Adds a watch face that allows playing the classic Simon game
with the watch's buzzer and RGB LED.
Reviewed-by: Matheus Afonso Martins Moreira <matheus@matheusmoreira.com>
GitHub-Pull-Request: https://github.com/joeycastillo/Sensor-Watch/pull/398
Adds a french revolutionary time watch face which displays the time
divided into ten hours of one hundred minutes each which are in turn
divided into one hundred seconds each.
Reviewed-by: Matheus Afonso Martins Moreira <matheus@matheusmoreira.com>
Reviewed-by: Wesley Aptekar-Cassels <me@wesleyac.com>
Reviewed-by: Alex Maestas <git@se30.xyz>
Tested-on-hardware-by: CarpeNoctem <cryptomax@pm.me>
GitHub-Pull-Request: https://github.com/joeycastillo/Sensor-Watch/pull/269
Adds a watch face that implements a game where the player
must guess if the next card will be higher or lower than
the last cards that have been revealed.
Reviewed-by: Matheus Afonso Martins Moreira <matheus@matheusmoreira.com>
Tested-on-hardware-by: Chris <chris.ellis.git.dev@gmail.com>
GitHub-Pull-Request: https://github.com/joeycastillo/Sensor-Watch/pull/259
Adds a timing watch face that focuses on
keeping track of specific deadlines.
Dates and times can be set on the watch face
and it will display the time remaining at ever
decreasing levels of granularity for the sake
of brevity and ease of understanding.
For example, it will display years and months if over a year is left,
months and days if less than one year is left,
days and hours if less than one month is left
and the full remaining time if less than a day is left.
It also notifies the user when a deadline has passed recently.
Reviewed-by: Matheus Afonso Martins Moreira <matheus@matheusmoreira.com>
Tested-on-hardware-by: Konrad Rieck <konrad@mlsec.org>
GitHub-Pull-Request: https://github.com/joeycastillo/Sensor-Watch/pull/266
Adds a watch face full of useful information
about every known chemical element.
Reviewed-by: Matheus Afonso Martins Moreira <matheus@matheusmoreira.com>
Tested-on-hardware-by: PrimmR <primmr@icloud.com>
Tested-on-hardware-by: David Volovskiy <devolov@gmail.com>
GitHub-Pull-Request: https://github.com/joeycastillo/Sensor-Watch/pull/423
Adds an endless runner game face to the Sensor Watch.
The player character runs endlessly towards the right.
An endless number of obstacles speed towards him.
The player must jump over them or lose the game
when the player character runs smack into the obstacle.
Jumping requires fuel which is a limited resource
that must be managed by the player.
Features selectable difficulties and high score tracking.
Reviewed-by: Matheus Afonso Martins Moreira <matheus@matheusmoreira.com>
GitHub-Pull-Request: https://github.com/joeycastillo/Sensor-Watch/pull/419
You can enter and monitor up to four different deadlines by providing their respective date and time. The watch face displays the remaining time at matching granularity, ranging from years to seconds.
* Update movement_faces.h
adding decimal_time_face.h to build
* Decimal Time, a new clock face
This face presents the current time as hours and hundredths of an hour.
* add decimal time to Makefile
* initial wyoscan commit
* initial attempt at animation
* kinda working
* visually working but running out of memory
* slower
* little fixes
* add hardware watch blink function
* refine number animation
* remove movement from config for merging
* silence warnings
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Co-authored-by: Willy Hardy <whardy@redhat.com>
* initial commit, added opt3001 light meter test app
* tested working light meter board, i2c communication still has issues
* fixed i2c; rudimentary lightmeter works!
* added aperture priority ui
* added aperture priority ui
* added README
* adjusted cal
* fixed bugs (HI shutter speed, lux mode toggle)
* made it possible to advance to the next face
* initialized lux variable
* lowered tolerance for HI and LO
* Changed EV display from always showing EV100 to showing EV[iso setting]
* dont display old ev when ISO changes
* changed mode and light behavior
* updated readme
* fixed indentation
* made lightmeter display logic more consistent
* made lightmeter display logic more consistent
* reverted rules.mk (for merge into upstream)
* reverted rules.mk (for merge into upstream)
* removed OPT3001 PCB model
* made lux mode default, corrected timeout behavior
---------
Co-authored-by: Christian Chapman <user@debian>
* time left face: initial commit, fully functional
* time left face: typos
* time left face: correct even more typos in documentation
---------
Co-authored-by: joeycastillo <joeycastillo@utexas.edu>
* Implementation of alternative world clock.
* Fixed two minor bugs
- Only start in settings mode on first activation
- Fixed typo in time zone names
---------
Co-authored-by: joeycastillo <joeycastillo@utexas.edu>
* invaders face: Initial commit, fully functional so far
* invaders face: silence compiler warning
* invaders face: prevent involuntary restarts when the game is over and save some bytes on flags
---------
Co-authored-by: joeycastillo <joeycastillo@utexas.edu>
* chirpy demo face; activity face stub
* activity face WIP: can log, pause and clear
* activity face and chirpy demo: ready to flash to watch
* activity face tweaks
* hour display for hours < 10
* fix: added rogue paused seconds when stopping activity
* LE mode; lower power with 1Hz tick
* fix: midnight is 12
* Documentation in code comments
* fixes from code review by @neutralinsomniac
* chirpy_demo_face option to chirp out nanosec.ini + auto-format
* UI tweaks
* remove erroneously added file (content revoked)
* UI tweaks: return from LE mode; time display vs LAP
* add default loop handler (will enable long-mode-to-first-face)
* reset watch faces to match main branch