70 lines
2.3 KiB
C
70 lines
2.3 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2022 Joey Castillo
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "float_demo_face.h"
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#include "watch.h"
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void float_demo_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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(void) watch_face_index;
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if (*context_ptr == NULL) *context_ptr = malloc(sizeof(float));
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}
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void float_demo_face_activate(void *context) {
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float *value = (float *)context;
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*value = -110;
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watch_display_text_with_fallback(WATCH_POSITION_TOP, "FLOAT", "FL");
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movement_request_tick_frequency(16);
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}
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bool float_demo_face_loop(movement_event_t event, void *context) {
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float *value = (float *)context;
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switch (event.event_type) {
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case EVENT_TICK:
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*value = (*value) + 0.31;
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// fall through
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case EVENT_ACTIVATE:
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watch_display_float_with_best_effort(*value, "#F");
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break;
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case EVENT_ALARM_BUTTON_UP:
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*value = -100;
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movement_request_tick_frequency(16);
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break;
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case EVENT_ALARM_LONG_PRESS:
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*value = -10.85;
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movement_request_tick_frequency(1);
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break;
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default:
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movement_default_loop_handler(event);
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break;
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}
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return true;
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}
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void float_demo_face_resign(void *context) {
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(void) context;
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}
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