movement: add character set demo
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51
movement/watch_faces/demos/character_set_face.c
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51
movement/watch_faces/demos/character_set_face.c
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#include <stdlib.h>
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#include <string.h>
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#include "character_set_face.h"
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#include "watch.h"
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void character_set_face_setup(movement_settings_t *settings, void ** context_ptr) {
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(void) settings;
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if (*context_ptr == NULL) *context_ptr = malloc(sizeof(char));
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}
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void character_set_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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char *c = (char *)context;
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*c = '@';
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}
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bool character_set_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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char *c = (char *)context;
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char buf[11];
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switch (event.event_type) {
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case EVENT_MODE_BUTTON_UP:
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movement_move_to_next_face();
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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movement_illuminate_led();
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break;
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case EVENT_ALARM_BUTTON_UP:
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*c = (*c) + 1;
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if (*c & 0x80) *c = ' ';
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// fall through
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case EVENT_ACTIVATE:
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sprintf(buf, "%c%c%c%c%c%c%c%c%c%c", *c, *c, *c, *c, *c, *c, *c, *c, *c, *c);
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watch_display_string(buf, 0);
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break;
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case EVENT_TICK:
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break;
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case EVENT_TIMEOUT:
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movement_move_to_face(0);
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break;
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default:
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break;
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}
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return true;
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}
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void character_set_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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}
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19
movement/watch_faces/demos/character_set_face.h
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19
movement/watch_faces/demos/character_set_face.h
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@@ -0,0 +1,19 @@
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#ifndef CHARACTER_SET_FACE_H_
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#define CHARACTER_SET_FACE_H_
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#include "movement.h"
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void character_set_face_setup(movement_settings_t *settings, void ** context_ptr);
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void character_set_face_activate(movement_settings_t *settings, void *context);
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bool character_set_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void character_set_face_resign(movement_settings_t *settings, void *context);
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static const watch_face_t character_set_face = {
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character_set_face_setup,
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character_set_face_activate,
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character_set_face_loop,
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character_set_face_resign,
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NULL
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};
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#endif // CHARACTER_SET_FACE_H_
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