Merge pull request #87 from voloved/higher-lower-port
Higher lower port
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commit
c0107ba03f
@ -75,4 +75,5 @@
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#include "wordle_face.h"
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#include "blackjack_face.h"
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#include "endless_runner_face.h"
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#include "higher_lower_game_face.h"
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// New includes go above this line.
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@ -50,4 +50,5 @@ SRCS += \
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./watch-faces/complication/deadline_face.c \
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./watch-faces/complication/blackjack_face.c \
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./watch-faces/complication/endless_runner_face.c \
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./watch-faces/complication/higher_lower_game_face.c \
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# New watch faces go above this line.
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@ -30,19 +30,22 @@
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#include <stdlib.h>
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#include <string.h>
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#include "higher_lower_game_face.h"
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#include "watch_private_display.h"
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#include "watch_common_display.h"
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#define KING 12
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#define QUEEN 11
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#define JACK 10
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#define TITLE_TEXT "Hi-Lo"
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#define GAME_BOARD_SIZE 6
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#define MAX_BOARDS 40
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#define GUESSES_PER_SCREEN 5
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#define WIN_SCORE (MAX_BOARDS * GUESSES_PER_SCREEN)
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#define STATUS_DISPLAY_START 0
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#define BOARD_SCORE_DISPLAY_START 2
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#define BOARD_DISPLAY_START 4
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#define BOARD_DISPLAY_END 9
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#define MIN_CARD_VALUE 2
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#define MAX_CARD_VALUE 14
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#define MAX_CARD_VALUE KING
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#define CARD_RANK_COUNT (MAX_CARD_VALUE - MIN_CARD_VALUE + 1)
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#define CARD_SUIT_COUNT 4
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#define DECK_SIZE (CARD_SUIT_COUNT * CARD_RANK_COUNT)
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@ -111,7 +114,6 @@ static void shuffle_deck(void) {
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static void reset_deck(void) {
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current_card = 0;
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stack_deck();
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shuffle_deck();
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}
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@ -141,8 +143,8 @@ static void reset_board(bool first_round) {
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static void init_game(void) {
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watch_clear_display();
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watch_display_string(TITLE_TEXT, BOARD_DISPLAY_START);
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watch_display_string("GA", STATUS_DISPLAY_START);
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watch_display_text(WATCH_POSITION_BOTTOM, TITLE_TEXT);
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watch_display_text(WATCH_POSITION_TOP_LEFT, "HL");
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reset_deck();
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reset_board(true);
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score = 0;
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@ -151,16 +153,23 @@ static void init_game(void) {
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}
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static void set_segment_at_position(segment_t segment, uint8_t position) {
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const uint64_t position_segment_data = (Segment_Map[position] >> (8 * (uint8_t) segment)) & 0xFF;
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const uint8_t com_pin = position_segment_data >> 6;
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const uint8_t seg = position_segment_data & 0x3F;
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digit_mapping_t segmap;
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if (watch_get_lcd_type() == WATCH_LCD_TYPE_CUSTOM) {
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segmap = Custom_LCD_Display_Mapping[position];
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} else {
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segmap = Classic_LCD_Display_Mapping[position];
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}
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const uint8_t com_pin = segmap.segment[segment].address.com;
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const uint8_t seg = segmap.segment[segment].address.seg;
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watch_set_pixel(com_pin, seg);
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}
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static inline size_t get_display_position(size_t board_position) {
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return FLIP_BOARD_DIRECTION ? BOARD_DISPLAY_START + board_position : BOARD_DISPLAY_END - board_position;
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}
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static void render_board_position(size_t board_position) {
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const size_t display_position = FLIP_BOARD_DIRECTION
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? BOARD_DISPLAY_START + board_position
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: BOARD_DISPLAY_END - board_position;
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const size_t display_position = get_display_position(board_position);
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const bool revealed = game_board[board_position].revealed;
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//// Current position indicator spot
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@ -178,18 +187,18 @@ static void render_board_position(size_t board_position) {
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const uint8_t value = game_board[board_position].value;
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switch (value) {
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case 14: // A (≡)
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case KING: // K (≡)
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watch_display_character(' ', display_position);
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set_segment_at_position(A, display_position);
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set_segment_at_position(D, display_position);
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set_segment_at_position(G, display_position);
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break;
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case 13: // K (=)
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case QUEEN: // Q (=)
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watch_display_character(' ', display_position);
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set_segment_at_position(A, display_position);
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set_segment_at_position(D, display_position);
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break;
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case 12: // Q (-)
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case JACK: // J (-)
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watch_display_character('-', display_position);
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break;
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default: {
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@ -209,16 +218,16 @@ static void render_board_count(void) {
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// Render completed boards (screens)
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char buf[3] = {0};
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snprintf(buf, sizeof(buf), "%2hhu", completed_board_count);
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watch_display_string(buf, BOARD_SCORE_DISPLAY_START);
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watch_display_text(WATCH_POSITION_TOP_RIGHT, buf);
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}
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static void render_final_score(void) {
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watch_display_string("SC", STATUS_DISPLAY_START);
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watch_display_text_with_fallback(WATCH_POSITION_TOP, "SCORE", "SC ");
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char buf[7] = {0};
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const uint8_t complete_boards = score / GUESSES_PER_SCREEN;
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snprintf(buf, sizeof(buf), "%2hu %03hu", complete_boards, score);
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watch_set_colon();
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watch_display_string(buf, BOARD_DISPLAY_START);
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watch_display_text(WATCH_POSITION_BOTTOM, buf);
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}
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static guess_t get_answer(void) {
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@ -251,13 +260,13 @@ static void do_game_loop(guess_t user_guess) {
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// Render answer indicator
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switch (answer) {
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case HL_GUESS_EQUAL:
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watch_display_string("==", STATUS_DISPLAY_START);
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watch_display_text(WATCH_POSITION_TOP_LEFT, "==");
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break;
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case HL_GUESS_HIGHER:
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watch_display_string("HI", STATUS_DISPLAY_START);
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watch_display_text(WATCH_POSITION_TOP_LEFT, "HI");
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break;
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case HL_GUESS_LOWER:
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watch_display_string("LO", STATUS_DISPLAY_START);
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watch_display_text(WATCH_POSITION_TOP_LEFT, "LO");
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break;
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}
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@ -268,18 +277,22 @@ static void do_game_loop(guess_t user_guess) {
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// No score for two consecutive identical cards
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} else {
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// Incorrect guess, game over
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watch_display_string("GO", STATUS_DISPLAY_START);
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watch_display_text_with_fallback(WATCH_POSITION_TOP_LEFT, "End", "GO");
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game_board[guess_position].revealed = true;
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watch_display_text(WATCH_POSITION_BOTTOM, "------");
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render_board_position(guess_position - 1);
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render_board_position(guess_position);
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if (game_board[guess_position].value == JACK && guess_position < GAME_BOARD_SIZE) // Adds a space in case the revealed option is '-'
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watch_display_character(' ', get_display_position(guess_position + 1));
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game_state = HL_GS_LOSE;
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return;
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}
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if (score >= WIN_SCORE) {
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// Win, perhaps some kind of animation sequence?
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watch_display_string("WI", STATUS_DISPLAY_START);
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watch_display_string(" ", BOARD_SCORE_DISPLAY_START);
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watch_display_string("------", BOARD_DISPLAY_START);
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watch_display_text_with_fallback(WATCH_POSITION_TOP_LEFT, "WIN", "WI");
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watch_display_text(WATCH_POSITION_TOP_RIGHT, " ");
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watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "WINNER", "winnEr");
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game_state = HL_GS_WIN;
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return;
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}
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@ -309,12 +322,12 @@ static void do_game_loop(guess_t user_guess) {
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break;
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case HL_GS_SHOW_SCORE:
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watch_clear_display();
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watch_display_string(TITLE_TEXT, BOARD_DISPLAY_START);
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watch_display_string("GA", STATUS_DISPLAY_START);
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watch_display_text(WATCH_POSITION_BOTTOM, TITLE_TEXT);
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watch_display_text(WATCH_POSITION_TOP_LEFT, "HL");
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game_state = HL_GS_TITLE_SCREEN;
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break;
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default:
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watch_display_string("ERROR", BOARD_DISPLAY_START);
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watch_display_text(WATCH_POSITION_BOTTOM, "ERROR");
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break;
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}
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}
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@ -344,6 +357,7 @@ void higher_lower_game_face_activate(void *context) {
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(void) state;
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// Handle any tasks related to your watch face coming on screen.
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game_state = HL_GS_TITLE_SCREEN;
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stack_deck();
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}
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bool higher_lower_game_face_loop(movement_event_t event, void *context) {
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@ -353,8 +367,8 @@ bool higher_lower_game_face_loop(movement_event_t event, void *context) {
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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// Show your initial UI here.
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watch_display_string(TITLE_TEXT, BOARD_DISPLAY_START);
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watch_display_string("GA", STATUS_DISPLAY_START);
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watch_display_text(WATCH_POSITION_BOTTOM, TITLE_TEXT);
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watch_display_text(WATCH_POSITION_TOP_LEFT, "HL");
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break;
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case EVENT_TICK:
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// If needed, update your display here.
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