Pan map to bring loaded place into view if necessary
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6e87ef3573
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@ -360,7 +360,7 @@ export default class MapComponent extends Component {
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void this.selectedPinElement.offsetWidth;
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this.selectedPinElement.classList.add('active');
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this.panIfObscured(coords);
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this.handlePinVisibility(coords);
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} else {
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this.selectedPinElement.classList.remove('active');
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// Hide it effectively by moving it away or just relying on display:none in CSS
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@ -368,6 +368,64 @@ export default class MapComponent extends Component {
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}
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});
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handlePinVisibility(coords) {
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if (!this.mapInstance) return;
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const pixel = this.mapInstance.getPixelFromCoordinate(coords);
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const size = this.mapInstance.getSize();
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// Check if off-screen (not rendered or outside bounds)
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const isOffScreen =
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!pixel ||
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pixel[0] < 0 ||
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pixel[0] > size[0] ||
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pixel[1] < 0 ||
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pixel[1] > size[1];
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if (isOffScreen) {
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this.animateToSmartCenter(coords);
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} else {
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this.panIfObscured(coords);
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}
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}
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animateToSmartCenter(coords) {
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if (!this.mapInstance) return;
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const size = this.mapInstance.getSize();
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const view = this.mapInstance.getView();
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const resolution = view.getResolution();
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let targetCenter = coords;
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// Check if mobile (width <= 768px matches CSS)
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if (size[0] <= 768) {
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// On mobile, the bottom 50% is covered by the sheet.
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// We want the pin to be in the center of the TOP 50% (visible area).
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// That means the pin should be at y = height * 0.25 (25% down from top).
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// The map center is at y = height * 0.50.
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// So the pin is "above" the center by 25% of the height in pixels.
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// To put the pin there, the map center needs to be "below" the pin by that amount.
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const height = size[1];
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const offsetPixels = height * 0.25; // Distance from desired pin pos to map center
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const offsetMapUnits = offsetPixels * resolution;
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// Shift center SOUTH (decrease Y)
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// Note: In Web Mercator (EPSG:3857), Y increases North.
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// So to look "lower", we decrease Y? No wait.
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// If we move the camera South (decrease Y), the features move North (Up) on screen.
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// We want the Pin (fixed lat/lon) to be Higher up on screen.
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// So we must move the Camera South (Lower Y).
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targetCenter = [coords[0], coords[1] - offsetMapUnits];
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}
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view.animate({
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center: targetCenter,
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duration: 1000,
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easing: (t) => t * (2 - t), // Ease-out
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});
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}
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panIfObscured(coords) {
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if (!this.mapInstance) return;
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