movement: add character set demo

This commit is contained in:
Joey Castillo
2021-10-21 17:28:59 -04:00
parent 4df23ea9f9
commit f1a706792e
5 changed files with 74 additions and 0 deletions

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#include <stdlib.h>
#include <string.h>
#include "character_set_face.h"
#include "watch.h"
void character_set_face_setup(movement_settings_t *settings, void ** context_ptr) {
(void) settings;
if (*context_ptr == NULL) *context_ptr = malloc(sizeof(char));
}
void character_set_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
char *c = (char *)context;
*c = '@';
}
bool character_set_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
char *c = (char *)context;
char buf[11];
switch (event.event_type) {
case EVENT_MODE_BUTTON_UP:
movement_move_to_next_face();
break;
case EVENT_LIGHT_BUTTON_DOWN:
movement_illuminate_led();
break;
case EVENT_ALARM_BUTTON_UP:
*c = (*c) + 1;
if (*c & 0x80) *c = ' ';
// fall through
case EVENT_ACTIVATE:
sprintf(buf, "%c%c%c%c%c%c%c%c%c%c", *c, *c, *c, *c, *c, *c, *c, *c, *c, *c);
watch_display_string(buf, 0);
break;
case EVENT_TICK:
break;
case EVENT_TIMEOUT:
movement_move_to_face(0);
break;
default:
break;
}
return true;
}
void character_set_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
}

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#ifndef CHARACTER_SET_FACE_H_
#define CHARACTER_SET_FACE_H_
#include "movement.h"
void character_set_face_setup(movement_settings_t *settings, void ** context_ptr);
void character_set_face_activate(movement_settings_t *settings, void *context);
bool character_set_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void character_set_face_resign(movement_settings_t *settings, void *context);
static const watch_face_t character_set_face = {
character_set_face_setup,
character_set_face_activate,
character_set_face_loop,
character_set_face_resign,
NULL
};
#endif // CHARACTER_SET_FACE_H_