92 lines
3.5 KiB
C
Executable File
92 lines
3.5 KiB
C
Executable File
/*
|
|
* MIT License
|
|
*
|
|
* Copyright (c) 2023 Chris Ellis
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
#ifndef BLACKJACK_FACE_H_
|
|
#define BLACKJACK_FACE_H_
|
|
|
|
#include "movement.h"
|
|
|
|
/*
|
|
* Blackjack face
|
|
* ======================
|
|
*
|
|
* Simple blackjack game.
|
|
*
|
|
* Aces are 11 unless you'd but, and if so, they become 1.
|
|
* King, Queen, and jack are all 10 points.
|
|
* Dealer deals to themselves until they get at least 17.
|
|
* The game plays with one shuffled deck that gets reshuffled with every game.
|
|
*
|
|
* Press either ALARM or LIGHT to begin playing.
|
|
* Your score is in the Seconds position.
|
|
* The dealer's score is in the Top-Right position.
|
|
* The dealer's last-shown card is in the Top-Left position.
|
|
* Your cards are in the Bottom row. From left to right, they are oldest to newest. Up to four cards will be dislayed.
|
|
*
|
|
* To hit, press the ALARM button.
|
|
* To stand, press the LIGHT button.
|
|
* If you're at 21, you cannoy hit, since we just assume it's a mispress on the button.
|
|
*
|
|
* Once you stand, the dealer will deal out to themselves once per second (or immidietly when you press the LIGHT or ALARM buttons).
|
|
* The game results are:
|
|
* WIN: You have a higher score than the dealer, but no more than 21. Or the dealer's score is over 21.
|
|
* LOSE: Your score is lower than the dealer's.
|
|
* BUST: Your score is above 21.
|
|
* TIE: Your score matches the dealer's final score
|
|
*
|
|
* On a watch that has the accelerometer, long-pressing the ALARM button will turn on the ability to play by tapping.
|
|
* The SIGNAL indicator will display when tapping is enabled.
|
|
* Tapping once will behave like the ALARM button and hit.
|
|
* Tapping twice behave like the LIGHT button and stand.
|
|
*
|
|
* | Cards | |
|
|
* |---------|--------------------------|
|
|
* | Value |2|3|4|5|6|7|8|9|10|J|Q|K|A|
|
|
* | Display |2|3|4|5|6|7|8|9| 0|-|=|≡|a|
|
|
* If you're using a custom display, Ace will display as 'A', not 'a'
|
|
*/
|
|
|
|
|
|
|
|
typedef struct {
|
|
bool tap_control_on;
|
|
uint16_t games_played;
|
|
uint16_t games_won;
|
|
} blackjack_face_state_t;
|
|
|
|
void blackjack_face_setup(uint8_t watch_face_index, void ** context_ptr);
|
|
void blackjack_face_activate(void *context);
|
|
bool blackjack_face_loop(movement_event_t event, void *context);
|
|
void blackjack_face_resign(void *context);
|
|
|
|
#define blackjack_face ((const watch_face_t){ \
|
|
blackjack_face_setup, \
|
|
blackjack_face_activate, \
|
|
blackjack_face_loop, \
|
|
blackjack_face_resign, \
|
|
NULL, \
|
|
})
|
|
|
|
#endif // blackjack_FACE_H_
|