Merge pull request #87 from voloved/higher-lower-port

Higher lower port
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voloved 2025-11-20 18:26:19 -05:00 committed by GitHub
commit c0107ba03f
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4 changed files with 47 additions and 31 deletions

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@ -75,4 +75,5 @@
#include "wordle_face.h"
#include "blackjack_face.h"
#include "endless_runner_face.h"
#include "higher_lower_game_face.h"
// New includes go above this line.

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@ -50,4 +50,5 @@ SRCS += \
./watch-faces/complication/deadline_face.c \
./watch-faces/complication/blackjack_face.c \
./watch-faces/complication/endless_runner_face.c \
./watch-faces/complication/higher_lower_game_face.c \
# New watch faces go above this line.

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@ -30,19 +30,22 @@
#include <stdlib.h>
#include <string.h>
#include "higher_lower_game_face.h"
#include "watch_private_display.h"
#include "watch_common_display.h"
#define KING 12
#define QUEEN 11
#define JACK 10
#define TITLE_TEXT "Hi-Lo"
#define GAME_BOARD_SIZE 6
#define MAX_BOARDS 40
#define GUESSES_PER_SCREEN 5
#define WIN_SCORE (MAX_BOARDS * GUESSES_PER_SCREEN)
#define STATUS_DISPLAY_START 0
#define BOARD_SCORE_DISPLAY_START 2
#define BOARD_DISPLAY_START 4
#define BOARD_DISPLAY_END 9
#define MIN_CARD_VALUE 2
#define MAX_CARD_VALUE 14
#define MAX_CARD_VALUE KING
#define CARD_RANK_COUNT (MAX_CARD_VALUE - MIN_CARD_VALUE + 1)
#define CARD_SUIT_COUNT 4
#define DECK_SIZE (CARD_SUIT_COUNT * CARD_RANK_COUNT)
@ -111,7 +114,6 @@ static void shuffle_deck(void) {
static void reset_deck(void) {
current_card = 0;
stack_deck();
shuffle_deck();
}
@ -141,8 +143,8 @@ static void reset_board(bool first_round) {
static void init_game(void) {
watch_clear_display();
watch_display_string(TITLE_TEXT, BOARD_DISPLAY_START);
watch_display_string("GA", STATUS_DISPLAY_START);
watch_display_text(WATCH_POSITION_BOTTOM, TITLE_TEXT);
watch_display_text(WATCH_POSITION_TOP_LEFT, "HL");
reset_deck();
reset_board(true);
score = 0;
@ -151,16 +153,23 @@ static void init_game(void) {
}
static void set_segment_at_position(segment_t segment, uint8_t position) {
const uint64_t position_segment_data = (Segment_Map[position] >> (8 * (uint8_t) segment)) & 0xFF;
const uint8_t com_pin = position_segment_data >> 6;
const uint8_t seg = position_segment_data & 0x3F;
digit_mapping_t segmap;
if (watch_get_lcd_type() == WATCH_LCD_TYPE_CUSTOM) {
segmap = Custom_LCD_Display_Mapping[position];
} else {
segmap = Classic_LCD_Display_Mapping[position];
}
const uint8_t com_pin = segmap.segment[segment].address.com;
const uint8_t seg = segmap.segment[segment].address.seg;
watch_set_pixel(com_pin, seg);
}
static inline size_t get_display_position(size_t board_position) {
return FLIP_BOARD_DIRECTION ? BOARD_DISPLAY_START + board_position : BOARD_DISPLAY_END - board_position;
}
static void render_board_position(size_t board_position) {
const size_t display_position = FLIP_BOARD_DIRECTION
? BOARD_DISPLAY_START + board_position
: BOARD_DISPLAY_END - board_position;
const size_t display_position = get_display_position(board_position);
const bool revealed = game_board[board_position].revealed;
//// Current position indicator spot
@ -178,18 +187,18 @@ static void render_board_position(size_t board_position) {
const uint8_t value = game_board[board_position].value;
switch (value) {
case 14: // A (≡)
case KING: // K (≡)
watch_display_character(' ', display_position);
set_segment_at_position(A, display_position);
set_segment_at_position(D, display_position);
set_segment_at_position(G, display_position);
break;
case 13: // K (=)
case QUEEN: // Q (=)
watch_display_character(' ', display_position);
set_segment_at_position(A, display_position);
set_segment_at_position(D, display_position);
break;
case 12: // Q (-)
case JACK: // J (-)
watch_display_character('-', display_position);
break;
default: {
@ -209,16 +218,16 @@ static void render_board_count(void) {
// Render completed boards (screens)
char buf[3] = {0};
snprintf(buf, sizeof(buf), "%2hhu", completed_board_count);
watch_display_string(buf, BOARD_SCORE_DISPLAY_START);
watch_display_text(WATCH_POSITION_TOP_RIGHT, buf);
}
static void render_final_score(void) {
watch_display_string("SC", STATUS_DISPLAY_START);
watch_display_text_with_fallback(WATCH_POSITION_TOP, "SCORE", "SC ");
char buf[7] = {0};
const uint8_t complete_boards = score / GUESSES_PER_SCREEN;
snprintf(buf, sizeof(buf), "%2hu %03hu", complete_boards, score);
watch_set_colon();
watch_display_string(buf, BOARD_DISPLAY_START);
watch_display_text(WATCH_POSITION_BOTTOM, buf);
}
static guess_t get_answer(void) {
@ -251,13 +260,13 @@ static void do_game_loop(guess_t user_guess) {
// Render answer indicator
switch (answer) {
case HL_GUESS_EQUAL:
watch_display_string("==", STATUS_DISPLAY_START);
watch_display_text(WATCH_POSITION_TOP_LEFT, "==");
break;
case HL_GUESS_HIGHER:
watch_display_string("HI", STATUS_DISPLAY_START);
watch_display_text(WATCH_POSITION_TOP_LEFT, "HI");
break;
case HL_GUESS_LOWER:
watch_display_string("LO", STATUS_DISPLAY_START);
watch_display_text(WATCH_POSITION_TOP_LEFT, "LO");
break;
}
@ -268,18 +277,22 @@ static void do_game_loop(guess_t user_guess) {
// No score for two consecutive identical cards
} else {
// Incorrect guess, game over
watch_display_string("GO", STATUS_DISPLAY_START);
watch_display_text_with_fallback(WATCH_POSITION_TOP_LEFT, "End", "GO");
game_board[guess_position].revealed = true;
watch_display_text(WATCH_POSITION_BOTTOM, "------");
render_board_position(guess_position - 1);
render_board_position(guess_position);
if (game_board[guess_position].value == JACK && guess_position < GAME_BOARD_SIZE) // Adds a space in case the revealed option is '-'
watch_display_character(' ', get_display_position(guess_position + 1));
game_state = HL_GS_LOSE;
return;
}
if (score >= WIN_SCORE) {
// Win, perhaps some kind of animation sequence?
watch_display_string("WI", STATUS_DISPLAY_START);
watch_display_string(" ", BOARD_SCORE_DISPLAY_START);
watch_display_string("------", BOARD_DISPLAY_START);
watch_display_text_with_fallback(WATCH_POSITION_TOP_LEFT, "WIN", "WI");
watch_display_text(WATCH_POSITION_TOP_RIGHT, " ");
watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "WINNER", "winnEr");
game_state = HL_GS_WIN;
return;
}
@ -309,12 +322,12 @@ static void do_game_loop(guess_t user_guess) {
break;
case HL_GS_SHOW_SCORE:
watch_clear_display();
watch_display_string(TITLE_TEXT, BOARD_DISPLAY_START);
watch_display_string("GA", STATUS_DISPLAY_START);
watch_display_text(WATCH_POSITION_BOTTOM, TITLE_TEXT);
watch_display_text(WATCH_POSITION_TOP_LEFT, "HL");
game_state = HL_GS_TITLE_SCREEN;
break;
default:
watch_display_string("ERROR", BOARD_DISPLAY_START);
watch_display_text(WATCH_POSITION_BOTTOM, "ERROR");
break;
}
}
@ -344,6 +357,7 @@ void higher_lower_game_face_activate(void *context) {
(void) state;
// Handle any tasks related to your watch face coming on screen.
game_state = HL_GS_TITLE_SCREEN;
stack_deck();
}
bool higher_lower_game_face_loop(movement_event_t event, void *context) {
@ -353,8 +367,8 @@ bool higher_lower_game_face_loop(movement_event_t event, void *context) {
switch (event.event_type) {
case EVENT_ACTIVATE:
// Show your initial UI here.
watch_display_string(TITLE_TEXT, BOARD_DISPLAY_START);
watch_display_string("GA", STATUS_DISPLAY_START);
watch_display_text(WATCH_POSITION_BOTTOM, TITLE_TEXT);
watch_display_text(WATCH_POSITION_TOP_LEFT, "HL");
break;
case EVENT_TICK:
// If needed, update your display here.