Moved away from watch_display_string
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@ -37,8 +37,6 @@
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#define MAX_BOARDS 40
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#define GUESSES_PER_SCREEN 5
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#define WIN_SCORE (MAX_BOARDS * GUESSES_PER_SCREEN)
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#define STATUS_DISPLAY_START 0
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#define BOARD_SCORE_DISPLAY_START 2
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#define BOARD_DISPLAY_START 4
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#define BOARD_DISPLAY_END 9
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#define MIN_CARD_VALUE 2
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@ -141,8 +139,8 @@ static void reset_board(bool first_round) {
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static void init_game(void) {
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watch_clear_display();
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watch_display_string(TITLE_TEXT, BOARD_DISPLAY_START);
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watch_display_string("GA", STATUS_DISPLAY_START);
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watch_display_text(WATCH_POSITION_BOTTOM, TITLE_TEXT);
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watch_display_text(WATCH_POSITION_TOP_LEFT, "HL");
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reset_deck();
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reset_board(true);
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score = 0;
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@ -214,16 +212,16 @@ static void render_board_count(void) {
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// Render completed boards (screens)
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char buf[3] = {0};
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snprintf(buf, sizeof(buf), "%2hhu", completed_board_count);
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watch_display_string(buf, BOARD_SCORE_DISPLAY_START);
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watch_display_text(WATCH_POSITION_TOP_RIGHT, buf);
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}
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static void render_final_score(void) {
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watch_display_string("SC", STATUS_DISPLAY_START);
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watch_display_text_with_fallback(WATCH_POSITION_TOP_LEFT, "SCO", "SC");
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char buf[7] = {0};
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const uint8_t complete_boards = score / GUESSES_PER_SCREEN;
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snprintf(buf, sizeof(buf), "%2hu %03hu", complete_boards, score);
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watch_set_colon();
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watch_display_string(buf, BOARD_DISPLAY_START);
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watch_display_text(WATCH_POSITION_BOTTOM, buf);
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}
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static guess_t get_answer(void) {
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@ -256,13 +254,13 @@ static void do_game_loop(guess_t user_guess) {
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// Render answer indicator
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switch (answer) {
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case HL_GUESS_EQUAL:
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watch_display_string("==", STATUS_DISPLAY_START);
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watch_display_text(WATCH_POSITION_TOP_LEFT, "==");
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break;
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case HL_GUESS_HIGHER:
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watch_display_string("HI", STATUS_DISPLAY_START);
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watch_display_text(WATCH_POSITION_TOP_LEFT, "HI");
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break;
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case HL_GUESS_LOWER:
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watch_display_string("LO", STATUS_DISPLAY_START);
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watch_display_text(WATCH_POSITION_TOP_LEFT, "LO");
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break;
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}
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@ -273,7 +271,7 @@ static void do_game_loop(guess_t user_guess) {
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// No score for two consecutive identical cards
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} else {
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// Incorrect guess, game over
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watch_display_string("GO", STATUS_DISPLAY_START);
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watch_display_text_with_fallback(WATCH_POSITION_TOP_LEFT, "End", "GO");
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game_board[guess_position].revealed = true;
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render_board_position(guess_position);
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game_state = HL_GS_LOSE;
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@ -282,9 +280,9 @@ static void do_game_loop(guess_t user_guess) {
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if (score >= WIN_SCORE) {
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// Win, perhaps some kind of animation sequence?
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watch_display_string("WI", STATUS_DISPLAY_START);
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watch_display_string(" ", BOARD_SCORE_DISPLAY_START);
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watch_display_string("------", BOARD_DISPLAY_START);
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watch_display_text_with_fallback(WATCH_POSITION_TOP_LEFT, "WIN", "WI");
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watch_display_text(WATCH_POSITION_TOP_RIGHT, " ");
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watch_display_text(WATCH_POSITION_BOTTOM, "------");
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game_state = HL_GS_WIN;
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return;
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}
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@ -314,12 +312,12 @@ static void do_game_loop(guess_t user_guess) {
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break;
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case HL_GS_SHOW_SCORE:
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watch_clear_display();
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watch_display_string(TITLE_TEXT, BOARD_DISPLAY_START);
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watch_display_string("GA", STATUS_DISPLAY_START);
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watch_display_text(WATCH_POSITION_BOTTOM, TITLE_TEXT);
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watch_display_text(WATCH_POSITION_TOP_LEFT, "HL");
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game_state = HL_GS_TITLE_SCREEN;
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break;
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default:
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watch_display_string("ERROR", BOARD_DISPLAY_START);
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watch_display_text(WATCH_POSITION_BOTTOM, "ERROR");
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break;
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}
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}
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@ -358,8 +356,8 @@ bool higher_lower_game_face_loop(movement_event_t event, void *context) {
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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// Show your initial UI here.
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watch_display_string(TITLE_TEXT, BOARD_DISPLAY_START);
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watch_display_string("GA", STATUS_DISPLAY_START);
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watch_display_text(WATCH_POSITION_BOTTOM, TITLE_TEXT);
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watch_display_text(WATCH_POSITION_TOP_LEFT, "HL");
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break;
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case EVENT_TICK:
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// If needed, update your display here.
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