Enable custom signal tones in LE mode.
This makes movement_play_signal synchronous when in LE mode, despite using the underlying asynchronous API. It's a bit of a hack, but it should work well enough for now. This also moves the enabling/disabling of the buzzer into the movement_play_signal function, so that watch faces no longer have to do it.
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@@ -153,17 +153,7 @@ bool repetition_minute_face_loop(movement_event_t event, movement_settings_t *se
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case EVENT_BACKGROUND_TASK:
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// uncomment this line to snap back to the clock face when the hour signal sounds:
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// movement_move_to_face(state->watch_face_index);
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if (watch_is_buzzer_or_led_enabled()) {
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// if we are in the foreground, we can just beep.
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movement_play_signal();
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} else {
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// if we were in the background, we need to enable the buzzer peripheral first,
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watch_enable_buzzer();
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// beep quickly (this call blocks for 275 ms),
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movement_play_signal();
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// and then turn the buzzer peripheral off again.
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watch_disable_buzzer();
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}
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movement_play_signal();
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break;
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case EVENT_LIGHT_LONG_UP:
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/*
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@@ -180,17 +180,7 @@ bool simple_clock_bin_led_face_loop(movement_event_t event, movement_settings_t
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case EVENT_BACKGROUND_TASK:
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// uncomment this line to snap back to the clock face when the hour signal sounds:
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// movement_move_to_face(state->watch_face_index);
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if (watch_is_buzzer_or_led_enabled()) {
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// if we are in the foreground, we can just beep.
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movement_play_signal();
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} else {
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// if we were in the background, we need to enable the buzzer peripheral first,
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watch_enable_buzzer();
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// beep quickly (this call blocks for 275 ms),
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movement_play_signal();
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// and then turn the buzzer peripheral off again.
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watch_disable_buzzer();
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}
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movement_play_signal();
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break;
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case EVENT_LIGHT_LONG_PRESS:
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if (state->flashing_state == 0) {
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@@ -136,17 +136,7 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
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case EVENT_BACKGROUND_TASK:
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// uncomment this line to snap back to the clock face when the hour signal sounds:
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// movement_move_to_face(state->watch_face_index);
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if (watch_is_buzzer_or_led_enabled()) {
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// if we are in the foreground, we can just beep.
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movement_play_signal();
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} else {
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// if we were in the background, we need to enable the buzzer peripheral first,
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watch_enable_buzzer();
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// beep quickly (this call blocks for 275 ms),
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movement_play_signal();
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// and then turn the buzzer peripheral off again.
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watch_disable_buzzer();
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}
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movement_play_signal();
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break;
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default:
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return movement_default_loop_handler(event, settings);
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@@ -130,17 +130,7 @@ bool weeknumber_clock_face_loop(movement_event_t event, movement_settings_t *set
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case EVENT_BACKGROUND_TASK:
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// uncomment this line to snap back to the clock face when the hour signal sounds:
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// movement_move_to_face(state->watch_face_index);
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if (watch_is_buzzer_or_led_enabled()) {
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// if we are in the foreground, we can just beep.
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movement_play_signal();
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} else {
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// if we were in the background, we need to enable the buzzer peripheral first,
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watch_enable_buzzer();
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// beep quickly (this call blocks for 275 ms),
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movement_play_signal();
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// and then turn the buzzer peripheral off again.
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watch_disable_buzzer();
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}
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movement_play_signal();
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break;
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default:
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movement_default_loop_handler(event, settings);
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