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Fixed typos Tools README and updated to reflect new tools.
[#240 state:resolved] Reviewed by me.
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@@ -18,6 +18,7 @@ This package includes syntax highlighting modes for both SubEthaEdit, Coda, Text
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+ TextMate (Thanks to Michael Sheets for providing us with this!)
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- NOTE: TextMate now has built-in support for Objective-J, but the copy included here is probably more up to date.
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- Unarchive Tools/Editors/JavaScript Objective-J.tmbundle.zip
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- Double click the generated "JavaScript Objective-J.tmbundle" file
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@@ -43,33 +44,8 @@ This will load the obj-j syntax highlighting when you open files ending in .j
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1. Navigate to Tools (the directory containing this README).
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2. Enter "sudo sh install-tools"
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3. Once installation is complete, you will be presented with a list of
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options that looks something like this:
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Installation of the Objective-J tools to /usr/local is almost complete!
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Several environment variables must be set:
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- PATH should include /usr/local/bin:
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export PATH=$PATH:/usr/local/bin
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(currently: /bin:/sbin:/usr/bin:/usr/sbin:/usr/local/bin:/usr/local/bin:/usr/local/bin:/opt/local/bin:/opt/bin:/Users/tolmasky/bin)
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- OBJJ_HOME should be set to /usr/local/share/objj:
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export OBJJ_HOME=/usr/local/share/objj
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(currently: )
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- STEAM_BUILD should be set to the build directory of your choice (e.x. /Users/tolmasky/objj_build):
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export STEAM_BUILD=/Users/tolmasky/objj_build
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(currently: )
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4. Chances are you can ignore the first two options. If you chose to install everything to the default location, it should work fine without further modification.
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5. Steam (see below) allows you to specify a global Build directory. If you wish to use it, you must set the STEAM_BUILD environment variable. Building Cappuccino from source requires this, for example.
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3. You should see this: "Cappuccino Tools Installed"
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5. You can optionally specify a global Build directory. If you wish to use it, you must set the STEAM_BUILD environment variable. Building Cappuccino from source requires this, for example.
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**********************************************************************
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* objj
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@@ -81,14 +57,12 @@ objj is a command line Objective-J interpreter and interactive console.
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* objjc
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**********************************************************************
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objjc is a static preinterpreter for Objectie-J. It will take Objective-J files and essentially convert them to JavaScript. However, for complex interaction between files, you will probably want to use steam (see below).
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objjc is a static pre-interpreter for Objective-J. It will take Objective-J files and essentially convert them to JavaScript. However, for complex interaction between files, you will probably want to use steam (see below).
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***********************************************************************
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* steam
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* capp
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***********************************************************************
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Steam is a simple tool for managing Objective-J projects. Among other things, it allows you to statically pre-interpret entire Objective-J applications so that you can deliver it without requiring client-side pre-interpretation.
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capp is a simple tool for creating Objective-J applications.
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steam create [-l] path - This will create a new Cappuccino application at the specified path. The resulting project contains a basic Cappuccino application as well as Objective-J and the preprocessed Cappuccino frameworks.
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steam build [options] - This builds an application or framework.
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steam /path/to/your/app [options]
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