold 1", 4); break;
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case 8: { watch_display_string("Ou t 4", 4); if (state->sound_on) beep_out(); } break;
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case 9: watch_display_string("Ou t 3", 4); break;
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case 10: watch_display_string("Ou t 2", 4); break;
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case 11: watch_display_string("Ou t 1", 4); break;
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case 12: { watch_display_string("Hold 4", 4); if (state->sound_on) beep_out_hold(); } break;
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case 13: watch_display_string("Hold 3", 4); break;
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case 14: watch_display_string("Hold 2", 4); break;
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case 15: watch_display_string("Hold 1", 4); break;
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default:
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break;
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}
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// and increment it so that it will update on the next tick.
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state->current_stage = (state->current_stage + 1) % 16;
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break;
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case EVENT_ALARM_BUTTON_UP:
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state->sound_on = !state->sound_on;
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if (state->sound_on == true) {
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watch_set_indicator(WATCH_INDICATOR_BELL);
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} else {
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watch_clear_indicator(WATCH_INDICATOR_BELL);
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}
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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// This low energy mode update occurs once a minute, if the watch face is in the
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// foreground when Movement enters low energy mode. We have the option of supporting
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// this mode, but since our watch face animates once a second, the "Hello there" face
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// isn't very useful in this mode. So we choose not to support it. (continued below)
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break;
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case EVENT_TIMEOUT:
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// ... Instead, we respond to the timeout event. This event happens after a configurable
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// interval on screen (1-30 minutes). The watch will give us this event as a chance to
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// resign control if we want to, and in this case, we do.
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// This function will return the watch to the first screen (usually a simple clock),
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// and it will do it long before the watch enters low energy mode. This ensures we
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// won't be on screen, and thus opts us out of getting the EVENT_LOW_ENERGY_UPDATE above.
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// movement_move_to_face(0);
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break;
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default:
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movement_default_loop_handler(event, settings);
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break;
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}
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return true;
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}
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void breathing_face_resign(movement_settings_t *settings, void *context) {
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// our watch face, like most watch faces, has nothing special to do when resigning.
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// watch faces that enable a peripheral or interact with a sensor may want to turn it off here.
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(void) settings;
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(void) context;
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}
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43
movement/watch_faces/complication/breathing_face.h
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43
movement/watch_faces/complication/breathing_face.h
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@ -0,0 +1,43 @@
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/*
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* MIT License
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*
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* Copyright (c) 2023 Bernd Plontsch
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef BREATHING_FACE_H_
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#define BREATHING_FACE_H_
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#include "movement.h"
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void breathing_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void breathing_face_activate(movement_settings_t *settings, void *context);
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bool breathing_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void breathing_face_resign(movement_settings_t *settings, void *context);
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#define breathing_face ((const watch_face_t){ \
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breathing_face_setup, \
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breathing_face_activate, \
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breathing_face_loop, \
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breathing_face_resign, \
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NULL, \
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})
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#endif // BREATHING_FACE_H_
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