Added tapping to endless runner

This commit is contained in:
David Volovskiy 2025-08-17 12:54:33 -04:00
parent 553572db5f
commit 47c62f66fd

View File

@ -557,6 +557,10 @@ bool endless_runner_face_loop(movement_event_t event, void *context) {
if (game_state.curr_screen == SCREEN_TITLE)
change_difficulty(state);
break;
case EVENT_SINGLE_TAP:
case EVENT_DOUBLE_TAP:
if (state->difficulty > DIFF_HARD) break; // Don't do this on fuel modes
//fall through
case EVENT_LIGHT_BUTTON_DOWN:
case EVENT_ALARM_BUTTON_DOWN:
if (game_state.curr_screen == SCREEN_PLAYING && game_state.jump_state == NOT_JUMPING){