Moved sleep animation check into the function rather than the switch statement
This commit is contained in:
parent
2770b8b924
commit
db2d5cbf68
@ -551,6 +551,9 @@ void endless_runner_face_activate(void *context) {
|
||||
ball_arr_seg = is_custom_lcd ? custom_ball_arr_seg : classic_ball_arr_seg;
|
||||
obstacle_arr_com = is_custom_lcd ? custom_obstacle_arr_com : classic_obstacle_arr_com;
|
||||
obstacle_arr_seg = is_custom_lcd ? custom_obstacle_arr_seg : classic_obstacle_arr_seg;
|
||||
if (watch_sleep_animation_is_running()) {
|
||||
watch_stop_blink();
|
||||
}
|
||||
}
|
||||
|
||||
bool endless_runner_face_loop(movement_event_t event, void *context) {
|
||||
@ -558,9 +561,6 @@ bool endless_runner_face_loop(movement_event_t event, void *context) {
|
||||
switch (event.event_type) {
|
||||
case EVENT_ACTIVATE:
|
||||
disable_tap_control(state);
|
||||
if (watch_sleep_animation_is_running()) {
|
||||
watch_stop_blink();
|
||||
}
|
||||
check_and_reset_hi_score(state);
|
||||
display_title(state);
|
||||
break;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user