Added tapping to endless runner
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@ -557,6 +557,10 @@ bool endless_runner_face_loop(movement_event_t event, void *context) {
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if (game_state.curr_screen == SCREEN_TITLE)
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if (game_state.curr_screen == SCREEN_TITLE)
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change_difficulty(state);
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change_difficulty(state);
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break;
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break;
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case EVENT_SINGLE_TAP:
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case EVENT_DOUBLE_TAP:
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if (state->difficulty > DIFF_HARD) break; // Don't do this on fuel modes
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//fall through
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case EVENT_LIGHT_BUTTON_DOWN:
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case EVENT_LIGHT_BUTTON_DOWN:
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case EVENT_ALARM_BUTTON_DOWN:
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case EVENT_ALARM_BUTTON_DOWN:
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if (game_state.curr_screen == SCREEN_PLAYING && game_state.jump_state == NOT_JUMPING){
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if (game_state.curr_screen == SCREEN_PLAYING && game_state.jump_state == NOT_JUMPING){
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