Enable custom signal tones in LE mode.

This makes movement_play_signal synchronous when in LE mode, despite
using the underlying asynchronous API. It's a bit of a hack, but it
should work well enough for now.

This also moves the enabling/disabling of the buzzer into the
movement_play_signal function, so that watch faces no longer have to do
it.
This commit is contained in:
Wesley Aptekar-Cassels
2023-11-13 00:48:57 -05:00
parent 3ee32c6e57
commit e9fe4aeefe
8 changed files with 41 additions and 54 deletions

View File

@@ -153,17 +153,7 @@ bool repetition_minute_face_loop(movement_event_t event, movement_settings_t *se
case EVENT_BACKGROUND_TASK:
// uncomment this line to snap back to the clock face when the hour signal sounds:
// movement_move_to_face(state->watch_face_index);
if (watch_is_buzzer_or_led_enabled()) {
// if we are in the foreground, we can just beep.
movement_play_signal();
} else {
// if we were in the background, we need to enable the buzzer peripheral first,
watch_enable_buzzer();
// beep quickly (this call blocks for 275 ms),
movement_play_signal();
// and then turn the buzzer peripheral off again.
watch_disable_buzzer();
}
movement_play_signal();
break;
case EVENT_LIGHT_LONG_UP:
/*

View File

@@ -180,17 +180,7 @@ bool simple_clock_bin_led_face_loop(movement_event_t event, movement_settings_t
case EVENT_BACKGROUND_TASK:
// uncomment this line to snap back to the clock face when the hour signal sounds:
// movement_move_to_face(state->watch_face_index);
if (watch_is_buzzer_or_led_enabled()) {
// if we are in the foreground, we can just beep.
movement_play_signal();
} else {
// if we were in the background, we need to enable the buzzer peripheral first,
watch_enable_buzzer();
// beep quickly (this call blocks for 275 ms),
movement_play_signal();
// and then turn the buzzer peripheral off again.
watch_disable_buzzer();
}
movement_play_signal();
break;
case EVENT_LIGHT_LONG_PRESS:
if (state->flashing_state == 0) {

View File

@@ -136,17 +136,7 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
case EVENT_BACKGROUND_TASK:
// uncomment this line to snap back to the clock face when the hour signal sounds:
// movement_move_to_face(state->watch_face_index);
if (watch_is_buzzer_or_led_enabled()) {
// if we are in the foreground, we can just beep.
movement_play_signal();
} else {
// if we were in the background, we need to enable the buzzer peripheral first,
watch_enable_buzzer();
// beep quickly (this call blocks for 275 ms),
movement_play_signal();
// and then turn the buzzer peripheral off again.
watch_disable_buzzer();
}
movement_play_signal();
break;
default:
return movement_default_loop_handler(event, settings);

View File

@@ -130,17 +130,7 @@ bool weeknumber_clock_face_loop(movement_event_t event, movement_settings_t *set
case EVENT_BACKGROUND_TASK:
// uncomment this line to snap back to the clock face when the hour signal sounds:
// movement_move_to_face(state->watch_face_index);
if (watch_is_buzzer_or_led_enabled()) {
// if we are in the foreground, we can just beep.
movement_play_signal();
} else {
// if we were in the background, we need to enable the buzzer peripheral first,
watch_enable_buzzer();
// beep quickly (this call blocks for 275 ms),
movement_play_signal();
// and then turn the buzzer peripheral off again.
watch_disable_buzzer();
}
movement_play_signal();
break;
default:
movement_default_loop_handler(event, settings);