Add animations (#15)
* animation: add xbm animations * refactor: correct framebuffer terminology * animation: add animations and effect * animation: timing with TMOS scheduler
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@@ -45,8 +45,8 @@ The "mode" bytes are a combination of two 4 bit values. The high nibble describe
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| 0x02 | scroll up |
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| 0x03 | scroll down |
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| 0x04 | fixed |
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| 0x05 | "snowflake" |
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| 0x06 | "picture" |
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| 0x07 | "animation" |
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| 0x05 | "animation" |
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| 0x06 | "snowflake" |
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| 0x07 | "picture" |
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| 0x08 | "laser" |
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