150 lines
6.1 KiB
C

/*
* MIT License
*
* Copyright (c) 2024 <David Volovskiy>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef WORDLE_FACE_H_
#define WORDLE_FACE_H_
#include "movement.h"
/*
* Wordle Face
* A port of NY Times' Wordle game (https://www.nytimes.com/games/wordle/index.html)
* A random 5 letter word is chosen and you have WORDLE_MAX_ATTEMPTS attempts to guess it.
* Each guess must be a valid 5-letter word found in _legal_words in the C file.
* The only letters used are _valid_letters, also found in the C file.
* After a guess, the letters in the correct spot will remain,
* and the letters found in the word, but in the incorrect spot will blink.
* The screen after the title screen if a new game is started shows the streak of games won in a row.
*
* If WORDLE_USE_DAILY_STREAK is set to True, then the game can only be played once per day,
* and the streak resets to 0 if a day goes by without playing the game.
*
* Controls:
* Light Press
* If Playing: Next letter
* Else: Next screen
* Light Hold
* If Playing: Previous letter
* Else: Toggle Hard-Mode. This is skipping over letters that have been confirmed
* to not be in the word (indicated via 'H' in the top-right)
*
* Alarm Press
* If Playing: If WORDLE_USE_RANDOM_GUESS is set and Light btn held and
* (on first letter or already used a random guess)
* and first attempt: Use a random 5 letter word with all letters that are different.
* Else: Next position
* Else: Next screen
* Alarm Hold
* If Playing: Previous position
* Else: None
*
* Note: Actual Hard Mode in Wordle game is "Any revealed hints must be used in subsequent guesses"
* But that came off as clunky UX on the Casio. So instead it only removes unused letters from the keyboard
* as that also simplifies the keyboard.
*/
#define WORDLE_LENGTH 5
#define WORDLE_MAX_ATTEMPTS 6
/* WORDLE_USE_DAILY_STREAK
* 0 = Don't ever reset the streak or the puzzle.
* 1 = Reset the streak and puzzle 24hrs after starting a puzzle and not finishing it.
* If the last puzzle was started at 8AM, it'll be considered failed at 8AM the next day.
* 2 = Reset the streak and puzzle if a puzzle goes unsolved or not started a day after the previous one.
* If the last puzzle was started at 8AM, it'll be considered failed at midnight the next day.
* This will not be the case if the puzzle is started at 8AM, continued at 11:59PM and solved at 12:01AM, the game will let that slide.
* Starting a new game instead of continuing is not allowed in this state.
*/
#define WORDLE_USE_DAILY_STREAK 1
#define WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES false // This allows non-words to be entered and repeat guesses to be made. It saves ~11.5KB of ROM.
/* WORDLE_USE_RANDOM_GUESS
* 0 = Don't allow quickly choosing a random quess
* 1 = Allow using a random guess of any value that can be an answer
* 2 = Allow using a random guess of any value that can be an answer where all of its letters are unique
* 3 = Allow using a random guess of any value that can be an answer, and it's considered one of the best initial choices.
*/
#define WORDLE_USE_RANDOM_GUESS 2
#include "wordle_face_dict.h"
#define WORDLE_NUM_WORDS (sizeof(_valid_words) / sizeof(_valid_words[0]))
#define WORDLE_NUM_POSSIBLE_WORDS (sizeof(_possible_words) / sizeof(_possible_words[0]))
#define WORDLE_NUM_VALID_LETTERS (sizeof(_valid_letters) / sizeof(_valid_letters[0]))
typedef enum {
WORDLE_LETTER_WRONG = 0,
WORDLE_LETTER_WRONG_LOC,
WORDLE_LETTER_CORRECT,
WORDLE_LETTER_COUNT
} WordleLetterResult;
typedef enum {
SCREEN_TITLE = 0,
SCREEN_STREAK,
SCREEN_CONTINUE,
#if WORDLE_USE_DAILY_STREAK
SCREEN_WAIT,
#endif
SCREEN_PLAYING,
SCREEN_RESULT,
SCREEN_WIN,
SCREEN_LOSE,
SCREEN_NO_DICT,
SCREEN_ALREADY_GUESSED,
SCREEN_COUNT
} WordleScreen;
typedef struct {
// Anything you need to keep track of, put it here!
uint8_t word_elements[WORDLE_LENGTH];
WordleLetterResult word_elements_result[WORDLE_LENGTH];
#if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES
uint16_t guessed_words[WORDLE_MAX_ATTEMPTS];
#endif
uint8_t attempt : 4;
uint8_t position : 3;
bool using_random_guess : 1;
uint16_t curr_answer : 14;
bool continuing : 1;
bool skip_wrong_letter : 1;
uint8_t streak;
WordleScreen curr_screen;
bool known_wrong_letters[WORDLE_NUM_VALID_LETTERS];
uint32_t day_last_game_started;
} wordle_state_t;
void wordle_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
void wordle_face_activate(movement_settings_t *settings, void *context);
bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void wordle_face_resign(movement_settings_t *settings, void *context);
#define wordle_face ((const watch_face_t){ \
wordle_face_setup, \
wordle_face_activate, \
wordle_face_loop, \
wordle_face_resign, \
NULL, \
})
#endif // WORDLE_FACE_H_