Got rid of continue's blinking

This commit is contained in:
David Volovskiy 2024-08-18 22:33:03 -04:00
parent ce31db3712
commit cb57ef237d

View File

@ -307,17 +307,14 @@ static void display_title(wordle_state_t *state) {
watch_display_string("WO WordLE", 0);
}
static void display_continue_result(bool continuing, uint8_t subsecond) {
char buf[2];
char result = subsecond % 2 ? ' ' : (continuing ? 'y' : 'n');
sprintf(buf,"%c", result);
watch_display_string(buf, 9);
static void display_continue_result(bool continuing) {
watch_display_string(continuing ? "y" : "n", 9);
}
static void display_continue(wordle_state_t *state) {
state->curr_screen = SCREEN_CONTINUE;
watch_display_string("Cont ", 4);
display_continue_result(state->continuing, 0);
display_continue_result(state->continuing);
}
static void display_streak(wordle_state_t *state) {
@ -452,7 +449,7 @@ static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
break;
case BTN_LIGHT:
state->continuing = !state->continuing;
display_continue_result(state->continuing, 0);
display_continue_result(state->continuing);
break;
}
return true;
@ -577,9 +574,6 @@ bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, voi
case SCREEN_WIN:
display_win(state, event.subsecond);
break;
case SCREEN_CONTINUE:
display_continue_result(state->continuing, event.subsecond);
break;
default:
break;
}