fix signal tunes not firing in background, and split out foreground/background chime functions
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@@ -151,18 +151,10 @@ bool repetition_minute_face_loop(movement_event_t event, movement_settings_t *se
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else watch_clear_indicator(WATCH_INDICATOR_BELL);
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break;
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case EVENT_BACKGROUND_TASK:
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// uncomment this line to snap back to the clock face when the hour signal sounds:
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// movement_move_to_face(state->watch_face_index);
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if (watch_is_buzzer_or_led_enabled()) {
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// if we are in the foreground, we can just beep.
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movement_play_signal();
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} else {
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// if we were in the background, we need to enable the buzzer peripheral first,
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watch_enable_buzzer();
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// beep quickly (this call blocks for 275 ms),
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movement_play_signal();
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// and then turn the buzzer peripheral off again.
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watch_disable_buzzer();
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movement_play_signal_background();
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}
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break;
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case EVENT_LIGHT_LONG_UP:
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@@ -181,15 +181,9 @@ bool simple_clock_bin_led_face_loop(movement_event_t event, movement_settings_t
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// uncomment this line to snap back to the clock face when the hour signal sounds:
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// movement_move_to_face(state->watch_face_index);
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if (watch_is_buzzer_or_led_enabled()) {
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// if we are in the foreground, we can just beep.
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movement_play_signal();
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} else {
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// if we were in the background, we need to enable the buzzer peripheral first,
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watch_enable_buzzer();
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// beep quickly (this call blocks for 275 ms),
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movement_play_signal();
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// and then turn the buzzer peripheral off again.
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watch_disable_buzzer();
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movement_play_signal_background();
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}
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break;
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case EVENT_LIGHT_LONG_PRESS:
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@@ -137,15 +137,9 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
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// uncomment this line to snap back to the clock face when the hour signal sounds:
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// movement_move_to_face(state->watch_face_index);
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if (watch_is_buzzer_or_led_enabled()) {
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// if we are in the foreground, we can just beep.
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movement_play_signal();
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movement_play_tune();
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} else {
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// if we were in the background, we need to enable the buzzer peripheral first,
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watch_enable_buzzer();
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// beep quickly (this call blocks for 275 ms),
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movement_play_signal();
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// and then turn the buzzer peripheral off again.
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watch_disable_buzzer();
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movement_play_tune_background();
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}
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break;
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default:
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@@ -131,15 +131,9 @@ bool weeknumber_clock_face_loop(movement_event_t event, movement_settings_t *set
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// uncomment this line to snap back to the clock face when the hour signal sounds:
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// movement_move_to_face(state->watch_face_index);
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if (watch_is_buzzer_or_led_enabled()) {
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// if we are in the foreground, we can just beep.
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movement_play_signal();
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} else {
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// if we were in the background, we need to enable the buzzer peripheral first,
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watch_enable_buzzer();
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// beep quickly (this call blocks for 275 ms),
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movement_play_signal();
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// and then turn the buzzer peripheral off again.
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watch_disable_buzzer();
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movement_play_signal_background();
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}
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break;
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default:
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